I set all sdk, ndk and jdk files but this issue shows every time: (I added image)
This is a known bug, your Windows Language is probably set to Turkish. The workaround would to change Windows Display Language to English.
Please attach Editor.log, your screenshot is missing the important information
Okay
1- ) -----------------------------------------
Starting a Gradle Daemon, 1 incompatible and 2 stopped Daemons could not be reused, use --status for details
UnityEngine.GUIUtilityProcessEvent (int,intptr,bool&)
2- )-------------------------------------------
FAILURE: Build failed with an exception.
-
Where:
Build file ‘D:\Oyun Geliştirme Dos\Unity 3D Projeleri\Fast Brothers2\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\build.gradle’ line: 1 -
What went wrong:
A problem occurred evaluating project ‘:launcher’.
Failed to apply plugin [id ‘com.android.application’]
Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See http://b.android.com/95744 for details. This warning can be disabled by adding the line ‘android.overridePathCheck=true’ to gradle.properties file in the project directory.
-
Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. -
Get more help at https://help.gradle.org
BUILD FAILED in 4s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
UnityEngine.GUIUtilityProcessEvent (int,intptr,bool&)
3- )---------------------------------------------
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Java\jdk1.8.0_31\bin\java.exe -classpath “C:\Program Files\Unity\Hub\Editor\2021.2.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar” org.gradle.launcher.GradleMain “-Dorg.gradle.jvmargs=-Xmx4096m” “bundleRelease”
stderr[
FAILURE: Build failed with an exception.
-
Where:
Build file ‘D:\Oyun Geliştirme Dos\Unity 3D Projeleri\Fast Brothers2\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\build.gradle’ line: 1 -
What went wrong:
A problem occurred evaluating project ‘:launcher’.
Failed to apply plugin [id ‘com.android.application’]
Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See http://b.android.com/95744 for details. This warning can be disabled by adding the line ‘android.overridePathCheck=true’ to gradle.properties file in the project directory.
-
Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. -
Get more help at https://help.gradle.org
BUILD FAILED in 4s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
]
stdout[
Starting a Gradle Daemon, 1 incompatible and 2 stopped Daemons could not be reused, use --status for details
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) (at <5fb3cb13afe14b4d8330640a493d470d>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action1[T] progress) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtilityProcessEvent(Int32, IntPtr, Boolean&)
4- )-------------------------------------------
Build completed with a result of ‘Failed’ in 74 seconds (73559 ms)
UnityEngine.GUIUtilityProcessEvent (int,intptr,bool&)
5- )-----------------------
Build completed with a result of ‘Failed’ in 74 seconds (73559 ms)
UnityEngine.GUIUtilityProcessEvent (int,intptr,bool&)
It says “Your project path contains non-ASCII characters.”, basically move your project to a path which contains only ASCII characters
No I did but same error occured! There is a wrong package in my packages? Burst is normal?
Your project was in 'D:\Oyun Geliştirme Dos' this path contains non ASCII characters.
What’s wrong with Burst ?
I already changed Oyun Geliştirme Dos name to OyunGelistirmeDos. But unfortunatelly! I use Unity 2021.2.16f1 Version of Unity, it is good. Before use it I used to 2020.1.3f1 My Project was in this version but My aab file was over 150 mb and I couldn’t set play asset delivery correctly in my project! İn investigation Someone say to me that: Latest Unity versions let you use Split Application Binary for .aab as well. You should use that, it will utilize Play Asset Delivery. Link: https://discussions.unity.com/t/875808/2 . I moved my 2020.1.3f1 Project to 2021 Version. İn 2020 Editor there is no sdk jdk and ndk problem! I tested for building .aab in new project using 2021.2.16f1 Editor! I builded it. There is no issue! Propably something wrong in my other project! Thanks for replies!
I solved build issue like that: There is a folder called Plugins and it contain Android folder and it contain base Project Template, I removed Plugins folder completely problem is solved! Thanks for replies!

