Build file doesn't show image with GUI parts

I want to use image button with GUI api on javascript.

function OnGUI(){
if(GUI.Button(new Rect(10,10,100,100),Resources.LoadAssetAtPath(“Assets/images/circle.png”, Texture2D))){
//bra bra bra
}
}

All images are in directory “Assets/images”.
My code works well on game view when i clicked play button on Unity Editor

But, build file doesn’t show any of images.

I built PC/Mac stand alone apps and Flash files, but all of them don’t show images.
These Application files look have no image inside.

Please tell me how to use image with GUI parts.

Here is the project file.
1026158–38084–$GuiTest1.zip (385 KB)

Thank you.

Please check the script reference.
Resources.LoadAssetAtPath is an editor only function, you can not use it in builds.

Resources for builds must be within a Resources folder and are then loaded by name relative to this resources folder (or just by name if you know its surely unique), in both cases through Resources.Load

On top of that you should call resources load in the start function and store the image into an image handle. Otherwise you will kill the game more sooner than later as you are currently reloading the image several times per frame without ever clearing the previous one

The build file of fixed project works well.

I use Recouces.Load to load files in Resouces folder with out filename extensions of them after move files in Resources folder.

Like this

Thank you very much.