I get this build error whenever I’m building for android, and I have no idea what it means or how to fix it. If somebody could help out I would greatly appreciate it:
Exception: Failed running C:\Program Files\Unity\Hub\Editor\2020.3.25f1\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --no-colors --prebuiltbuildprogram=“C:\Program Files\Unity\Hub\Editor\2020.3.25f1\Editor\Data\il2cpp/build/BeeSettings/offline/artifacts/buildprogram/buildprogram.exe”
stdout:
Require frontend run. tundra.dag no longer valid. FileSignature timestamp changed: il2cpp_settings.json
[ 0s] Executed build program. Created build graph with 2 nodes.
[ 0s] Freezing tundra.dag.json into .dag (.dag file didn’t exist)
[BUSY 6s] Il2Cpp C:/Users/cafeboy/Desktop/Unity/Practice/Parry_Slash/Library/Il2cppBuildCache/Android/arm64-v8a/Native/arm64-v8a/libil2cpp.so
[0/2 7s] Il2Cpp C:/Users/cafeboy/Desktop/Unity/Practice/Parry_Slash/Library/Il2cppBuildCache/Android/arm64-v8a/Native/arm64-v8a/libil2cpp.so
CommandLine
“C:\Program Files\Unity\Hub\Editor\2020.3.25f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.1/il2cpp.exe” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARM64” --configuration=“Release” --outputpath=“C:\Users\cafeboy\Desktop\Unity\Practice\Parry_Slash\Library\Il2cppBuildCache\Android\arm64-v8a\Native\arm64-v8a\libil2cpp.so” --cachedirectory=“C:\Users\cafeboy\Desktop\Unity\Practice\Parry_Slash\Assets..\Library\il2cpp_android_arm64-v8a/il2cpp_cache” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2020.3.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2020.3.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include” --baselib-directory=“C:/Program Files/Unity/Hub/Editor/2020.3.25f1/Editor/Data/PlaybackEngines/AndroidPlayer\Variations\il2cpp\Release\StaticLibs\arm64-v8a” --avoid-dynamic-library-copy --tool-chain-path=“C:/Program Files/Unity/Hub/Editor/2020.3.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK” --incremental-g-c-time-slice=3 --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2020.3.25f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --generatedcppdir=C:/Users/cafeboy/Desktop/Unity/Practice/Parry_Slash/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput --stats-output-dir=C:/Users/cafeboy/Desktop/Unity/Practice/Parry_Slash/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppStats --dotnetprofile=“unityaot”
ExitCode
-1
Output
Building libil2cpp.so with AndroidToolChain
Output directory: C:\Users\cafeboy\Desktop\Unity\Practice\Parry_Slash\Library\Il2cppBuildCache\Android\arm64-v8a\Native\arm64-v8a
Cache directory: C:\Users\cafeboy\Desktop\Unity\Practice\Parry_Slash\Library\il2cpp_android_arm64-v8a\il2cpp_cache
ObjectFiles: 387 of which compiled: 15
Time Compile: 3186 milliseconds Il2CppCCalculateFieldValues.cpp
Time Compile: 3172 milliseconds Il2CppCCalculateFieldValues1.cpp
Time Compile: 2983 milliseconds Il2CppCCalculateTypeValues.cpp
Time Compile: 1701 milliseconds GoogleMobileAds.cpp
Time Compile: 1580 milliseconds Il2CppTypeDefinitions.c
Time Compile: 1399 milliseconds Il2CppMetadataUsage.c
Time Compile: 1257 milliseconds GoogleMobileAds.Common.cpp
Time Compile: 1209 milliseconds Il2CppCCalculateTypeValues1.cpp
Time Compile: 849 milliseconds Il2CppCCFieldValuesTable.cpp
Time Compile: 825 milliseconds Il2CppCCTypeValuesTable.cpp
Total compilation time: 6115 milliseconds.
Error: System.IO.IOException: Access to the path ‘\?\C:\Users\cafeboy\Desktop\Unity\Practice\Parry_Slash\Library\il2cpp_android_arm64-v8a\il2cpp_cache\linkresult_883AF8FA1F5B9312C39A7AF85E9B1117’ is denied.
at System.IO.FileSystem.RemoveDirectoryInternal(String fullPath, Boolean topLevel, Boolean allowDirectoryNotEmpty)
at System.IO.FileSystem.RemoveDirectoryRecursive(String fullPath, WIN32_FIND_DATA& findData, Boolean topLevel)
at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive)
at NiceIO.NPath.Delete(DeleteMode deleteMode)
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection1 matchedAssemblyMethodSourceFiles)
at il2cpp.Program.DoRun(String[ ] args, RuntimePlatform platform, BuildingOptions buildingOptions, Boolean throwExceptions)
*** Bee build failed (9.37 seconds), 1 items updated, 2 evaluated
stderr:
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <7ac35247888b44f4a7e290f1f6bb33f3>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at <7ac35247888b44f4a7e290f1f6bb33f3>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo) (at <7ac35247888b44f4a7e290f1f6bb33f3>:0) UnityEditorInternal.IL2CPPBuilder.RunCompileAndLink (System.String il2cppBuildCacheSource) (at <7ac35247888b44f4a7e290f1f6bb33f3>:0) UnityEditorInternal.IL2CPPUtils.RunCompileAndLink (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, System.String il2cppBuildCacheSource) (at <7ac35247888b44f4a7e290f1f6bb33f3>:0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7ac35247888b44f4a7e290f1f6bb33f3>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)