Build failure nothing work

hey, i’m beginner in unity , i develop and design 2d game in whole year , i’m using windows 10,editor 2022.2 and tried 2022.3 ,but i stuk in building ,always gives gradle error wen i fixed and work by install recommened gradle version , i import sdk firebase then it failed building ,i tried unity server insted also fail, i did unstall editor and install anthor editor many time, but nothing work !

How to troubleshoot build failures:

Obviously, if there is actionable data, clues or information within any of the errors, fix those problems. Each error entry may have more information than can fit in the console log so select each error and read the expanded view below it.

If that gives you nothing worthwhile (look to Google! You’re never the first one!), then…

First, make a blank project with a single blank scene and prove that it builds successfully.

If the blank project does NOT build, go fix your Unity installation or your other tools, such as Android SDK, NDK, JDK, etc. It may even be necessary to change to a different version of Unity3D. It is generally best to stay with LTS versions of Unity3D.

Until you can build a blank project to the target platform, don’t fiddle with anything else.

Once you can build a blank project, now bisect the problem by bringing over parts of your current project and building it one subsystem at a time, perhaps stubbing things out that might trigger compiler errors.

Most often things that prevent building are third-party libraries such as Firebase.

Once you identify the subsystem, go to the documentation for it and make sure you are doing it correctly.

It may also be helpful to work through a tutorial or two for whatever subsystem is making the build fail.

Android build not building:

Circa July 2022 here have been reports of Unity’s installer failing to install the Android Tools.

Here was how I brought up Unity2020.3.41 and the Android SDK 31 on October 30, 2022 (edited on August 23, 2023 to include Android SDK 33…) (and again for SDK34):

Android Gradle errors and other related stuff:

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When building for mobiles, probably this is smartes approach possible…

If empty build was succesfull, you know that you need to start reading errors and working them, one at a time…

If empty build drops with errors… there are many youtube tutorials how to prepare Unity for Android Builds… know they work, was in same place

In next project, i suggest:

  • making build per week…
  • making coppy per week…

Keep growing! No one promise free donuts!

:sweat_smile:

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**thnx im following that now ,but it looks like im soooo lost and soooo beginner ,i want to ask u, Do u use Unity personal licence or u pay ? i know i have to study and learn , but Unity sooo heat me its stalk installing from hub for allmost every verssion of editor and yes i tried with empty project if build succsed i import custom firebase or unity server package and its not build ,however i deeply thank you for helpping ,im now trying those replies that u mention i will tell u if i have questions. **

thnx so much yes i tried with empty project