Build Error : GetFileByPath...

When i build my scene as a game the console shows 2 errors :

  1. GetFileByPath(filePath) == null
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun

  2. GetFileByPath(filePath) == null
    UnityEditor.HostView:OnGui()
    (this error appears 2 times in the console)

I don’t know if they are really problematically because the exe seems to works. As well as i can’t find any errors in the out_log.
All messages there are only “harmless” messages and at the top :

Mono path[0] = ‘C:/Users/Ego/Desktop/Neuer Ordner/Antares_Data/Managed’
Mono path[1] = ‘C:/Users/Ego/Desktop/Neuer Ordner/Antares_Data/Mono’
Mono config path = ‘C:/Users/Ego/Desktop/Neuer Ordner/Antares_Data/Mono/etc’

I would like to know if its all “harmless” and i can go on or if its something “harmfull” and should be fixed.
If so: i dont know how and i would be very thankfully for some tips :slight_smile:

yours

Solved !
i tried it with the issue tracker:

After downloading and installing the WSA and trying to build the scene it gaves the error which Plugin i had installed on 2 places: in the x_86 & x_86_64 folder.

So i deleted it from x_86 made a windows build and now i’m rid of all errors !