Build Fail Bug - Unity 2023.2. 5 and 10

What is the “Bee” and why could it be failing?
Looks like there is some issue with file/folder access?
Or maybe a bug?

Build completed with a result of ‘Failed’ in 28233 seconds (28233275 ms)
Building Library\Bee\artifacts\UWPPlayerBuildProgram\ReferenceRewriterResults\ConditionalExpression.dll failed with output:
Catastrophic failure while running rrw: System.IO.FileNotFoundException: Could not find file ‘Z:\Unity\Projects\MG_UWP\Library\Bee\artifacts\UWPPlayerBuildProgram\ReferenceRewriterResults\ConditionalExpression.dll’.
File name: ‘Z:\Unity\Projects\MG_UWP\Library\Bee\artifacts\UWPPlayerBuildProgram\ReferenceRewriterResults\ConditionalExpression.dll’
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share)
at Mono.Cecil.ModuleDefinition.Write(String fileName, WriterParameters parameters)
at Unity.ReferenceRewriter.Program.Main(String[ ] args)

UnityEngine.GUIUtility: ProcessEvent (int,intptr,bool&)

This is a bug related to Ransomware Protection (Windows Security), Folder Protection, or however they call it in different products.

A certain process is happening in the background that cannot be identified as a process and thus, can’t be excluded.

This leads to builds failing and even projects in broken state until the project folders can be excluded from protection. Which is not a good thing.

The affected processes are, Bee, something during the loading/installation of URP, IL2CPP compiling. Perhaps others.