Build for IPhone and IPad, screensize and graphics?

Hi,

Iam new to Unity and game development. Iam going to try to build a simple game for iOS (IPhone,IPad). Just wonder how to handle the models/textures, joystick-controll and other graphical elements to get good quility on diffrent resolutions and screensizes? I need everthing to scale with the screen of the device.

Anyone can point me in the right direction?

Thanks
Jeppe

If you’re using 4.6 up use the new Ui, canvases they will resize automatically depending on screen size …

http://docs.unity3d.com/Manual/HOWTO-UIMultiResolution.html

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