Im building WebGL, but its been stuck at “Native Compile to JS” for over 50 minutes.
I have a pretty decent computer 24 GB RAM, i7 2.6G 64-bit Win 8.1, with CPU cores all over the place.
I think these people got nothing to do so they invent this f&^%ing WebGL to keep their jobs.
I had to force quit Unity, disable Develpment build and try again, this is the result:
IOException: Sharing violation on path C:/UnityProjects/WebGLIsland/Assets/…/Temp/EmscriptenTemp\tmppxqej3.cl.js.js
System.IO.File.Delete (System.String path) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:179)
System.IO.Directory.RecursiveDelete (System.String path) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:195)
System.IO.Directory.Delete (System.String path, Boolean recursive) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:205)
UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.CleanupAndCreateEmscriptenDirs () (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/Il2Cpp/EmscriptenCompiler.cs:33)
UnityEditor.WebGL.WebGlBuildPostprocessor.ModifyIl2CppOutputDirBeforeCompile (System.String outputDir) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:457)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:139)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:373)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:176)
UnityEditor.HostView:OnGUI()