Build error in android

TypeLoadException: Could not resolve type with token 01000090 from typeref (expected class 'UnityEditor.AndroidAutoRotationBehavior' in assembly 'UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () (at <7b5547b4335144ceb60840e62be9f312>:0)
Bee.BeeDriver.BeeDriver.WriteDataForBuildProgram (Bee.BeeDriver.InternalState state, System.Threading.Tasks.TaskCompletionSource`1[TResult] dagGenerationCompletionSource) (at <ed1d4c9f025146538bb5c802d0244bff>:0)
Bee.BeeDriver.BeeDriver+<>c__DisplayClass0_0.<BuildAsync>g__WriteData|0 () (at <ed1d4c9f025146538bb5c802d0244bff>:0)
Bee.BeeDriver.BeeDriver.BuildAsync (Bee.BeeDriver.BuildRequest buildRequest, System.Threading.CancellationToken cancellationToken) (at <ed1d4c9f025146538bb5c802d0244bff>:0)
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <da771086bc2e4cfc9ad0a72e083a7f98>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

Build completed with a result of 'Failed' in 17 seconds (17154 ms)
TypeLoadException: Could not resolve type with token 01000090 from typeref (expected class 'UnityEditor.AndroidAutoRotationBehavior' in assembly 'UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

plz help me

Hey! Please submit a bug report if you have a consistent reproduction.

What do you mean by “consistent reproduction”? I am a beginner.
its A bug i think so

yes, i am using many assets like jmo , joystick and my unity version is 2022.3.4f1
its always comes when ever I build in android and tried in another project my game but still same error plz help me

are you using the android template when you create your project?