Sure here you are the other logs:
Failed running /Applications/Unity/Hub/Editor/2019.1.7f1/Unity.app/Contents/il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=âunityaotâ --compile-cpp --libil2cpp-static --platform=âAndroidâ --architecture=âARM64â --configuration=âReleaseâ --outputpath=â/Users/violet/Desktop/ShakePhone/Temp/StagingArea/assets/bin/Data/Native/arm64-v8a/libil2cpp.soâ --cachedirectory=â/Users/violet/Desktop/ShakePhone/Assets/âŚ/Library/il2cpp_android_arm64-v8a/il2cpp_cacheâ --additional-include-directories=â/Applications/Unity/Hub/Editor/2019.1.7f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/includeâ --additional-include-directories=â/Applications/Unity/Hub/Editor/2019.1.7f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/includeâ --tool-chain-path=â/Applications/Unity/Hub/Editor/2019.1.7f1/PlaybackEngines/AndroidPlayer/NDKâ --profiler-report --map-file-parser=â/Applications/Unity/Hub/Editor/2019.1.7f1/Unity.app/Contents/Tools/MapFileParser/MapFileParserâ --directory=â/Users/violet/Desktop/ShakePhone/Temp/StagingArea/assets/bin/Data/Managedâ --generatedcppdir=â/Users/violet/Desktop/ShakePhone/Temp/StagingArea/Il2Cpp/il2cppOutputâ
stdout:
il2cpp.exe didnât catch exception: System.Exception: Android NDK r13b or newer not detected at â/Applications/Unity/Hub/Editor/2019.1.7f1/PlaybackEngines/AndroidPlayer/NDKâ.
at Unity.IL2CPP.Building.ToolChains.Android.AndroidNDKUtilitiesâŚctor (NiceIO.NPath ndkRootPath, Unity.IL2CPP.Common.Architecture architecture, System.Boolean useDependenciesToolChain) [0x00088] in <011fe0a303834fe7be028e204fa0c5a4>:0
at Unity.IL2CPP.Building.ToolChains.AndroidToolChainâŚctor (Unity.IL2CPP.Common.Architecture architecture, Unity.IL2CPP.Building.BuildConfiguration buildConfiguration, System.Boolean treatWarningsAsErrors, System.Boolean assemblyOutput, System.Boolean useDependenciesToolChain, NiceIO.NPath toolchainPath) [0x00009] in <011fe0a303834fe7be028e204fa0c5a4>:0
at Unity.IL2CPP.Building.Platforms.AndroidPlatformSupport.MakeCppToolChain (Unity.IL2CPP.Building.BuildingOptions buildingOptions) [0x00001] in <011fe0a303834fe7be028e204fa0c5a4>:0
at il2cpp.Program.DoRun (System.String[ ] args) [0x00567] in <4759bd97e995472f8727a27bb761b0ac>:0
at il2cpp.Program.Run (System.String[ ] args) [0x00020] in <4759bd97e995472f8727a27bb761b0ac>:0
at il2cpp.Program.Main (System.String[ ] args) [0x00002] in <4759bd97e995472f8727a27bb761b0ac>:0
stderr:
Unhandled Exception:
System.Exception: Android NDK r13b or newer not detected at â/Applications/Unity/Hub/Editor/2019.1.7f1/PlaybackEngines/AndroidPlayer/NDKâ.
at Unity.IL2CPP.Building.ToolChains.Android.AndroidNDKUtilitiesâŚctor (NiceIO.NPath ndkRootPath, Unity.IL2CPP.Common.Architecture architecture, System.Boolean useDependenciesToolChain) [0x00088] in <011fe0a303834fe7be028e204fa0c5a4>:0
at Unity.IL2CPP.Building.ToolChains.AndroidToolChainâŚctor (Unity.IL2CPP.Common.Architecture architecture, Unity.IL2CPP.Building.BuildConfiguration buildConfiguration, System.Boolean treatWarningsAsErrors, System.Boolean assemblyOutput, System.Boolean useDependenciesToolChain, NiceIO.NPath toolchainPath) [0x00009] in <011fe0a303834fe7be028e204fa0c5a4>:0
at Unity.IL2CPP.Building.Platforms.AndroidPlatformSupport.MakeCppToolChain (Unity.IL2CPP.Building.BuildingOptions buildingOptions) [0x00001] in <011fe0a303834fe7be028e204fa0c5a4>:0
at il2cpp.Program.DoRun (System.String[ ] args) [0x00567] in <4759bd97e995472f8727a27bb761b0ac>:0
at il2cpp.Program.Run (System.String[ ] args) [0x00020] in <4759bd97e995472f8727a27bb761b0ac>:0
at il2cpp.Program.Main (System.String[ ] args) [0x00035] in <4759bd97e995472f8727a27bb761b0ac>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.Exception: Android NDK r13b or newer not detected at â/Applications/Unity/Hub/Editor/2019.1.7f1/PlaybackEngines/AndroidPlayer/NDKâ.
at Unity.IL2CPP.Building.ToolChains.Android.AndroidNDKUtilitiesâŚctor (NiceIO.NPath ndkRootPath, Unity.IL2CPP.Common.Architecture architecture, System.Boolean useDependenciesToolChain) [0x00088] in <011fe0a303834fe7be028e204fa0c5a4>:0
at Unity.IL2CPP.Building.ToolChains.AndroidToolChainâŚctor (Unity.IL2CPP.Common.Architecture architecture, Unity.IL2CPP.Building.BuildConfiguration buildConfiguration, System.Boolean treatWarningsAsErrors, System.Boolean assemblyOutput, System.Boolean useDependenciesToolChain, NiceIO.NPath toolchainPath) [0x00009] in <011fe0a303834fe7be028e204fa0c5a4>:0
at Unity.IL2CPP.Building.Platforms.AndroidPlatformSupport.MakeCppToolChain (Unity.IL2CPP.Building.BuildingOptions buildingOptions) [0x00001] in <011fe0a303834fe7be028e204fa0c5a4>:0
at il2cpp.Program.DoRun (System.String[ ] args) [0x00567] in <4759bd97e995472f8727a27bb761b0ac>:0
at il2cpp.Program.Run (System.String[ ] args) [0x00020] in <4759bd97e995472f8727a27bb761b0ac>:0
at il2cpp.Program.Main (System.String[ ] args) [0x00035] in <4759bd97e995472f8727a27bb761b0ac>:0
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List
1, Action1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477) UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action
1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
then this one:
Exception: /Applications/Unity/Hub/Editor/2019.1.7f1/Unity.app/Contents/il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List
1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477) UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1a10f9035b6b403994c99e5b653643c6>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1a10f9035b6b403994c99e5b653643c6>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <1a10f9035b6b403994c99e5b653643c6>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <1a10f9035b6b403994c99e5b653643c6>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
and then :
Build completed with a result of âFailedâ
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
and at the very end:
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:194
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
hope this helps thy for your attention.