build error

hey guys, i am making something, and when i want to build the project for windows, these errors will pop up. can somebody help me?

![MissingMethodException: bool DesktopStandalonePostProcessor.get_UseIl2Cpp()
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <4dfeb7acf9f44dd0adc2a4f68156471c>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <4dfeb7acf9f44dd0adc2a4f68156471c>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <4dfeb7acf9f44dd0adc2a4f68156471c>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <4dfeb7acf9f44dd0adc2a4f68156471c>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)


Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0027c] in <4dfeb7acf9f44dd0adc2a4f68156471c>:0 
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <4dfeb7acf9f44dd0adc2a4f68156471c>:0 
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)][1]

Perhaps you’re missing the IL2CPP library.
In unity hub, go to installations, configure your current editor and select IL2CPP library.

You may also need a c++ compiler. To do so, open visual studios, tools, get tools & features. Modify current install, click individual components at the top and then install win 10 sdk, c++ core features, MSVC build tools for 2015,2017 & 2019.

Hope this helps.

Edit - or if that doesn’t sound like fun, in Unity go to project settings>Player and in the other settings tab, change Scripting Backend to Mono instead of IL2CPP