I am trying to migrate to SBP (using latest package version - v1.17.0).
As the migration guide suggested, i started by modifying all calls to BuildPipeline.BuildAssetBundles into CompatibilityBuildPipeline.BuildAssetBundles
When building a scene into an asset bundle, the editor hangs. This happens every time.
The editor doesn’t hang when building a prefab.
I suspect this is related to some other code that reacts to scene processing during the build, that causes some sort of deadlock.
Did anyone experience such an issue while working with SBP?
I am using Unity 2019.4.16, SBP v1.17.0.