Build error: fatal error: 'Unity/IUnityGraphics.h' file not found

Hello everyone I am having an issue I am racking my brain with. For reference, I had no builds errors before. I installed Post Processing to test some things out then reverted my changes in github (before removing post processing not a good idea i know lol.) I then re-cloned my github repo for the project, relaunched it and attempted to build and I am getting this error…

Build completed with a result of 'Failed' in 235 seconds (235008 ms)
Building Library\Bee\artifacts\Android\a7sem\ns9cxenz0qt3.o failed with output:
In file included from Z:\Github\Project/Library/Bee/artifacts/Android/il2cppOutput/cpp/RenderAPI_OpenGLCoreES.cpp:1:
Z:\Github\Project\Library\Bee\artifacts\Android\il2cppOutput\cpp\RenderAPI.h(3,10): fatal error: 'Unity/IUnityGraphics.h' file not found
#include "Unity/IUnityGraphics.h"
         ^~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Would love any pointers or insight if you have dealt with this issue… Thanks.

Ended up solving this. For anyone wondering I had imported a plugin which had a renderpipeline setting that was set & causing the issues.