Build issue

I programme the game since 2 weeks and exported it very often. Every single time it worked. This this i tried to export it in Windows 32 Bit. Then i changed it back to 64 Bit and tried to run in on my (64bit pc) again. Idk what happend exactly but now it can´t start anymore:

Mono path[0] = 'C:/Users/janni/DEV/Export/Energietika_Data/Managed'
Mono config path = 'C:/Users/janni/DEV/Export/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.11f1 (5f859a4cfee5)
[XR] Discovering subsystems at path C:/Users/janni/DEV/Export/Energietika_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.100 seconds
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
UnloadTime: 4.902300 ms
Requested RenderTexture format R8 UNorm (5) is not supported on this platform, using RGBA8 UNorm (8) fallback format

(Filename: C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp Line: 800)

Requested RenderTexture format R8 UNorm (5) is not supported on this platform, using RGBA8 UNorm (8) fallback format

(Filename: C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp Line: 800)

Requested RenderTexture format R8 UNorm (5) is not supported on this platform, using RGBA8 UNorm (8) fallback format

(Filename: C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp Line: 800)

If somebody need the files i can upload it.

5151350–510347–log.txt (1.49 KB)

The line “Forcing GfxDevice: Null” implies you launched the game with the batchmode command line option.

Or is this the editor log you’re posting? Because it doesn’t include any errors other than shaders which won’t work when you are forcing it not to use a GPU. Can you describe what “it can’t start” means?

I fixed it with a backup but no i used the “Build and Run” function in Unity and tried building it separately and executed it. And every time it opened a cmd window with that message i wrote.