Build Error

Hello, I am attempting to build a project for Mac OS X from a windows machine. I get the following errors.
1)

Build completed with a result of ‘Failed’
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

How do I find out what is needed to fix this.

Thank you,

Send the other errors as well

How to troubleshoot build failures:

First, make a blank project with a single blank scene and prove that it builds successfully.

If the blank project does NOT build, go fix your Unity installation or your other tools, such as Android SDK, NDK, JDK, etc. It may even be necessary to change to a different version of Unity3D. It is generally best to stay with LTS versions of Unity3D.

Until you can build a blank project to the target platform, don’t fiddle with anything else.

Once you can build a blank project, now bisect the problem by bringing over parts of your current project and building it one subsystem at a time, perhaps stubbing things out that might trigger compiler errors.

Most often things that prevent building are third-party libraries such as Firebase.

Once you identify the subsystem, go to the documentation for it and make sure you are doing it correctly.

It may also be helpful to work through a tutorial or two for whatever subsystem is making the build fail.

Android build not building:

Recently (circa July 2022) there have been reports of Unity’s installer failing to install the Android Tools.

Here was how I brought up Unity2020.3.41 and the Android SDK 31 on October 30, 2022:

Android Gradle errors and other related stuff:

1 Like

Hello,

I think I found the cause of the issue. Maybe this could be categorized as a bug? I have not used Unity in some time so I am not sure.

The issue was that on pressing “build” I need to select a folder for the application to build to. This brings up an editor window, I navigate to my “builds” folder and create a new folder in this unity-driven file explorer window. I select that folder and the errors above come up. I noticed that this folder never actually got created. The fix was to, outside of unity, create this folder that I need, then inside the unity build path select that folder. It seems that doing this process through the unity-driven event does not actually create the folder in windows.

Is unity up to date?

Yes

If it also happens on a blank project maybe make a bug report (a screen recording helps as well if it’s device specific)