when i build profile for webgl it always fails, i was able to build one for macOS. this is the errors I get. How can i avoid these errors?
Try deleting the Library as well as the build output folder and try again.
If the issue still occurs, create a new, empty project and try building that. If that also fails, you’ve got one of those systemic build issues. Editor.log may reveal more details. It’s not uncommon for build to fail due to corrupt installation or antivirus blocking access. Be sure to disable antivirus while installing Unity, and exclude the project from live scans.
If the empty build works, there’s nothing but backtracking to see where the error started to appear. For WebGL projects it’s crucial to build often and frequently, and also in general to use source control so that you have a way to go back in time.
Otherwise you’ll have to strip unnecessary parts of the project (make a copy/backup first). Or work the other way by creating a new project, ensure it builds fine for Web, then add your assets to it and re-build the project.
Sometimes it takes both approaches to eventually find that one bit that causes errors.
