Build freezes pc with DirectX 12

  1. When I define Automatic API in Graphics.
  2. When I define Direct X 12 on top (Direct X11 i cannot delete for some reason).

Case 1:

  • Edtior works in DX11 without ray tracing.
  • Game builds and runs great without ray tracing however and in directx 11.

Case 2:

  • Editor works great with Ray Tracing.
  • Game works fine on GPU without Ray Tracing.
  • Game crashes on start up with Ray Tracing supported card. <------------

It freezes and it takes about 5 minutes for the game to exit.

Log file included.

Tested CPU/GPU Info:
/ Crash with this setup
AMD Threadripper 3970X
NVIDIA Geforce 3090 RTX

/ Crash with this setup
Lenovo Legion Y740
Intel Core i7-9750H
NVIDIA GeForce RTX 2080 8 Gt GDDR6 Max-Q

/ Works ok with this setup
AMD Ryzen 3950X
MSI Radeon RX 5700 XT MECH OC 8 GB

ProjectSettings flags:

  • m_BuildTarget: WindowsStandaloneSupport
    m_APIs: 1200000002000000
    m_Automatic: 0

Unity version 2020.1.16f1
HDRP Version: 8.3.1

6621748–754438–crash_Player.txt (101 KB)

This is now resolved, needed to reimport all and remove some old stuff