Build - IL2CPP errors - Please, how fix it?

Hello, I have problem with build my Android game. Whne i want use IL2CPP, i cant build my game. In console is this errors:

Error1

Exception: C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1 arguments, System.Action1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:324) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:305)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:263)
UnityEditor.HostView:OnGUI()

Error2

UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83

Please, how can i fix it?

When i use Mono, building is working.
Thank you.

Please, can anyone help me?

Error++

Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“net45” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“C:\Users\Vladimír Dubecký\Desktop\Geometry jump - kopie\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“C:\Users\Vladimír Dubecký\Desktop\Geometry jump - kopie\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“C:/Program Files (x86)/android-ndk-r10e” --map-file-parser=“C:\Program Files\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe” --assembly=“C:\Users\Vladimír Dubecký\Desktop\Geometry jump - kopie\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll” --assembly=“C:\Users\Vladimír Dubecký\Desktop\Geometry jump - kopie\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll” --assembly=“C:\Users\Vladimír Dubecký\Desktop\Geometry jump - kopie\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll” --assembly=“C:\Users\Vladimír Dubecký\Desktop\Geometry jump - kopie\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Analytics.dll” --assembly=“C:\Users\Vladimír Dubecký\Desktop\Geometry jump - kopie\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll” --generatedcppdir=“C:\Users\Vladimír Dubecký\Desktop\Geometry jump - kopie\Temp\StagingArea\Il2Cpp\il2cppOutput”

stdout:
Building libil2cpp.so with AndroidToolChain.
Output directory: C:\Users\Vladim�r Dubeck�\Desktop\Geometry jump - kopie\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: C:\Users\Vladim�r Dubeck�\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
ObjectFiles: 525 of which compiled: 525
Time Compile: 254641 milliseconds Il2CppAttributes.cpp
Time Compile: 144452 milliseconds Il2CppInvokerTable.cpp
Time Compile: 89578 milliseconds Bulk_mscorlib_2.cpp
Time Compile: 87252 milliseconds Bulk_Generics_13.cpp
Time Compile: 82422 milliseconds Bulk_System.Xml_4.cpp
Time Compile: 76826 milliseconds Bulk_mscorlib_3.cpp
Time Compile: 75909 milliseconds Bulk_System.Xml_2.cpp
Time Compile: 74241 milliseconds Bulk_mscorlib_1.cpp
Time Compile: 69627 milliseconds Bulk_Generics_14.cpp
Time Compile: 68142 milliseconds Bulk_UnityEngine_0.cpp
Total compilation time: 424492 milliseconds.
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files (x86)\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++ @“C:\Users\Vladim�r Dubeck�\AppData\Local\Temp\tmp3236.tmp” -o “C:\Users\Vladim�r Dubeck�\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_9D849F1E2664B8EB9524C2B5FFDF4EC4\libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “C:\Program Files (x86)\android-ndk-r10e\platforms\android-16\arch-arm” -gcc-toolchain “C:\Program Files (x86)\android-ndk-r10e\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64” -target armv7-none-linux-androideabi -Wl,–wrap,sigaction -L “C:\Program Files (x86)\android-ndk-r10e\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a” -lgnustl_static -Xlinker -Map=“C:\Users\Vladim�r Dubeck�\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_9D849F1E2664B8EB9524C2B5FFDF4EC4\libil2cpp.map” -fuse-ld=bfd

clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\AC9A2E9056678649598B692E5353E9B3.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\7C75C0A4AEBEF485F6F1AE30E080C42C.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\E3DFCA78B020B842026F0CBCC0B17466.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\39975EE6B66E3687FFA9F8EF3F303A93.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\957056416E530439B256462258D4FBD5.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\682EF5E4F5F76BED02AB085954542F9D.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\08F241F6916B120DC338EF672E7DC5E7.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\5632FC76BE278514842E9C83075D62FB.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\7CBD4530CC4C14C4E50C9D452D02089D.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\D3F92B751120EBBE2458260549563F14.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\EA2A33D018D156BCB7688DDED9636768.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\82396D7A208BCCDA88ACE6F19E86DE5E.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\FFCCA06631D43084A953BE2C37A9AEAD.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\BD6B91BE0D1A1B22D14A2C951426B51C.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\354B36D558F96202C1F57EDA3D6452DB.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\CA88BE25F4EC2E87DD068AE4871CDA38.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\58A6D86D6E81ACCE5878F7B8DD3B027F.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\FB91C152A98223FE7344243D1FCC0375.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\36AD73A47EFDB8BD366EA9EFD57FE47B.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\408C4CB7CB81EE131DC1EFAB3302F2C1.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\159E78093E4A2D6D6FC9F40E5C423F0C.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\36EBE61278AE5B49BB0B98D343C3383B.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\4BF61F3FB0E44E81116B67CE9D6B2CF4.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\49CA00815FED40EF6EB87B54565D6FBD.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\5E1B33F54C61BC036F6F88C937D44073.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\57C1F462D4A3F4842E8F91C0CC0F5E31.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\6E2DFED11B94E0F09E8823A429C324C9.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\A3329EE09E73DD47844EB7FD4A721AC2.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8370D6A762F03492F5CE3D5A18AA7397.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\DB998CDF6D698484A875480A6C6456E4.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\782624DDA70F4E85E4687645D3C5F5E8.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\E5657B0DB3543536D8BD7FEC98A3E035.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\1ED5842A0317DB6567A26417D8A70FA8.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\650CB77F28095F0C7539EA16821B09E2.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\F8B221AC8C5D42EE16CC47A610E88A3A.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\46C0E0E8A8E114C8AB29F536D694B708.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\4A2AB175CB0D2721B6148A63860C67DA.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\737B846A15C5CD40351B98C83F0E847F.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\972ECB4C94E1FB895B9E2A1BCFB36D8E.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\7D1FD8B0DB980EA260857ABC22D4D29F.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\3514991C147C966B246B68DD4FDD1A7C.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\5DB2787D26BDB5FBF6949D51D49E08EE.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\EB3E72A3BE94150246812B4B7252C777.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\349D62AEA7CF4E5315AFBC0CA8CF713F.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\06294AD12045EA72B591589D8C865A3A.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\900637EC37AEE21E473186167CEA6686.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\FC11FD31D312BD5F15CCB8F39BCBF7CC.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\7FFF560BF0FF34006869471119A0F081.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\23CE3E054867F37594ADE84F26F4962E.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\48BBE3CDD38A74C45D7657CA6083ED21.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\27EFD933DA28B153578510E99BAFDE8F.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\F59A2452C1706ED7CEC6BF6F1978FE7A.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\A74A132D2A496A108FA470F0580B35BB.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\FBB845A48E11DA22E6E17DC4EE51FD2B.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\533AD4BB1BF41AB19C4AC31100AD58E1.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\0698740AF318A4FA172735101ED7C71E.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\184C3C2C91FB1A51EB2527A05578123D.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\A3631F81531870AA3BE0307F11605626.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\D590C5C475D1E2D5D82F2E7F9A161E78.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\CA01878D1CA61CE87014E265F3D15ECF.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\libil2cpp\DE25E138BB17B8DE88F9E08B625832BF.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\1AC92930A455B322BAC14FBB438CAA29.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\6CB7099778E02685A2ADF7F6CE49F717.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\9A7424B74989C728326AADC5B00FA3FA.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\75C4D92B40E9D6254579D42A4B083A41.o’
clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\87630A348BC1F9BA8D530F2E292ECA55.o’
clang++.exe: error: no such file or director

It looks like this is the error message which indicates the problem:

clang++.exe: error: no such file or directory: ‘C:\Users\Vladim?r Dubeck?\Desktop\Geometry jump - kopie\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\AC9A2E9056678649598B692E5353E9B3.o’

I suspect those ‘?’ characters that are not part of the ASCII character set. I think that the Android NDK has trouble with these characters. I would recommend locating your Unity project in a path which has only ASCII characters. That might work.

3 Likes

Thks Its REally Work

3 Likes

Hi @JoshPeterson : I have similar error. I have tried what you said but error didnt clear.

These are my error logs.

I’m just upgraded to Unity 2018.3.12f1 and tried to build my project using IL2CPP. I pressed the Build button on the Build Settings Window. After everything is over, there was "Build completed with a result of ‘Succeeded’ " message in the console window with two error messages. And then, my project folder’s location was open instead of giving me my APK file. Then, I opened the project folder and there was not any APK file in it again.

Error 1:
Failed running /Applications/Unity 2018.3.0/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“/Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a/libil2cpp.so” --cachedirectory=“/Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Assets/…/Library/il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“/Applications/Unity 2018.3.0/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include” --additional-include-directories=“/Applications/Unity 2018.3.0/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include” --tool-chain-path=“/Users/sunderrajanranganathan/Library/Android/ndk” --map-file-parser=“/Applications/Unity 2018.3.0/Unity.app/Contents/Tools/MapFileParser/MapFileParser” --directory=“/Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/assets/bin/Data/Managed” --generatedcppdir=“/Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput”

stdout: Building libil2cpp.so with AndroidToolChain Output directory: /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a Cache directory: /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Library/il2cpp_android_armeabi-v7a/il2cpp_cache ObjectFiles: 566 of which compiled: 0 Total compilation time: 2137 milliseconds. il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: /Users/sunderrajanranganathan/Library/Android/ndk/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++ @“/var/folders/48/ycdqpd313vvf6gdhtxmtq6vh0000gn/T/tmpSGL4sY.tmp” -o “/Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_5D7A8C098E2724A4A06137F4DD46A294/libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “/Users/sunderrajanranganathan/Library/Android/ndk/platforms/android-16/arch-arm” -gcc-toolchain “/Users/sunderrajanranganathan/Library/Android/ndk/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64” -target armv7-none-linux-androideabi -Wl,–wrap,sigaction -L “/Users/sunderrajanranganathan/Library/Android/ndk/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a” -lgnustl_static -llog -Xlinker -Map=“/Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_5D7A8C098E2724A4A06137F4DD46A294/libil2cpp.map” -rdynamic -fuse-ld=gold

/Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29626: error: undefined reference to ‘IOSInit’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29652: error: undefined reference to ‘IOSLogInWithReadPermissions’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29652: error: undefined reference to ‘IOSLogInWithReadPermissions’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29670: error: undefined reference to ‘IOSLogInWithPublishPermissions’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29670: error: undefined reference to ‘IOSLogInWithPublishPermissions’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29684: error: undefined reference to ‘IOSLogOut’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29684: error: undefined reference to ‘IOSLogOut’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29694: error: undefined reference to ‘IOSSetShareDialogMode’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29694: error: undefined reference to ‘IOSSetShareDialogMode’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29720: error: undefined reference to ‘IOSShareLink’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29774: error: undefined reference to ‘IOSFeedShare’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29870: error: undefined reference to ‘IOSAppRequest’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29938: error: undefined reference to ‘IOSAppInvite’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29968: error: undefined reference to ‘IOSCreateGameGroup’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29994: error: undefined reference to ‘IOSJoinGameGroup’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29994: error: undefined reference to ‘IOSJoinGameGroup’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30012: error: undefined reference to ‘IOSFBSettingsActivateApp’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30012: error: undefined reference to ‘IOSFBSettingsActivateApp’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30064: error: undefined reference to ‘IOSFBAppEventsLogEvent’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30142: error: undefined reference to ‘IOSFBAppEventsLogPurchase’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30182: error: undefined reference to ‘IOSFBAppEventsSetLimitEventUsage’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30182: error: undefined reference to ‘IOSFBAppEventsSetLimitEventUsage’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30192: error: undefined reference to ‘IOSGetAppLink’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30192: error: undefined reference to ‘IOSGetAppLink’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30202: error: undefined reference to ‘IOSFBSdkVersion’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30202: error: undefined reference to ‘IOSFBSdkVersion’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30221: error: undefined reference to ‘IOSFetchDeferredAppLink’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30221: error: undefined reference to ‘IOSFetchDeferredAppLink’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30231: error: undefined reference to ‘IOSRefreshCurrentAccessToken’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30231: error: undefined reference to ‘IOSRefreshCurrentAccessToken’ clang++: error: linker command failed with exit code 1 (use -v to see invocation)

at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[ ] args) at il2cpp.Program.Run(String[ ] args) at il2cpp.Program.Main(String[ ] args) stderr:

Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: /Users/sunderrajanranganathan/Library/Android/ndk/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++ @“/var/folders/48/ycdqpd313vvf6gdhtxmtq6vh0000gn/T/tmpSGL4sY.tmp” -o “/Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_5D7A8C098E2724A4A06137F4DD46A294/libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “/Users/sunderrajanranganathan/Library/Android/ndk/platforms/android-16/arch-arm” -gcc-toolchain “/Users/sunderrajanranganathan/Library/Android/ndk/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64” -target armv7-none-linux-androideabi -Wl,–wrap,sigaction -L “/Users/sunderrajanranganathan/Library/Android/ndk/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a” -lgnustl_static -llog -Xlinker -Map=“/Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_5D7A8C098E2724A4A06137F4DD46A294/libil2cpp.map” -rdynamic -fuse-ld=gold

/Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29626: error: undefined reference to ‘IOSInit’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29652: error: undefined reference to ‘IOSLogInWithReadPermissions’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29652: error: undefined reference to ‘IOSLogInWithReadPermissions’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29670: error: undefined reference to ‘IOSLogInWithPublishPermissions’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29670: error: undefined reference to ‘IOSLogInWithPublishPermissions’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29684: error: undefined reference to ‘IOSLogOut’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29684: error: undefined reference to ‘IOSLogOut’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29694: error: undefined reference to ‘IOSSetShareDialogMode’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29694: error: undefined reference to ‘IOSSetShareDialogMode’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29720: error: undefined reference to ‘IOSShareLink’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29774: error: undefined reference to ‘IOSFeedShare’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29870: error: undefined reference to ‘IOSAppRequest’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29938: error: undefined reference to ‘IOSAppInvite’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29968: error: undefined reference to ‘IOSCreateGameGroup’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29994: error: undefined reference to ‘IOSJoinGameGroup’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29994: error: undefined reference to ‘IOSJoinGameGroup’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30012: error: undefined reference to ‘IOSFBSettingsActivateApp’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30012: error: undefined reference to ‘IOSFBSettingsActivateApp’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30064: error: undefined reference to ‘IOSFBAppEventsLogEvent’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30142: error: undefined reference to ‘IOSFBAppEventsLogPurchase’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30182: error: undefined reference to ‘IOSFBAppEventsSetLimitEventUsage’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30182: error: undefined reference to ‘IOSFBAppEventsSetLimitEventUsage’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30192: error: undefined reference to ‘IOSGetAppLink’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30192: error: undefined reference to ‘IOSGetAppLink’ /Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:30202: error: u

Error 2:
Exception: /Applications/Unity 2018.3.0/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll did not run properly! UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130) UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:79) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:366) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:349) UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35) UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Can you please guide me with this?
Thanks in advance.

The first error here that indicate the cause of the problem is:

/Users/sunderrajanranganathan/Documents/Projetcs/Unity/Projects/InHouse/SpanishBingo/Bingo/Temp/StagingArea/Il2Cpp/il2cppOutput/Bulk_Facebook.Unity_0.cpp:29626: error: undefined reference to ‘IOSInit’

It looks like there is code in Facebook.Unity.dll which requires some native library on iOS to be present in the build. That library is not present for Android, so this error occurs.

Is it possible to remove the Facebook.Unity.dll from the project? Or can you remove the iOS-only part of it?

1 Like

Hi @JoshPeterson : Thank you for your reply. I have removed the iOS folder from facebook SDK and tried to build and same error exists. And I found the error is from Facebook.Unity.dll and I found this file but I can’t able to delete because its the main file I think.
I have attached a screenshot for your reference.

4611991--431221--Screen Shot 2019-06-04 at 6.32.48 PM.png

I’m not too familiar with the Facebook SDK for Unity, unfortunately. There should be some way to get it work with an Android player build. Maybe the Facebook SDK documentation has more details?

i just create one empty proyect to try to build it in webgl ( because in my proyect i cant so i want to check if it is my proyect or unity) and i get errors. I try it on unity 2018.3 first and becuase it dosnt work i dowload 2019.3 and try again whit a empty proyect and get errors too. Srry for my bad english.

Failed running C:\Program Files\Unity\Hub\Editor\2019.3.0a5\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“WebGL” --architecture=“EmscriptenJavaScript” --configuration=“Release” --outputpath=“C:\Users\Billi\testWebGL\Assets /…/Temp/StagingArea/Data\Native\build.bc” --cachedirectory=“C:\Users\Billi\testWebGL\Assets..\Library/il2cpp_cache” --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --emit-method-map --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ARModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc” --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=C:/Users/Billi/testWebGL/Temp/StagingArea/Data/Managed --generatedcppdir=C:/Users/Billi/testWebGL/Temp/StagingArea/Data/il2cppOutput

stdout:
Building build.bc with EmscriptenToolChain
Output directory: C:\Users\Billi\testWebGL\Temp\StagingArea\Data\Native
Cache directory: C:\Users\Billi\testWebGL\Library\il2cpp_cache
il2cpp.exe didn’t catch exception: System.AggregateException: One or more errors occurred. —> System.ComponentModel.Win32Exception: The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_02.<RunWithResult>b__0(Object o) --- End of inner exception stack trace --- at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[ ] data, Func2 action)
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[ ] args) at il2cpp.Program.Run(String[ ] args) at il2cpp.Program.Main(String[ ] args) ---> (Inner Exception #0) System.ComponentModel.Win32Exception (0x80004005): The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_02.b__0(Object o)<—

—> (Inner Exception #1) System.ComponentModel.Win32Exception (0x80004005): The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.b__0(Object o)<—

—> (Inner Exception #2) System.ComponentModel.Win32Exception (0x80004005): The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.b__0(Object o)<—

—> (Inner Exception #3) System.ComponentModel.Win32Exception (0x80004005): The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.b__0(Object o)<—

stderr:

Unhandled Exception: System.AggregateException: One or more errors occurred. —> System.ComponentModel.Win32Exception: The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_02.<RunWithResult>b__0(Object o) --- End of inner exception stack trace --- at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[ ] data, Func2 action)
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:126)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWith

This looks like a different issue from the others in this thread.

There seems to be some problem with the Emscripten compiler running on your computer. Do you happen to have Emscripten installed elsewhere on this machine?

Also, it might be worth trying to switch the computer to a US-English locale. If that corrects the problem, we would like to know what locale does not work, and have a bug report so that we can correct things for that locale.

1 Like

Hello, and thanks for the time @JoshPeterson . I changed to English lenguage, and dowload unity 2017.4.29f1 but still geting the same errors i think. Im new on this so i dont know if i have emscripten elsewhere, how do i check? I have eclipse java oxygen / anaconda3*phyton / game maker studio. I dont know if that info helps lol. This are the errors i get in 2017 version hope it helps in someway.

first error msg --------------

Failed running C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform=“WebGL” --architecture=“EmscriptenJavaScript” --configuration=“Release” --outputpath=“C:\Users\Billi\Desktop\Varios\curso unity\TestWebGL2017\Assets /…/Temp/StagingArea/Data\Native\build.bc” --cachedirectory=“C:\Users\Billi\Desktop\Varios\curso unity\TestWebGL2017\Assets..\Library/il2cpp_cache” --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --emit-method-map --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ARModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_BaselibModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_FacebookModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpatialTrackingModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_StyleSheetsModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TimelineModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc” --map-file-parser=“C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\Tools\MapFileParser\MapFileParser.exe” --assembly=“C:\Users\Billi\Desktop\Varios\curso unity\TestWebGL2017\Temp\StagingArea\Data\Managed\UnityEngine.dll” --generatedcppdir=“C:\Users\Billi\Desktop\Varios\curso unity\TestWebGL2017\Temp\StagingArea\Data\il2cppOutput”

stdout:
Building build.bc with EmscriptenToolChain.
Output directory: C:\Users\Billi\Desktop\Varios\curso unity\TestWebGL2017\Temp\StagingArea\Data\Native
Cache directory: C:\Users\Billi\Desktop\Varios\curso unity\TestWebGL2017\Library\il2cpp_cache
il2cpp.exe didn’t catch exception: System.AggregateException: One or more errors occurred. —> System.ComponentModel.Win32Exception: The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CompilationInvocation.Execute()
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.c__AnonStorey12.<>m__0(Object o) --- End of inner exception stack trace --- at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[ ] data, Func2 action)
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[ ] args) at il2cpp.Program.Run(String[ ] args) at il2cpp.Program.Main(String[ ] args) ---> (Inner Exception #0) System.ComponentModel.Win32Exception (0x80004005): The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) at Unity.IL2CPP.Building.CompilationInvocation.Execute() at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) at Unity.IL2CPP.Building.ParallelFor.<RunWithResult>c__AnonStorey12.<>m__0(Object o)<—

—> (Inner Exception #1) System.ComponentModel.Win32Exception (0x80004005): The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CompilationInvocation.Execute()
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.c__AnonStorey1`2.<>m__0(Object o)<—

—> (Inner Exception #2) System.ComponentModel.Win32Exception (0x80004005): The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CompilationInvocation.Execute()
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.c__AnonStorey1`2.<>m__0(Object o)<—

—> (Inner Exception #3) System.ComponentModel.Win32Exception (0x80004005): The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CompilationInvocation.Execute()
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.c__AnonStorey1`2.<>m__0(Object o)<—

stderr:

Unhandled Exception: System.AggregateException: One or more errors occurred. —> System.ComponentModel.Win32Exception: The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CompilationInvocation.Execute()
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.c__AnonStorey12.<>m__0(Object o) --- End of inner exception stack trace --- at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[ ] data, Func2 action)
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:336)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICo

second error msg -----------------

Exception: C:\Program Files\Unity\Hub\Editor\2017.4.29f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1 arguments, System.Action1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:336) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:317)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:160)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:350)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:915)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:272)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

I make a scan in my disk looking for files Emscripten*.* and all the results come from unity folders

Thanks for trying to change the locale. It is good to know that is not the cause of the issue. Indeed, Emscripten is installed with Unity. I’m unsure about what could cause this. I’ll ask our WebGL team for more information.

1 Like

@JoshPeterson , I’m getting the same error and I don’t know why since I’m using only ASCII characters in my directories

Here is the Error message:

Exception: C:\Program Files\Unity\Hub\Editor\2019.1.4f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <563f4bbc342a4b6b88ae70c46cea610c>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <563f4bbc342a4b6b88ae70c46cea610c>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <563f4bbc342a4b6b88ae70c46cea610c>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <563f4bbc342a4b6b88ae70c46cea610c>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

@JoshPeterson , this is the second error message, please help, thanks in advance
Failed running C:\Program Files\Unity\Hub\Editor\2019.1.4f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“E:\Work\Unity project\Projects\INERTIA FINAL01\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“E:\Work\Unity project\Projects\INERTIA FINAL01\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:\Program Files\Unity\Hub\Editor\2019.1.4f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:\Program Files\Unity\Hub\Editor\2019.1.4f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“C:/Program Files/Unity/Hub/Editor/2019.1.4f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK” --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2019.1.4f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=“E:/Work/Unity project/Projects/INERTIA FINAL01/Temp/StagingArea/assets/bin/Data/Managed” --generatedcppdir=“E:/Work/Unity project/Projects/INERTIA FINAL01/Temp/StagingArea/Il2Cpp/il2cppOutput”

stdout:
il2cpp.exe didn’t catch exception: System.Exception: Android NDK r13b or newer not detected at ‘C:\Program Files\Unity\Hub\Editor\2019.1.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK’.
at Unity.IL2CPP.Building.ToolChains.Android.AndroidNDKUtilities…ctor(NPath ndkRootPath, Architecture architecture, Boolean useDependenciesToolChain)
at Unity.IL2CPP.Building.ToolChains.AndroidToolChain…ctor(Architecture architecture, BuildConfiguration buildConfiguration, Boolean treatWarningsAsErrors, Boolean assemblyOutput, Boolean useDependenciesToolChain, NPath toolchainPath)
at Unity.IL2CPP.Building.Platforms.AndroidPlatformSupport.MakeCppToolChain(BuildingOptions buildingOptions)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
stderr:

Unhandled Exception: System.Exception: Android NDK r13b or newer not detected at ‘C:\Program Files\Unity\Hub\Editor\2019.1.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK’.
at Unity.IL2CPP.Building.ToolChains.Android.AndroidNDKUtilities…ctor(NPath ndkRootPath, Architecture architecture, Boolean useDependenciesToolChain)
at Unity.IL2CPP.Building.ToolChains.AndroidToolChain…ctor(Architecture architecture, BuildConfiguration buildConfiguration, Boolean treatWarningsAsErrors, Boolean assemblyOutput, Boolean useDependenciesToolChain, NPath toolchainPath)
at Unity.IL2CPP.Building.Platforms.AndroidPlatformSupport.MakeCppToolChain(BuildingOptions buildingOptions)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Is the Android NDK installed at “C:\Program Files\Unity\Hub\Editor\2019.1.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK”? The error message seems to indicate it is not installed there.

Hello guys,
I’m having a similar problem, this is the error message

Exception: /Applications/Unity/Hub/Editor/2019.1.7f1/Unity.app/Contents/il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477) UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1a10f9035b6b403994c99e5b653643c6>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1a10f9035b6b403994c99e5b653643c6>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <1a10f9035b6b403994c99e5b653643c6>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <1a10f9035b6b403994c99e5b653643c6>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

and these are my configurations:

thy

There should be more details about the cause of this issue in the following error message. Can you provide that one?

Sure here you are the other logs:

Failed running /Applications/Unity/Hub/Editor/2019.1.7f1/Unity.app/Contents/il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARM64” --configuration=“Release” --outputpath=“/Users/violet/Desktop/ShakePhone/Temp/StagingArea/assets/bin/Data/Native/arm64-v8a/libil2cpp.so” --cachedirectory=“/Users/violet/Desktop/ShakePhone/Assets/…/Library/il2cpp_android_arm64-v8a/il2cpp_cache” --additional-include-directories=“/Applications/Unity/Hub/Editor/2019.1.7f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include” --additional-include-directories=“/Applications/Unity/Hub/Editor/2019.1.7f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include” --tool-chain-path=“/Applications/Unity/Hub/Editor/2019.1.7f1/PlaybackEngines/AndroidPlayer/NDK” --profiler-report --map-file-parser=“/Applications/Unity/Hub/Editor/2019.1.7f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser” --directory=“/Users/violet/Desktop/ShakePhone/Temp/StagingArea/assets/bin/Data/Managed” --generatedcppdir=“/Users/violet/Desktop/ShakePhone/Temp/StagingArea/Il2Cpp/il2cppOutput”

stdout:
il2cpp.exe didn’t catch exception: System.Exception: Android NDK r13b or newer not detected at ‘/Applications/Unity/Hub/Editor/2019.1.7f1/PlaybackEngines/AndroidPlayer/NDK’.
at Unity.IL2CPP.Building.ToolChains.Android.AndroidNDKUtilities…ctor (NiceIO.NPath ndkRootPath, Unity.IL2CPP.Common.Architecture architecture, System.Boolean useDependenciesToolChain) [0x00088] in <011fe0a303834fe7be028e204fa0c5a4>:0
at Unity.IL2CPP.Building.ToolChains.AndroidToolChain…ctor (Unity.IL2CPP.Common.Architecture architecture, Unity.IL2CPP.Building.BuildConfiguration buildConfiguration, System.Boolean treatWarningsAsErrors, System.Boolean assemblyOutput, System.Boolean useDependenciesToolChain, NiceIO.NPath toolchainPath) [0x00009] in <011fe0a303834fe7be028e204fa0c5a4>:0
at Unity.IL2CPP.Building.Platforms.AndroidPlatformSupport.MakeCppToolChain (Unity.IL2CPP.Building.BuildingOptions buildingOptions) [0x00001] in <011fe0a303834fe7be028e204fa0c5a4>:0
at il2cpp.Program.DoRun (System.String[ ] args) [0x00567] in <4759bd97e995472f8727a27bb761b0ac>:0
at il2cpp.Program.Run (System.String[ ] args) [0x00020] in <4759bd97e995472f8727a27bb761b0ac>:0
at il2cpp.Program.Main (System.String[ ] args) [0x00002] in <4759bd97e995472f8727a27bb761b0ac>:0
stderr:

Unhandled Exception:
System.Exception: Android NDK r13b or newer not detected at ‘/Applications/Unity/Hub/Editor/2019.1.7f1/PlaybackEngines/AndroidPlayer/NDK’.
at Unity.IL2CPP.Building.ToolChains.Android.AndroidNDKUtilities…ctor (NiceIO.NPath ndkRootPath, Unity.IL2CPP.Common.Architecture architecture, System.Boolean useDependenciesToolChain) [0x00088] in <011fe0a303834fe7be028e204fa0c5a4>:0
at Unity.IL2CPP.Building.ToolChains.AndroidToolChain…ctor (Unity.IL2CPP.Common.Architecture architecture, Unity.IL2CPP.Building.BuildConfiguration buildConfiguration, System.Boolean treatWarningsAsErrors, System.Boolean assemblyOutput, System.Boolean useDependenciesToolChain, NiceIO.NPath toolchainPath) [0x00009] in <011fe0a303834fe7be028e204fa0c5a4>:0
at Unity.IL2CPP.Building.Platforms.AndroidPlatformSupport.MakeCppToolChain (Unity.IL2CPP.Building.BuildingOptions buildingOptions) [0x00001] in <011fe0a303834fe7be028e204fa0c5a4>:0
at il2cpp.Program.DoRun (System.String[ ] args) [0x00567] in <4759bd97e995472f8727a27bb761b0ac>:0
at il2cpp.Program.Run (System.String[ ] args) [0x00020] in <4759bd97e995472f8727a27bb761b0ac>:0
at il2cpp.Program.Main (System.String[ ] args) [0x00035] in <4759bd97e995472f8727a27bb761b0ac>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.Exception: Android NDK r13b or newer not detected at ‘/Applications/Unity/Hub/Editor/2019.1.7f1/PlaybackEngines/AndroidPlayer/NDK’.
at Unity.IL2CPP.Building.ToolChains.Android.AndroidNDKUtilities…ctor (NiceIO.NPath ndkRootPath, Unity.IL2CPP.Common.Architecture architecture, System.Boolean useDependenciesToolChain) [0x00088] in <011fe0a303834fe7be028e204fa0c5a4>:0
at Unity.IL2CPP.Building.ToolChains.AndroidToolChain…ctor (Unity.IL2CPP.Common.Architecture architecture, Unity.IL2CPP.Building.BuildConfiguration buildConfiguration, System.Boolean treatWarningsAsErrors, System.Boolean assemblyOutput, System.Boolean useDependenciesToolChain, NiceIO.NPath toolchainPath) [0x00009] in <011fe0a303834fe7be028e204fa0c5a4>:0
at Unity.IL2CPP.Building.Platforms.AndroidPlatformSupport.MakeCppToolChain (Unity.IL2CPP.Building.BuildingOptions buildingOptions) [0x00001] in <011fe0a303834fe7be028e204fa0c5a4>:0
at il2cpp.Program.DoRun (System.String[ ] args) [0x00567] in <4759bd97e995472f8727a27bb761b0ac>:0
at il2cpp.Program.Run (System.String[ ] args) [0x00020] in <4759bd97e995472f8727a27bb761b0ac>:0
at il2cpp.Program.Main (System.String[ ] args) [0x00035] in <4759bd97e995472f8727a27bb761b0ac>:0

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477) UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

then this one:

Exception: /Applications/Unity/Hub/Editor/2019.1.7f1/Unity.app/Contents/il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477) UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1a10f9035b6b403994c99e5b653643c6>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1a10f9035b6b403994c99e5b653643c6>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <1a10f9035b6b403994c99e5b653643c6>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <1a10f9035b6b403994c99e5b653643c6>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

and then :

Build completed with a result of ‘Failed’
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

and at the very end:

UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:194
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

hope this helps thy for your attention.