①
BuildFailedException: The platform StandaloneOSX with the graphic API OpenGLCore is not supported with High Definition Render Pipeline
UnityEditor.Rendering.HighDefinition.HDRPPreprocessBuild.OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.render-pipelines.high-definition@7.5.3/Editor/BuildProcessors/HDRPPreprocessBuild.cs:50)
UnityEditor.Build.BuildPipelineInterfaces+<>c__DisplayClass15_0.b__1 (UnityEditor.Build.IPreprocessBuildWithReport bpp) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:411)
UnityEditor.Build.BuildPipelineInterfaces.InvokeCallbackInterfacesPair[T1,T2] (System.Collections.Generic.List1[T] oneInterfaces, System.Action
1[T] invocationOne, System.Collections.Generic.List1[T] twoInterfaces, System.Action
1[T] invocationTwo, System.Boolean exitOnFailure) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
②
Error building Player: BuildFailedException: The platform StandaloneOSX with the graphic API OpenGLCore is not supported with High Definition Render Pipeline
③
Build completed with a result of ‘Failed’ in 1 seconds (811 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:197)
④
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002b3] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:194
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95
UnityEngine.GUIUtility:ProcessEvent (int,intptr) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:197)
Please advise.