I’ve never had any issues with builds until upgrading to 2021.2.10 and 2021.2.11 this week. I don’t know if this issue is caused by the version bump or something else, but I’m unable to downgrade back to 2021.2.7 because there apparently isn’t any way to install Apple Silicon archive versions with the hub, and using the Unity installer won’t allow installing the IL2CPP build option.
Either way, the error that I’m getting isn’t much help:
Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Assembly-CSharp-firstpass-FeaturesChecked.txt failed with output:
Failed because this command failed to write the following output files:
Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Assembly-CSharp-firstpass-FeaturesChecked.txt
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.Modules.BeeBuildPostprocessor:smile:efaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Modules/BeeBuildPostprocessor.cs:442)
UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Modules/BeeBuildPostprocessor.cs:453)
UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Modules/BeeBuildPostprocessor.cs:543)
UnityEditor.OSXStandalone.OSXDesktopStandalonePostProcessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/buildslave/unity/build/PlatformDependent/OSXPlayer/Extensions/Managed/OSXDesktopStandalonePostProcessor.cs:117)
UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:28)
UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:370)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:94)
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1164)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1017)
UnityEditor.BuildPlayerWindow:OnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:517)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:448)
UnityEditor.DockArea:smile:rawView (UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:387)
UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:378)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:351)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:687)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:659)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:652)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:618)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:607)
UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:535)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/Events/EventHandler.cs:151)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:88)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:381)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:344)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:306)
UnityEngine.UIElements.EventDispatcher:OpenGate () (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:270)
UnityEngine.UIElements.EventDispatcherGate:smile:ispose () (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:75)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:372)
UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:222)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/Panel.cs:417)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:468)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:211)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:74)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:28)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
I’ve reinstalled Unity and deleted everything but the assets and re-imported. Nothing seems to get building working again with this same error. Is this a known issue?