I upgraded to 2020.3.6f1, deleted the Library folder, am on a windows pc building for standalone windows, it has been building fine until now. But now I am getting errors, mainly the one in the title Fatal error LNK1136. The error doesn’t seem to help me and I haven’t been able to find a solution in the forum. I’ve been tweaking the Steamworks.net plugin and I have added .ogg files to my project. I have updated visual studio and upgraded to the new unity version and have turn off and on the editor numerous time but I can’t seem to find a solution to this. Here is the log message from console. Any help is appreciated.
Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29910\bin\HostX64\x64\link.exe /out:“F:\SearchForSurf9.2\Library\il2cpp_cache\linkresult_1CA19B2C00FD20C51A498B18E64EA1F8\GameAssembly.dll” /ignore:4206 /DEBUG /INCREMENTAL:NO /LARGEADDRESSAWARE /NXCOMPAT /DYNAMICBASE /NOLOGO /TLBID:1 /OPT:REF /OPT:ICF /HIGHENTROPYVA /DLL /IGNORE:4104 /NODEFAULTLIB:uuid.lib “kernel32.lib” “user32.lib” “advapi32.lib” “ole32.lib” “oleaut32.lib” “Shell32.lib” “Crypt32.lib” “psapi.lib” “version.lib” “MsWSock.lib” “ws2_32.lib” “Iphlpapi.lib” “Dbghelp.lib” “F:\2020.3.6f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\win64_nondevelopment_il2cpp\baselib.dll.lib” /LIBPATH:“C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29910\lib\x64” /LIBPATH:“C:\Program Files (x86)\Windows Kits\10\Lib\10.0.19041.0\um\x64” /LIBPATH:“C:\Program Files (x86)\Windows Kits\10\Lib\10.0.19041.0\ucrt\x64” /LIBPATH:“C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\lib\um\x64” /SUBSYSTEM:WINDOWS @“C:\Users\cuttinged\AppData\Local\Temp\tmp7D95.tmp”
E5852531A590FCA82F5C914439A24979.obj : fatal error LNK1136: invalid or corrupt file
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection1 matchedAssemblyMethodSourceFiles)
at il2cpp.Program.DoRun(String[ ] args, RuntimePlatform platform, BuildingOptions buildingOptions, Boolean throwExceptions)