- When I define Automatic API in Graphics.
- When I define Direct X 12 on top (Direct X11 i cannot delete for some reason).
Case 1:
- Edtior works in DX11 without ray tracing.
- Game builds and runs great without ray tracing however and in directx 11.
Case 2:
- Editor works great with Ray Tracing.
- Game works fine on GPU without Ray Tracing.
- Game crashes on start up with Ray Tracing supported card. <------------
It freezes and it takes about 5 minutes for the game to exit.
Log file included.
Tested CPU/GPU Info:
/ Crash with this setup
AMD Threadripper 3970X
NVIDIA Geforce 3090 RTX
/ Crash with this setup
Lenovo Legion Y740
Intel Core i7-9750H
NVIDIA GeForce RTX 2080 8 Gt GDDR6 Max-Q
/ Works ok with this setup
AMD Ryzen 3950X
MSI Radeon RX 5700 XT MECH OC 8 GB
ProjectSettings flags:
- m_BuildTarget: WindowsStandaloneSupport
m_APIs: 1200000002000000
m_Automatic: 0
Unity version 2020.1.16f1
HDRP Version: 8.3.1
6621748–754438–crash_Player.txt (101 KB)