I have Unity version 2018.4.30f1 installed with unity hub, also ndk version android-ndk-r16b installed on android google developper, also tried the same version recommanded by unity, i double checked i point to the good folder
i can update unity to 2019 or 2020, it give me a lot of errors,
when i build the application for android it gives me this errors
how can i correct them please ?
Failed running /Applications/Unity/Hub/Editor/2018.4.30f1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=ânet20â --compile-cpp --libil2cpp-static --platform=âAndroidâ --architecture=âARM64â --configuration=âDebugâ --outputpath=â/Users/arkeup/Documents/Zombie Survivor killer(WithLibrary)(PROJECT FINAL FOR UI)/Temp/StagingArea/assets/bin/Data/Native/arm64-v8a/libil2cpp.soâ --cachedirectory=â/Users/arkeup/Documents/Zombie Survivor killer(WithLibrary)(PROJECT FINAL FOR UI)/Assets/âŚ/Library/il2cpp_android_arm64-v8a/il2cpp_cacheâ --additional-include-directories=â/Applications/Unity/Hub/Editor/2018.4.30f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/includeâ --additional-include-directories=â/Applications/Unity/Hub/Editor/2018.4.30f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/includeâ --tool-chain-path=â/Users/arkeup/Documents/android-ndk-r16bâ --map-file-parser=â/Applications/Unity/Hub/Editor/2018.4.30f1/Unity.app/Contents/Tools/MapFileParser/MapFileParserâ --directory=â/Users/arkeup/Documents/Zombie Survivor killer(WithLibrary)(PROJECT FINAL FOR UI)/Temp/StagingArea/assets/bin/Data/Managedâ --generatedcppdir=â/Users/arkeup/Documents/Zombie Survivor killer(WithLibrary)(PROJECT FINAL FOR UI)/Temp/StagingArea/Il2Cpp/il2cppOutputâ
stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: /Users/arkeup/Documents/Zombie Survivor killer(WithLibrary)(PROJECT FINAL FOR UI)/Temp/StagingArea/assets/bin/Data/Native/arm64-v8a
Cache directory: /Users/arkeup/Documents/Zombie Survivor killer(WithLibrary)(PROJECT FINAL FOR UI)/Library/il2cpp_android_arm64-v8a/il2cpp_cache
il2cpp.exe didnât catch exception: Unity.IL2CPP.Building.BuilderFailedException:
Invocation was: Executable: /Users/arkeup/Documents/android-ndk-r16b/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++
Arguments: -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -DTARGET_ARM64 -I"/Applications/Unity/Hub/Editor/2018.4.30f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" -I"/Applications/Unity/Hub/Editor/2018.4.30f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" -I"/Applications/Unity/Hub/Editor/2018.4.30f1/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Hub/Editor/2018.4.30f1/Unity.app/Contents/il2cpp/external/boehmgc/include" -I"/Users/arkeup/Documents/Zombie Survivor killer(WithLibrary)(PROJECT FINAL FOR UI)/Temp/StagingArea/Il2Cpp/il2cppOutput" -I"." -I"/Users/arkeup/Documents/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/include" -I"/Users/arkeup/Documents/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/include/backward" -I"/Users/arkeup/Documents/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/libs/arm64-v8a/include" -c -g -DDEBUG -funwind-tables -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,ânoexecstack -fno-rtti -std=c++98 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -O0 --sysroot â/Users/arkeup/Documents/android-ndk-r16b/sysrootâ -gcc-toolchain â/Users/arkeup/Documents/android-ndk-r16b/toolchains/aarch64-linux-android-4.9/prebuilt/darwin-x86_64â -target aarch64-none-linux-android -isystem â/Users/arkeup/Documents/android-ndk-r16b/sysroot/usr/include/aarch64-linux-androidâ -D__ANDROID_API__=21 -march=armv8-a -Wno-unused-value â/Users/arkeup/Documents/Zombie Survivor killer(WithLibrary)(PROJECT FINAL FOR UI)/Temp/StagingArea/Il2Cpp/il2cppOutput/Il2CppAttributes.cppâ -o â/Users/arkeup/Documents/Zombie Survivor killer(WithLibrary)(PROJECT FINAL FOR UI)/Library/il2cpp_android_arm64-v8a/il2cpp_cache/E6DCAF152B06EEC63F3486E37D247D24.oâ
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
stderr:
Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException:
Invocation was: Executable: /Users/arkeup/Documents/android-ndk-r16b/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++
Arguments: -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -DTARGET_ARM64 -I"/Applications/Unity/Hub/Editor/2018.4.30f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" -I"/Applications/Unity/Hub/Editor/2018.4.30f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" -I"/Applications/Unity/Hub/Editor/2018.4.30f1/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Hub/Editor/2018.4.30f1/Unity.app/Contents/il2cpp/external/boehmgc/include" -I"/Users/arkeup/Documents/Zombie Survivor killer(WithLibrary)(PROJECT FINAL FOR UI)/Temp/StagingArea/Il2Cpp/il2cppOutput" -I"." -I"/Users/arkeup/Documents/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/include" -I"/Users/arkeup/Documents/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/include/backward" -I"/Users/arkeup/Documents/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/libs/arm64-v8a/include" -c -g -DDEBUG -funwind-tables -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,ânoexecstack -fno-rtti -std=c++98 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -O0 --sysroot â/Users/arkeup/Documents/android-ndk-r16b/sysrootâ -gcc-toolchain â/Users/arkeup/Documents/android-ndk-r16b/toolchains/aarch64-linux-android-4.9/prebuilt/darwin-x86_64â -target aarch64-none-linux-android -isystem â/Users/arkeup/Documents/android-ndk-r16b/sysroot/usr/include/aarch64-linux-androidâ -D__ANDROID_API__=21 -march=armv8-a -Wno-unused-value â/Users/arkeup/Documents/Zombie Survivor killer(WithLibrary)(PROJECT FINAL FOR UI)/Temp/StagingArea/Il2Cpp/il2cppOutput/Il2CppAttributes.cppâ -o â/Users/arkeup/Documents/Zombie Survivor killer(WithLibrary)(PROJECT FINAL FOR UI)/Library/il2cpp_android_arm64-v8a/il2cpp_cache/E6DCAF152B06EEC63F3486E37D247D24.oâ
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
at Program.Main(String[ ] args)