Any thoughts? I’ve included the comparable sections of the build log.
When I switch the target version of unity to 5.4.4p3 the build fails with this log.
20102: No Library cache found - ALL assets will be re-imported.
20103: * detecting buildpack… done
20104: = name: unity
20105: = display: Unity
20106: * compiling…
20107: + Environment config:
20108: LOG_VERBOSE=1
20109: BUILDCFG_TARGET=giantcop
20110: ENABLE_LIBRARY_CACHE=1
20111: + Detecting Unity installation …
20112: + Building with Unity installed at /UNITY_PATH/Unity/Unity-5_4_4p3/Unity.app/Contents/MacOS/Unity
20113: + Installing UnityCloud build tools
20114: Injecting custom Scripting Define Symbols ‘UNITY_CLOUD_BUILD’
20115: + Switching Unity to target platform
20116: dyld: Library not loaded: @executable_path/…/Frameworks/libs3tc.dylib
20117: Referenced from: /UNITY_PATH/Unity/Unity-5_4_4p3/Unity.app/Contents/MacOS/Unity
20118: Reason: image not found
20119: /BUILD_PATH/.mason/buildpacks/unity/bin/compile: line 31: 2752 Trace/BPT trap: 5 “{unity_args[@]}"
20120: + Building Unity player (standalonewindows64)
20121: dyld: Library not loaded: @executable_path/../Frameworks/libs3tc.dylib
20122: Referenced from: /UNITY_PATH/Unity/Unity-5_4_4p3/Unity.app/Contents/MacOS/Unity
20123: Reason: image not found
20124: /BUILD_PATH/.mason/buildpacks/unity/bin/compile: line 31: 2844 Trace/BPT trap: 5 "{unity_args[@]}”
20125: ! Unity player export failed!
When I change the target version 5.4B it builds just fine with the following log.
20088: Download of cache file library_latest5_4_B finished, size is 1354675318 bytes
20089: Library successfully restored from remote cache
20090: * detecting buildpack… done
20091: = name: unity
20092: = display: Unity
20093: * compiling…
20094: + Environment config:
20095: LOG_VERBOSE=1
20096: BUILDCFG_TARGET=giantcop
20097: ENABLE_LIBRARY_CACHE=1
20098: + Detecting Unity installation …
20099: + Building with Unity installed at /UNITY_PATH/Unity/Unity-5_4_4f1/Unity.app/Contents/MacOS/Unity
20100: WARNING: missing .meta file: Assets/StreamingAssets/BakedAnimations/mime_fem_pfb_CowerStart.bytes
20101: WARNING: missing .meta file: Assets/StreamingAssets/BakedAnimations/mime_mal_pfb_CowerStart.bytes
20102: + Installing UnityCloud build tools
20103: Injecting custom Scripting Define Symbols ‘UNITY_CLOUD_BUILD’
20104: + Switching Unity to target platform
20105: [Unity] Initialize mono
20106: [Unity] Mono path[0] = ‘/UNITY_PATH/Unity/Unity-5_4_4f1/Unity.app/Contents/Managed’
20107: [Unity] Mono path[1] = ‘/UNITY_PATH/Unity/Unity-5_4_4f1/Unity.app/Contents/Mono/lib/mono/2.0’
20108: [Unity] Mono config path = ‘/UNITY_PATH/Unity/Unity-5_4_4f1/Unity.app/Contents/Mono/etc’
20109: [Unity] Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56565
20110: [Unity] BATCHMODE ARGUMENTS: