I have tried googling but can’t find any solution. Does anyone know what’s wrong? Thanks a lot!
It’s a PC Windows build.
Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037\bin\HostX64\x64\link.exe /out:"E:\Dropbox\HK\repo\My Bizarre Childhood Stories\Library\il2cpp_cache\linkresult_2DCF6D0D9CDAB5DDAFCAC904837B7BDE\GameAssembly.dll" /ignore:4206 /DEBUG /INCREMENTAL:NO /LARGEADDRESSAWARE /NXCOMPAT /DYNAMICBASE /NOLOGO /TLBID:1 /OPT:REF /OPT:ICF /HIGHENTROPYVA /DLL /IGNORE:4104 /NODEFAULTLIB:uuid.lib "kernel32.lib" "user32.lib" "advapi32.lib" "ole32.lib" "oleaut32.lib" "Shell32.lib" "Crypt32.lib" "psapi.lib" "version.lib" "MsWSock.lib" "ws2_32.lib" "Iphlpapi.lib" "Dbghelp.lib" "C:\Program Files\Unity\Hub\Editor\2021.1.5f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\win64_nondevelopment_il2cpp\baselib.dll.lib" /LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037\lib\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\Lib\10.0.19041.0\um\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\Lib\10.0.19041.0\ucrt\x64" /SUBSYSTEM:WINDOWS @"C:\Users\user\AppData\Local\Temp\tmp13F0.tmp"
Creating library E:\Dropbox\HK\repo\My Bizarre Childhood Stories\Library\il2cpp_cache\linkresult_2DCF6D0D9CDAB5DDAFCAC904837B7BDE\GameAssembly.lib and object E:\Dropbox\HK\repo\My Bizarre Childhood Stories\Library\il2cpp_cache\linkresult_2DCF6D0D9CDAB5DDAFCAC904837B7BDE\GameAssembly.exp
A8A5C1165ED226F7197704107FCADFC1.obj : error LNK2019: unresolved external symbol OpenNewTab referenced in function ExternalLink_OpenNewTab_mB008746A596512A17A036C4BD3BE7D4A6D8EFD45
E:\Dropbox\HK\repo\My Bizarre Childhood Stories\Library\il2cpp_cache\linkresult_2DCF6D0D9CDAB5DDAFCAC904837B7BDE\GameAssembly.dll : fatal error LNK1120: 1 unresolved externals
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles)
at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions, Boolean throwExceptions)
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <756e9f00f78640ec93f83e08257daaec>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <756e9f00f78640ec93f83e08257daaec>:0)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo) (at <756e9f00f78640ec93f83e08257daaec>:0)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) (at <756e9f00f78640ec93f83e08257daaec>:0)
UnityEditorInternal.IL2CPPBuilder.Run () (at <756e9f00f78640ec93f83e08257daaec>:0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <756e9f00f78640ec93f83e08257daaec>:0)
DesktopStandalonePostProcessor.RunIL2CPP (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, System.Collections.Generic.List`1[T] cppPlugins) (at <756e9f00f78640ec93f83e08257daaec>:0)
DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at <756e9f00f78640ec93f83e08257daaec>:0)
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <756e9f00f78640ec93f83e08257daaec>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <756e9f00f78640ec93f83e08257daaec>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <756e9f00f78640ec93f83e08257daaec>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <756e9f00f78640ec93f83e08257daaec>:0)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()