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Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
Assets/Scripts/store.cs(16,21): warning CS0649: Field store.twitter' is never assigned to, and will always have its default value
null’
(Filename: Assets/Scripts/store.cs Line: 16)
-
starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 9
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Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files\Unity 4\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity 4\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity 4\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity 4\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity 4\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Registering custom dll’s …
Non platform assembly: data-162E87E0 (this message is harmless)
Non platform assembly: data-0B2AA188 (this message is harmless)
Non platform assembly: data-170066B0 (this message is harmless)
Register platform support module: C:\Program Files\Unity 4\Editor\Data\PlaybackEngines\androidplayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:\Program Files\Unity 4\Editor\Data\PlaybackEngines\iossupport/UnityEditor.iOS.Extensions.dll
Register platform support module: C:\Program Files\Unity 4\Editor\Data\PlaybackEngines\wp8support/UnityEditor.WP8.Extensions.dll
Register platform support module: C:\Program Files\Unity 4\Editor\Data\PlaybackEngines\metrosupport/UnityEditor.Metro.Extensions.dll
Register platform support module: C:\Program Files\Unity 4\Editor\Data\PlaybackEngines\blackberryplayer/UnityEditor.BB10.Extensions.dll
Registered in 2.133017 seconds.
Non platform assembly: \ROGUE\Users\David\Documents\Juegos\KrisisiOS\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading \ROGUE\Users\David\Documents\Juegos\KrisisiOS\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll into Unity Child Domain
Non platform assembly: \ROGUE\Users\David\Documents\Juegos\KrisisiOS\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading \ROGUE\Users\David\Documents\Juegos\KrisisiOS\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: \ROGUE\Users\David\Documents\Juegos\KrisisiOS\Library\ScriptAssemblies\Assembly-CSharp-Editor-firstpass.dll (this message is harmless)
Loading \ROGUE\Users\David\Documents\Juegos\KrisisiOS\Library\ScriptAssemblies\Assembly-CSharp-Editor-firstpass.dll into Unity Child Domain
Non platform assembly: \ROGUE\Users\David\Documents\Juegos\KrisisiOS\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading \ROGUE\Users\David\Documents\Juegos\KrisisiOS\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Non platform assembly: \ROGUE\Users\David\Documents\Juegos\KrisisiOS\Library\ScriptAssemblies\Assembly-UnityScript.dll (this message is harmless)
Loading \ROGUE\Users\David\Documents\Juegos\KrisisiOS\Library\ScriptAssemblies\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity 4\Editor\Data\PackageManager\Unity\PackageManager\4.6.6\Unity.PackageManager.dll (this message is harmless)
Loading C:\Program Files\Unity 4\Editor\Data\PackageManager\Unity\PackageManager\4.6.6\Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity 4\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.6\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files\Unity 4\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.6\UnityEngine.UI.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity 4\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.6\Editor\UnityEditor.UI.dll (this message is harmless)
Loading C:\Program Files\Unity 4\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.6\Editor\UnityEditor.UI.dll into Unity Child Domain
Non platform assembly: \ROGUE\Users\David\Documents\Juegos\KrisisiOS\Assets\Extensions\tk2d\Editor\tk2dExternal.dll (this message is harmless)
Loading \ROGUE\Users\David\Documents\Juegos\KrisisiOS\Assets\Extensions\tk2d\Editor\tk2dExternal.dll into Unity Child Domain
Non platform assembly: \ROGUE\Users\David\Documents\Juegos\KrisisiOS\Assets\Extensions\tk2d\Editor\tk2dSkin.dll (this message is harmless)
Loading \ROGUE\Users\David\Documents\Juegos\KrisisiOS\Assets\Extensions\tk2d\Editor\tk2dSkin.dll into Unity Child Domain
Non platform assembly: \ROGUE\Users\David\Documents\Juegos\KrisisiOS\Assets\Plugins\Facebook\Scripts\IFacebook.dll (this message is harmless)
Loading \ROGUE\Users\David\Documents\Juegos\KrisisiOS\Assets\Plugins\Facebook\Scripts\IFacebook.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity 4\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading C:\Program Files\Unity 4\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity 4\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity 4\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity 4\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity 4\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity 4\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity 4\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity 4\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity 4\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity 4\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity 4\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity 4\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity 4\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity 4\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Initializing Unity.PackageManager (PackageManager) v4.6.6 for Unity v4.6.6
Setting Android v4.6.6 for Unity v4.6.6f2 to C:\Program Files\Unity 4\Editor\Data\PlaybackEngines\androidplayer
Setting BB10 v4.6.6 for Unity v4.6.6f2 to C:\Program Files\Unity 4\Editor\Data\PlaybackEngines\blackberryplayer
Setting iPhone v4.6.6 for Unity v4.6.6f2 to C:\Program Files\Unity 4\Editor\Data\PlaybackEngines\iossupport
Setting MetroPlayer v4.6.6 for Unity v4.6.6f2 to C:\Program Files\Unity 4\Editor\Data\PlaybackEngines\metrosupport
Setting WP8Player v4.6.6 for Unity v4.6.6f2 to C:\Program Files\Unity 4\Editor\Data\PlaybackEngines\wp8support
Setting GUISystem v4.6.6 for Unity v4.6.6f2 to C:\Program Files\Unity 4\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.6
Platform assembly: C:\Program Files\Unity 4\Editor\Data\Managed\nunit.framework.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity 4\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity 4\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity 4\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Refresh: detecting if any assets need to be imported or removed … Platform assembly: C:\Program Files\Unity 4\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Refresh: elapses 2.082144 seconds
----- Total AssetImport time: 0.086470s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
----- Total AssetImport time: 0.047715s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
Mono: successfully reloaded assembly
- Completed reload, in 6.653 seconds
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 2.241451 seconds
----- Total AssetImport time: 0.066069s, AssetImport time: 0.000001s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 2.163058 seconds
----- Total AssetImport time: 0.064934s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]