Build for mac not opens…

Hello,

I just built my app for the web and for mac.

It worked for the web (only with Chrome and not Safari → noting appears in safari )

But more serious, my build for mac just doesnt work.

I can see the .app file, but when I click on it, it opens and close just after. Without any alarm.

During the Build I can see this alarm: (see picture attached.)

Thank you for your help.

1497701--84106--$Screenshot 2014-01-26 16.44.01.png

Update of the thread. Please someone has an idea ?

do you build on a mac or do you build on windows , then zip the .app and unzip it on a mac?

because sometimes some archivers in windows tend to corrupt mac osx executables or just label them as text files and loose their execution privileges

Hello hermes, Thanks for your message.

Yes I build FROM a mac TO mac…

Hello,

This is exactly what I have in the console right now.

I dont understand at all what it is talking about.

Please.

I become crazy!!

Please someone !!

Failed to find:metroEnableLowLatencyPresentationAPI
UnityEditor.PlayerSettingsEditor:OnEnable()

That’s Windows Store stuff, which wouldn’t exist on OS X.

–Eric

What do you mean Eric ?

I build my game for mac, I select Mac.…

Update… Still the same problem…

The error that you get in the console is saying that Unity cannot find an API that exists only in the Win8 version of Unity - metro is the (old) code name for the Win8 GUI. It’s really strange that you get this message on a Mac, since the Mac shouldn’t have any of the Win8 features. I’d be inclined to blow away you Unity install, and download a fresh copy of the installer, and install a fresh copy.

Then, regarding the crashing you see when you run the app that you have built, please use Console.app and see what errors OSX records when the app is launched. Post what you get here, and I suspect one of us can explain what’s happening.

Thank you, Ive reinstalled Unity, and it’s working now. Very strange problem!