Hey there, I’m trying to build our project for URP version 12.12 using Unity 2021.2.7f1 to the Nintendo Switch platform but I’m getting 2 errors:
maximum ps_5_0 sampler register index (16) exceeded at {}(294) (on switch)```

This **errors only appear when I'm trying to build for the Nintendo Switch**. The shader appears to be native of URP since it's inside the URP Package (Packages/Universal RP/Runtime/Materials/PhysicalMaterial3DsMax) so we are quite confused about this since we thought that Unity supported URP-Nintendo Switch.
The shaders of course shouldn't be used in production since they come with the default model when we import something from 3DsMax, but sometimes some assets *slip away* or are placeholders until they are touched up, but we really can't find said assets this time, I even wrote a tool to find all prefabs using this shader and 0 results showed up. Perhaps there is an .fbx thrown into a scene that we haven't caught yet but it's quite time consuming, so I'm here to ask for **help with this if there is a better way** of fixing the shader (which is quite difficult to do since it's inside a package and you can't modify packages), finding the assets or just __excluding the shader to be built entirely__.
Or maybe the issue is a Unity bug! That could be a possibility.
Thanks! Cheers!