Hi,
I’ve done an early development build, and its shown that the executable alone is around 28mb.
Currently using iOS basic, armv7 only.
Textures 0.4 kb 0.0%
Meshes 383.6 kb 12.8%
Animations 0.0 kb 0.0%
Sounds 0.0 kb 0.0%
Shaders 9.9 kb 0.3%
Other Assets 38.5 kb 1.3%
Levels 11.4 kb 0.4%
Scripts 98.3 kb 3.3%
Included DLLs 2.4 mb 81.2%
File headers 23.1 kb 0.8%
Complete size 2.9 mb 100.0%
I know I don’t have stripping in iOS basic, but 1000% increase even without the other compressed assets Apples DRM on top of that seems excessive.
Anything I can do?
Anyone have any suggestions? Was kinda hoping there was something I was missing that I could change.
You should be able to have at least 4 meg to play with on basic so I am not quite sure what is going wrong there…
edit: I think I remember. Set the xcode project to release and check it. It’s probably carrying 10 megs of debug junk. ie - smallest, fastest and stripping xcode crap will do it on release mode.
hippocoder:
You should be able to have at least 4 meg to play with on basic so I am not quite sure what is going wrong there…
edit: I think I remember. Set the xcode project to release and check it. It’s probably carrying 10 megs of debug junk. ie - smallest, fastest and stripping xcode crap will do it on release mode.
It most likely is, since I’ve been building in debug and didn’t even think to change. I’ll check that out now.
Much appreciated