Build issue unity 2022LTS

i got the following errors

Library\Bee\artifacts\WinPlayerBuildProgram\AsyncPluginsFromLinker: Failed to find entry-points: UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Building Library\Bee\artifacts\WinPlayerBuildProgram\AsyncPluginsFromLinker failed with output: UnityEditor.Build.BuildFailedException: Burst compiler (1.8.4) failed running completed with a result of 'Failed' in 415 seconds (415459 ms) 2 errors UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

any idea how to fix this ?? i did try with mono and with IL2CPP but still there , i did update burst , but nothing changed

thanks in advance

How to troubleshoot build failures:

First, make a blank project with a single blank scene and prove that it builds successfully.

If the blank project does NOT build, go fix your Unity installation or your other tools, such as Android SDK, NDK, JDK, etc. It may even be necessary to change to a different version of Unity3D. It is generally best to stay with LTS versions of Unity3D.

Until you can build a blank project to the target platform, don’t fiddle with anything else.

Once you can build a blank project, now bisect the problem by bringing over parts of your current project and building it one subsystem at a time, perhaps stubbing things out that might trigger compiler errors.

Most often things that prevent building are third-party libraries such as Firebase.

Once you identify the subsystem, go to the documentation for it and make sure you are doing it correctly.

It may also be helpful to work through a tutorial or two for whatever subsystem is making the build fail.

Android build not building:

Recently (circa July 2022) there have been reports of Unity’s installer failing to install the Android Tools.

Here was how I brought up Unity2020.3.41 and the Android SDK 31 on October 30, 2022:

Android Gradle errors and other related stuff:

a blank project works fine , i upgraded the project from 2021 lts to 2022 lts and then that error come all the sudden after i tried to creat a build , in game editor everything works fine only when i try to do a build it gave me that errors and no clue where the problem lies

and i’m building for windows not for android

As I noted above, unless you’re able to get an actual useful error, then bisection would be the fastest approach:

1 Like

here are more info , it seems related to burst or animation rigging but no clue what to fix , i deleted and installed again but nothing changes

UnityEditor.Build.BuildFailedException: Burst compiler (1.8.4) failed running

stdout:
Error: Failed to find entry-points:
System.Exception: Unexpected exception while processing type `UnityEngine.Animations.Rigging.MultiParentConstraintJob` ---> System.Exception: The type `UnityEngine.Animations.ProcessAnimationJobStruct`1<UnityEngine.Animations.Rigging.MultiParentConstraintJob>` does not contain an `Execute` method
bei Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints(String[ ] rootAssemblyNames, HashCacheAssemblyStore assemblyStore, AssemblyLoader assemblyLoader, NativeCompilerOptions options, ProfileDelegate profileCallback, Boolean includeRootAssemblyReferences, Boolean splitTargets)
--- Ende der internen Ausnahmestapel�berwachung ---
bei Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints(String[ ] rootAssemblyNames, HashCacheAssemblyStore assemblyStore, AssemblyLoader assemblyLoader, NativeCompilerOptions options, ProfileDelegate profileCallback, Boolean includeRootAssemblyReferences, Boolean splitTargets)
bei Burst.Compiler.IL.Server.FindMethodsJob.Execute(CompilerServerJobExecutionContext context)
stderr:

at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x001f7] in .\Library\PackageCache\com.unity.burst@1.8.4\Editor\BurstAotCompiler.cs:1706
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0003f] in .\Library\PackageCache\com.unity.burst@1.8.4\Editor\BurstAotCompiler.cs:1583
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x00000] in .\Library\PackageCache\com.unity.burst@1.8.4\Editor\BurstAotCompiler.cs:1558
at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly[ ] playerAssemblies) [0x008f6] in .\Library\PackageCache\com.unity.burst@1.8.4\Editor\BurstAotCompiler.cs:706
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly[ ] assemblies) [0x00013] in .\Library\PackageCache\com.unity.burst@1.8.4\Editor\BurstAotCompiler.cs:265
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x0007d] in .\Library\PackageCache\com.unity.burst@1.8.4\Editor\BurstAotCompiler.cs:179
at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in <582c35e8f45345d395e99f8e72e3c16d>:0
at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].<RegisterRPCCallback>b__0 (System.Object o) [0x00000] in <cbc6cae0703746c08eee7f40dbc1e66c>:0
at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.<ProcessRPCRequest>b__0 () [0x00021] in <cbc6cae0703746c08eee7f40dbc1e66c>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
--- End of stack trace from previous location where exception was thrown ---

at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x00111] in <cbc6cae0703746c08eee7f40dbc1e66c>:0
UnityEngine.GUIUtility:processEvent (int,intptr,bool&)```

problem solved it’s somethig related to animation rigging package from unity ,i didn’t dig deep into it , but i deleted and i was able to create the build

Thank you for your help , advice and effort @Kurt-Dekker