Build for Chromebook

Hello!

I’m a new app developer using Unity version 2019.1.0f2. I don’t know how to build a specific compatible build targeting a Lenovo Chromebook running chrome OS. I was wondering if I can get lead in the right direction. I’ve set the minimum API Level to Android 4.6 in Unity. I don’t know which SDK Tools I’m supposed to be using or NDKs if they are even needed for a build targeting Chromebooks. I’ve read the Build Settings Documentation and I’ve seen some changes from 2107-2018.3 where there was a specific button that built the apk’s for you.

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Currently, this option (Build System) isn’t available and may be in a different tab or running in a background process that I’m not aware of.

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I understand that there’s an App Bundle option available however I haven’t found any documentation on the Chromebook that says “this is how you handle an .aab extension on our end”, which has brought me here. I have no experience building apps and if Unity has a way to build a Chromebook app in the version (2019.1.0f2) I’m currently utilizing, that would mainstream the process entirely. Ultimately, I just need a direct file that’s compatible to open with Chrome OS. I’ve tried WebGL but there’s no server that I’m uploading the build to so I don’t understand how I would open it in a Chromebook. I understand this isn’t entirely a Unity concern but knowing what I can do from Unity would greatly be appreciated. Thank you for your time.

As far as I know, Chromebook is not officially supported.

2 Likes

That’s correct.

Any update for chrome-book build?

No. It’s not supported.

Thanks for reply

You can build for WebGL platform, after build completes, host it on some server and play on chrome-book.

Any plan to add support for Chromebooks? My understanding is any app for Tablet should be available on a Chromebook. Would very much like to utilize this feature.

Not that I’m aware of.

Why? Chromebooks have different hardware.

2 Likes

Google says this “You can download and use Android apps on your Chromebook using the Google Play Store app.”
https://support.google.com/chromebook/answer/7021273?hl=en

I don’t currently have a Chomebook so haven’t been able to test any builds. Will update when I can.

You could try running a regular APK built with Unity on a Chromebook, but this is not something we support. If it works, you may ship it at your own risk.

any update on the chrome-book build yet?

This still holds true.

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so is there still no support for chromebooks?

Is Unity planning to officially support chromebooks in the future?

Doesn’t look like it, though I’d suspect UnityTiny could be a decent option in the future, similar to WebGL now.

Not sure what you trying to do but why not just enable your chromebook for debugging. The only gotcha was that when I try to connect from Windows, it doesn’t see the chromebook so you will need to provide the chomebook IP address. Once you do that, you can use the standard USB debugging and Android Logcat to determine what is not working well.

One correction, you don’t need to use USB, using the IP address, you are connected via the local internet.

So still, can you use a Chromebook? Because I own one.

This page lists what’s supported.