I programme the game since 2 weeks and exported it very often. Every single time it worked. This this i tried to export it in Windows 32 Bit. Then i changed it back to 64 Bit and tried to run in on my (64bit pc) again. Idk what happend exactly but now it can´t start anymore:
Mono path[0] = 'C:/Users/janni/DEV/Export/Energietika_Data/Managed'
Mono config path = 'C:/Users/janni/DEV/Export/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.11f1 (5f859a4cfee5)
[XR] Discovering subsystems at path C:/Users/janni/DEV/Export/Energietika_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.100 seconds
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
UnloadTime: 4.902300 ms
Requested RenderTexture format R8 UNorm (5) is not supported on this platform, using RGBA8 UNorm (8) fallback format
(Filename: C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp Line: 800)
Requested RenderTexture format R8 UNorm (5) is not supported on this platform, using RGBA8 UNorm (8) fallback format
(Filename: C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp Line: 800)
Requested RenderTexture format R8 UNorm (5) is not supported on this platform, using RGBA8 UNorm (8) fallback format
(Filename: C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp Line: 800)
If somebody need the files i can upload it.
5151350–510347–log.txt (1.49 KB)