Build failed with Unity 5.2.2p1

I got this build failed when porting project from 5.1.3p1 to 5.2.2p1 , and I got this error log

Does anyone got this problem ?

Anyone can help me ? :frowning: Now I’m using Unity 5.3.0f4 also got this problem

At what point do you get this error?

When I deploy to my device in release mode

How big are your managed assemblies (like Assembly-CSharp.dll, etc) in the generated VS project?

My file size is

Assembly-CSharp.dll : 5354KB
Facebook.Client.dll : 210KB
Facebook.dll : 127KB
Google.ProtocolBuffers.dll : 315KB
Google.ProtocolBuffers.Serialization.dll : 57KB
UnityEngine.dll : 9018KB ( the most lagest one )
UnityEngine.UI.dll : 399KB
WinRTLegacy.dll : 577KB
And other just < 20KB

UnityEngine.dll is 9 MB?! That’s much more than expected, are you by any chance using an obfuscator or something like that?

The deployment error you get is due to Visual Studio failing to process only of the methods in the managed DLLs.

No I’m not , it just a project from 5.1.3 ( which build is OK ) then I upgrade into 5.3 and this happen :frowning:

Oh , I just check the .dll , the build with 5.1.3f4 file size is

UnityEngine.dll : 8412KB

So what can I do ?

Can you PM me that Assembly-CSharp.dll and UnityEngine.dll?

I have PM you a file , please take a look :slight_smile:

Thanks.

Alright, it does look like it could be an issue on our side. Could you submit a bug report?

Submit my whole project ? Since I cannot reproduce it with new project :frowning:

An empty project with all your scripts copied to it should still reproduce the issue - please try it. If so, could you submit such project?

The bug report case number is 762582 :slight_smile: I hope it will be fixed soon , so that I can release my game :frowning: