Build Errors For Android (Urgent)

I am facing multiple errors while trying to build for android. Was building properly earlier but in order to solve issues related to sdk, I seem to have messed things up. Been stuck since last 3 days.The errors are

Configure project :launcher
WARNING: The option setting ‘android.enableR8=false’ is deprecated.
It will be removed in version 5.0 of the Android Gradle plugin.
You will no longer be able to disable R8 (appears again after deleting the ‘android.enableR8=false’ )

Note: C:\Users\username\Work\PowerGrid\PowerGrid\Temp\gradleOut\unityLibrary\src\main\java\com\unity3d\player\UnityPlayerActivity.java uses or overrides a deprecated API.
Note: Recompile with -Xlint:deprecation for details.

FAILURE: Build completed with 2 failures.

1: Task failed with an exception.

  • What went wrong:
    Execution failed for task ‘:launcher:processReleaseResources’.

A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
Android resource linking failed
AAPT: aapt2.exe E 01-02 13:50:56 892 6860 LoadedArsc.cpp:109] RES_TABLE_TYPE_TYPE entry offsets overlap actual entry data.
aapt2.exe E 01-02 13:50:56 892 6860 ApkAssets.cpp:183] Failed to load ‘resources.arsc’ in APK ‘C:\Program Files\Unity\Hub\Editor\2020.3.25f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-35\android.jar’.
error: failed to load include path C:\Program Files\Unity\Hub\Editor\2020.3.25f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-35\android.jar.

  • Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
    ==============================================================================

2: Task failed with an exception.

  • What went wrong:
    Execution failed for task ‘:launcher:bundleReleaseResources’.

A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
Android resource linking failed
AAPT: aapt2.exe E 01-02 13:50:56 20232 13992 LoadedArsc.cpp:109] RES_TABLE_TYPE_TYPE entry offsets overlap actual entry data.
aapt2.exe E 01-02 13:50:56 20232 13992 ApkAssets.cpp:183] Failed to load ‘resources.arsc’ in APK ‘C:\Program Files\Unity\Hub\Editor\2020.3.25f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-35\android.jar’.
error: failed to load include path C:\Program Files\Unity\Hub\Editor\2020.3.25f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-35\android.jar.

  • Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
    ==============================================================================

  • Get more help at https://help.gradle.org

BUILD FAILED in 3s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)


CommandInvokationFailure: Gradle build failed.
C:\Program Files\Unity\Hub\Editor\2020.3.25f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath “C:\Program Files\Unity\Hub\Editor\2020.3.25f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar” org.gradle.launcher.GradleMain “-Dorg.gradle.jvmargs=-Xmx4096m” “bundleRelease”

stderr[
Note: C:\Users\username\Work\PowerGrid\PowerGrid\Temp\gradleOut\unityLibrary\src\main\java\com\unity3d\player\UnityPlayerActivity.java uses or overrides a deprecated API.
Note: Recompile with -Xlint:deprecation for details.

FAILURE: Build completed with 2 failures.

1: Task failed with an exception.

  • What went wrong:
    Execution failed for task ‘:launcher:processReleaseResources’.

A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
Android resource linking failed
AAPT: aapt2.exe E 01-02 13:50:56 892 6860 LoadedArsc.cpp:109] RES_TABLE_TYPE_TYPE entry offsets overlap actual entry data.
aapt2.exe E 01-02 13:50:56 892 6860 ApkAssets.cpp:183] Failed to load ‘resources.arsc’ in APK ‘C:\Program Files\Unity\Hub\Editor\2020.3.25f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-35\android.jar’.
error: failed to load include path C:\Program Files\Unity\Hub\Editor\2020.3.25f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-35\android.jar.

  • Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
    ==============================================================================

2: Task failed with an exception.

  • What went wrong:
    Execution failed for task ‘:launcher:bundleReleaseResources’.

A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
Android resource linking failed
AAPT: aapt2.exe E 01-02 13:50:56 20232 13992 LoadedArsc.cpp:109] RES_TABLE_TYPE_TYPE entry offsets overlap actual entry data.
aapt2.exe E 01-02 13:50:56 20232 13992 ApkAssets.cpp:183] Failed to load ‘resources.arsc’ in APK ‘C:\Program Files\Unity\Hub\Editor\2020.3.25f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-35\android.jar’.
error: failed to load include path C:\Program Files\Unity\Hub\Editor\2020.3.25f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-35\android.jar.

  • Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
    ==============================================================================

  • Get more help at https://help.gradle.org

BUILD FAILED in 3s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
]
stdout[

Configure project :launcher
WARNING: The option setting ‘android.enableR8=false’ is deprecated.
It will be removed in version 5.0 of the Android Gradle plugin.
You will no longer be able to disable R8

Task :unityLibrary:preBuild UP-TO-DATE
Task :launcher:preBuild UP-TO-DATE
Task :unityLibrary:preReleaseBuild UP-TO-DATE
Task :launcher:preReleaseBuild UP-TO-DATE
Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
Task :launcher:generateReleaseResValues UP-TO-DATE
Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
Task :launcher:compileReleaseRenderscript NO-SOURCE
Task :launcher:generateReleaseResources UP-TO-DATE
Task :unityLibrary:generateReleaseResValues UP-TO-DATE
Task :unityLibrary:generateReleaseResources UP-TO-DATE
Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE
Task :launcher:extractDeepLinksRelease UP-TO-DATE
Task :unityLibrary:packageReleaseResources UP-TO-DATE
Task :unityLibrary:extractDeepLinksRelease UP-TO-DATE
Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE
Task :launcher:mergeReleaseResources UP-TO-DATE
Task :launcher:generateReleaseBuildConfig UP-TO-DATE
Task :launcher:javaPreCompileRelease UP-TO-DATE
Task :unityLibrary:compileReleaseLibraryResources UP-TO-DATE
Task :unityLibrary:compileReleaseAidl NO-SOURCE
Task :launcher:desugarReleaseFileDependencies UP-TO-DATE
Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE
Task :launcher:compileReleaseAidl NO-SOURCE
Task :launcher:mergeExtDexRelease UP-TO-DATE
Task :unityLibrary:parseReleaseLocalResources UP-TO-DATE
Task :launcher:mergeReleaseShaders UP-TO-DATE
Task :unityLibrary:javaPreCompileRelease UP-TO-DATE
Task :launcher:compileReleaseShaders NO-SOURCE
Task :launcher:generateReleaseAssets UP-TO-DATE
Task :unityLibrary:processReleaseManifest
Task :launcher:processReleaseJavaRes NO-SOURCE
Task :unityLibrary:generateReleaseRFile UP-TO-DATE
Task :launcher:processReleaseManifest
Task :launcher:processReleaseResources FAILED
Task :launcher:bundleReleaseResources FAILED

Task :unityLibrary:compileReleaseJavaWithJavac
23 actionable tasks: 5 executed, 18 up-to-date
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) (at <fc7be335e11c4872b360501993848bfb>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action1[T] progress) (at :0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7ac35247888b44f4a7e290f1f6bb33f3>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)


got the solution ?

Yes, but I guess it is more of a workaround.

Before ‘every’ build, ‘Delete Resolved Libraries’ in External Dependency Manager.