Description of issue: The build is failing with a non-descriptive error. There is also the error " Assertion failed on expression: ‘ms_Instance != NULL’"
Unity version: 5.6.0f3
Source control: git
Local build platform: Windows
Build target: Android
Build log (relevant chunk):
98666: [Unity] *** Completed 'Build.Player.AndroidPlayer' in 174 seconds (174193 ms)
98667: [Unity] Player export failed. Reason: 3 errors
98668: [Unity] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
98669: [Unity] UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
98670: [Unity] UnityEngine.Logger:Log(LogType, Object)
98671: [Unity] UnityEngine.Debug:Log(Object)
98672: [Unity] UnityEditor.CloudBuild.BuildLogger:Log(String, Object[])
98673: [Unity] UnityEditor.CloudBuild.Builder:Build()
98674: [Unity] Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.162417 seconds (Nothing changed)
98675: [Unity] Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.143060 seconds (Nothing changed)
98676: [Unity] Cleanup mono
98677: [Unity] Checking for leaked weakptr:
98678: [Unity] Found no leaked weakptrs.
98679: [Unity] Assertion failed on expression: 'ms_Instance != NULL'
98680: [Unity] ##unity-automation:{"messageType":"MemoryLeaks","allocatedMemory":16627346,"memoryLabels":[{"Default":96},{"Permanent":16128},{"NewDelete":4194320},{"Thread":616},{"Manager":1976},{"GfxDevice":21664},{"GfxThread":2688},{"Physics":8},{"Serialization":12704},{"JobScheduler":144},{"GarbageCollector":1048576},{"Renderer":224},{"Terrain":224},{"STL":131584},{"String":122025},{"DynamicArray":3112},{"Utility":-1048576},{"PoolAlloc":-224},{"ScriptManager":3280},{"Sprites":12096336},{"VR":11404},{"EditorUtility":544},{"AssetImporter":712},{"RestService":64},{"License":965},{"UnityConnect":6024},{"Collab":728}]}
98681: ! Unity player export failed!
98682: ! build of 'android-dev-josh' failed. compile failed
98683: Publishing build 45 of east-side-games/trailer-park-boys-greasy-money for target 'android-dev-josh'...
98684: publishing finished successfully.
98685: Storing CACHE_PATH to cache key library_5_6_0f3
98686: done.
98687: Build step 'Execute shell' marked build as failure
98688: postbuildstatus finished successfully.
98689: Finished: FAILURE
Does it build locally from a fresh checkout? Yes