When i build my scene as a game the console shows 2 errors :
-
GetFileByPath(filePath) == null
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun -
GetFileByPath(filePath) == null
UnityEditor.HostView:OnGui()
(this error appears 2 times in the console)
I don’t know if they are really problematically because the exe seems to works. As well as i can’t find any errors in the out_log.
All messages there are only “harmless” messages and at the top :
Mono path[0] = ‘C:/Users/Ego/Desktop/Neuer Ordner/Antares_Data/Managed’
Mono path[1] = ‘C:/Users/Ego/Desktop/Neuer Ordner/Antares_Data/Mono’
Mono config path = ‘C:/Users/Ego/Desktop/Neuer Ordner/Antares_Data/Mono/etc’
I would like to know if its all “harmless” and i can go on or if its something “harmfull” and should be fixed.
If so: i dont know how and i would be very thankfully for some tips
yours