Hello,
I have the following problem. When I install burst (1.3.3 and older versions) in building process I get build errors. If I uninstall Burst Unity build without problems.
Android (5058415 based on r339409) clang version 8.0.2 (toolchain/clang - Git at Google 40173bab62ec746213857d083c0e8b0abb568790) (toolchain/llvm - Git at Google 7a6618d69e7e8111e1d49dc9e7813767c5ca756a) (based on LLVM 8.0.2svn)
System.UnauthorizedAccessException: �⪠���� � ����㯥 �� ��� “C:\Users\GN\Documents\Unity\Small Heroes\Temp\StagingArea\libs\arm64-v8a\lib_burst_generated.txt”.
BuildFailedException: Burst compiler (1.3.3) failed running
stdout:
Compiled 1 library, containing 2 methods, in 3107ms using 3 threads: C:\Users\GN\Documents\Unity\Small Heroes\Temp\StagingArea\libs\arm64-v8a\lib_burst_generated.so
An unexpected exception occurred:
stderr:
Android (5058415 based on r339409) clang version 8.0.2 (toolchain/clang - Git at Google 40173bab62ec746213857d083c0e8b0abb568790) (toolchain/llvm - Git at Google 7a6618d69e7e8111e1d49dc9e7813767c5ca756a) (based on LLVM 8.0.2svn)
Target: aarch64-unknown-linux-android
Thread model: posix
InstalledDir: C:/Program Files/Unity/Hub/Editor/2019.4.5f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK\toolchains\llvm\prebuilt\windows-x86_64\bin
Found candidate GCC installation: C:/Program Files/Unity/Hub/Editor/2019.4.5f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64/lib/gcc/aarch64-linux-android\4.9.x
Selected GCC installation: C:/Program Files/Unity/Hub/Editor/2019.4.5f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64/lib/gcc/aarch64-linux-android/4.9.x
Candidate multilib: .;@m64
Selected multilib: .;@m64
“C:/Program Files/Unity/Hub/Editor/2019.4.5f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\aarch64-linux-android-ld” “–sysroot=C:/Program Files/Unity/Hub/Editor/2019.4.5f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK\platforms\android-21\arch-arm64” --fix-cortex-a53-843419 --enable-new-dtags --eh-frame-hdr -m aarch64linux -shared -o “C:\Users\GN\Documents\Unity\Small Heroes\Temp\Burst\burst-aott4rbq04e.ygr\lib_burst_generated.so” “C:/Program Files/Unity/Hub/Editor/2019.4.5f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK\platforms\android-21\arch-arm64/usr/lib\crtbegin_so.o” “-LC:\Program Files\Unity\Hub\Editor\2019.4.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\lib64\clang\8.0.2\lib\linux\aarch64” “-LC:/Program Files/Unity/Hub/Editor/2019.4.5f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64/lib/gcc/aarch64-linux-android/4.9.x” “-LC:/Program Files/Unity/Hub/Editor/2019.4.5f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64/lib/gcc/aarch64-linux-android/4.9.x/…/…/…/…/aarch64-linux-android/lib/…/lib64” “-LC:/Program Files/Unity/Hub/Editor/2019.4.5f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64/lib/gcc/aarch64-linux-android/4.9.x/…/…/…/…/aarch64-linux-android/lib” “-LC:/Program Files/Unity/Hub/Editor/2019.4.5f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK\platforms\android-21\arch-arm64/usr/lib” --no-undefined --gc-sections --build-id “C:\Users\GN\Documents\Unity\Small Heroes\Temp\Burst\burst-aott4rbq04e.ygr\lib_burst_generated_part_0.o” “C:\Users\GN\Documents\Unity\Small Heroes\Temp\Burst\burst-aott4rbq04e.ygr\lib_burst_generated_part_0_merged.o” -lm -latomic -lgcc -ldl -lc -lgcc -ldl “C:/Program Files/Unity/Hub/Editor/2019.4.5f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK\platforms\android-21\arch-arm64/usr/lib\crtend_so.o”
System.UnauthorizedAccessException: �⪠���� � ����㯥 �� ��� “C:\Users\GN\Documents\Unity\Small Heroes\Temp\StagingArea\libs\arm64-v8a\lib_burst_generated.txt”.
� System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
� System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
� System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
� System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
� System.IO.StreamWriter…ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
� System.IO.StreamWriter…ctor(String path)
� Burst.Bcl.Program.BuildTheThing(BclOptions options, Stopwatch& individualTimer)
� Burst.Bcl.Program.Main(String[ ] args)
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.3.3/Editor/BurstAotCompiler.cs:841)
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.3.3/Editor/BurstAotCompiler.cs:779)
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.3.3/Editor/BurstAotCompiler.cs:753)
Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.3.3/Editor/BurstAotCompiler.cs:426)
Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.3.3/Editor/BurstAotCompiler.cs:163)
UnityEditor.Build.BuildPipelineInterfaces.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at <73d57cefcd7c4fd1b35d52187ecfc010>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
I have in Unity 2019.4.5f1 but the problem