I have a Unity application that works fine on android devices, but in iOS, it results in a black screen before the splash screen appears. There are no crashes, and the backtrace contains this. Can Anyone help me out to solve this? Thank you!
I have a Unity application that works fine on android devices, but in iOS, it results in a black screen before the splash screen appears. There are no crashes, and the backtrace contains this. Can Anyone help me out to solve this? Thank you!
[UniversalDeepLink load]
[UniversalDeepLink swizzle]
Added instance method \_Universal_Deep_Link_Plugin_Application:didFinishLaunchingWithOptions:` of UniversalDeepLinkAppDelegate to UnityAppController with success`
Exchanged instance method \_Universal_Deep_Link_Plugin_Application:didFinishLaunchingWithOptions:` with `application:didFinishLaunchingWithOptions:` in UnityAppController`
Replaced instance method \application:didFinishLaunchingWithOptions:` of UniversalDeepLinkAppDelegate from UnityAppController with success`
Added instance method \_Universal_Deep_Link_Plugin_Application:openURL:options:` of UniversalDeepLinkAppDelegate to UnityAppController with success`
Instance method \application:openURL:options:` not found on class UnityAppController`
Instance method \application:openURL:options:` not found on target class UnityAppController`
Added instance method \_Universal_Deep_Link_Plugin_Application:openURL:sourceApplication:annotation:` of UniversalDeepLinkAppDelegate to UnityAppController with success`
Exchanged instance method \_Universal_Deep_Link_Plugin_Application:openURL:sourceApplication:annotation:` with `application:openURL:sourceApplication:annotation:` in UnityAppController`
Replaced instance method \application:openURL:sourceApplication:annotation:` of UniversalDeepLinkAppDelegate from UnityAppController with success`
Added instance method \application:continueUserActivity:restorationHandler:` of UniversalDeepLinkAppDelegate to UnityAppController with error`
Added instance method \_Universal_Deep_Link_Plugin_Application:continueUserActivity:restorationHandler:` of UniversalDeepLinkAppDelegate to UnityAppController with success`
Exchanged instance method \_Universal_Deep_Link_Plugin_Application:continueUserActivity:restorationHandler:` with `application:continueUserActivity:restorationHandler:` in UnityAppController`
Replaced instance method \application:continueUserActivity:restorationHandler:` of UniversalDeepLinkAppDelegate from UnityAppController with success`
[LinkerManager load]
Built from '2018.2/release' branch, Version '2018.2.13f1 (83fbdcd35118)', Build type 'Release', Scripting Backend 'il2cpp'
-> registered mono modules 0x1044c2d90
You've implemented -[<UIApplicationDelegate> application:didReceiveRemoteNotification:fetchCompletionHandler:], but you still need to add "remote-notification" to the list of your supported UIBackgroundModes in your Info.plist.
FATAL: OneSignal AppId format is invalid.
Example: 'b2f7f966-d8cc-11eg-bed1-df8f05be55ba'
[UniversalDeepLinkDelegate v1111]
[UniversalDeepLinkDelegate application:<UIApplication: 0x149f1d6f0> didFinishLaunchingWithOptions:(null)]
-> applicationDidFinishLaunching()
[Warning] Trying to set delaysTouchesBegan to NO on a system gate gesture recognizer - this is unsupported and will have undesired side effects
[Firebase/Core][I-COR000003] The default Firebase app has not yet been configured. Add \[FIRApp configure];` (`FirebaseApp.configure()` in Swift) to your application initialization. Read more:[https://goo.gl/ctyzm8](https://goo.gl/ctyzm8).`
2022-09-15 12:19:02.311 megarun[46512] <Error> [Firebase/Core][I-COR000003] The default Firebase app has not yet been configured. Add \[FIRApp configure];` (`FirebaseApp.configure()` in Swift) to your application initialization. Read more:[https://goo.gl/ctyzm8](https://goo.gl/ctyzm8).`
[connection] nw_resolver_start_query_timer_block_invoke [C1] Query fired: did not receive all answers in time for graph.facebook.com:443
[connection] nw_resolver_start_query_timer_block_invoke [C2] Query fired: did not receive all answers in time for graph.facebook.com:443
-> applicationWillResignActive()
-> applicationDidEnterBackground()