Using Shader Graph, Built-in pipeline. Upon build for Windows 64bit - the following errors occurs:
ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: subshaderIndex
UnityEngine.Shader.FindSubshaderTagValue (System.Int32 subshaderIndex, UnityEngine.Rendering.ShaderTagId tagName) (at <f7bcd9bfa40c4821acdda68a85850616>:0)
UnityEditor.Rendering.BuiltIn.ShaderPreprocessor.IsShaderGraphShader (UnityEngine.Shader shader, UnityEditor.Rendering.ShaderSnippetData snippetData) (at Library/PackageCache/com.unity.shadergraph@13.1.8/Editor/Generation/Targets/BuiltIn/Editor/ShaderPreprocessor.cs:114)
UnityEditor.Rendering.BuiltIn.ShaderPreprocessor.StripUnused (UnityEditor.Rendering.BuiltIn.ShaderFeatures features, UnityEngine.Shader shader, UnityEditor.Rendering.ShaderSnippetData snippetData, UnityEditor.Rendering.ShaderCompilerData compilerData) (at Library/PackageCache/com.unity.shadergraph@13.1.8/Editor/Generation/Targets/BuiltIn/Editor/ShaderPreprocessor.cs:284)
UnityEditor.Rendering.BuiltIn.ShaderPreprocessor.OnProcessShader (UnityEngine.Shader shader, UnityEditor.Rendering.ShaderSnippetData snippetData, System.Collections.Generic.IList`1[T] compilerDataList) (at Library/PackageCache/com.unity.shadergraph@13.1.8/Editor/Generation/Targets/BuiltIn/Editor/ShaderPreprocessor.cs:348)
UnityEditor.Build.BuildPipelineInterfaces.OnPreprocessShaders (UnityEngine.Shader shader, UnityEditor.Rendering.ShaderSnippetData snippet, UnityEditor.Rendering.ShaderCompilerData[] data) (at <4ce403b7cdf744109283ae55cdc24285>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
And
Error building Player: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: subshaderIndex
I have since unchecked “Auto API” for Windows, and am trying a build on Vulkan as of writing this.