So I am making an App that is using Google Vr and Google Firebase. both work great on Android, but now I am trying to do an iOS build I am getting crazy errors that I cant seem to find any resources about.
When I go to build, it gets all the way to “Opening in Xcode” then it dies and gives me 3 errors
iOS framework addition failed due to a Cocoapods installation failure. This will will likely result in an non-functional Xcode project.
After the failure, "pod repo update" was executed and succeeded. "pod install" was then attempted again, and still failed. This may be due to a broken Cocoapods installation. See: https://guides.cocoapods.org/using/troubleshooting.html for potential solutions.
pod install output:
Analyzing dependencies
[!] Unable to satisfy the following requirements:
- `GVRSDK (~> 1.60)` required by `Podfile`
- `GVRSDK (= 1.60.0)` required by `Podfile.lock`
Specs satisfying the `GVRSDK (~> 1.60), GVRSDK (= 1.60.0)` dependency were found, but they required a higher minimum deployment target.
pod repo update output:
Updating spec repo `master`
$ /usr/bin/git -C /Users/Jhalalay/.cocoapods/repos/master fetch origin --progress
$ /usr/bin/git -C /Users/Jhalalay/.cocoapods/repos/master rev-parse --abbrev-ref HEAD
master
$ /usr/bin/git -C /Users/Jhalalay/.cocoapods/repos/master reset --hard origin/master
HEAD is now at a47bc1fa8f7 [Add] SGAdvertScrollView 1.1.9
CocoaPods 1.3.0.beta.3 is available.
To update use: `gem install cocoapods --pre`
[!] This is a test version we'd love you to try.
For more information, see https://blog.cocoapods.org and the CHANGELOG for this version at https://github.com/CocoaPods/CocoaPods/releases/tag/1.3.0.beta.3
UnityEngine.Debug:LogError(Object)
Google.IOSResolver:Log(String, Boolean, LogLevel)
Google.IOSResolver:OnPostProcessInstallPods(BuildTarget, String)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Error building Player: iOS framework addition failed due to a Cocoapods installation failure. This will will likely result in an non-functional Xcode project.
After the failure, "pod repo update" was executed and succeeded. "pod install" was then attempted again, and still failed. This may be due to a broken Cocoapods installation. See: https://guides.cocoapods.org/using/troubleshooting.html for potential solutions.
pod install output:
Analyzing dependencies
[!] Unable to satisfy the following requirements:
- `GVRSDK (~> 1.60)` required by `Podfile`
- `GVRSDK (= 1.60.0)` required by `Podfile.lock`
Specs satisfying the `GVRSDK (~> 1.60), GVRSDK (= 1.60.0)` dependency were found, but they required a higher minimum deployment target.
========
pod repo update output:
Updating spec repo `master`
$ /usr/bin/git -C /Users/Jhalalay/.cocoapods/repos/master fetch origin --progress
$ /usr/bin/git -C /Users/Jhalalay/.cocoapods/repos/master rev-parse --abbrev-ref HEAD
master
$ /usr/bin/git -C /Users/Jhalalay/.cocoapods/repos/master reset --hard origin/master
HEAD is now at a47bc1fa8f7 [Add] SGAdvertScrollView 1.1.9
CocoaPods 1.3.0.beta.3 is available.
To update use: `gem install cocoapods --pre`
[!] This is a test version we'd love you to try.
For more information, see https://blog.cocoapods.org and the CHANGELOG for this version at https://github.com/CocoaPods/CocoaPods/releases/tag/1.3.0.beta.3
UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:162
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:83
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
I have tried updating Cocoapods, installing beta. deleting it from the project and cant seem to find a solution. Any help would be appreciated, this ONE thing is holding me past my deadline.