Build İssues

I set all sdk, ndk and jdk files but this issue shows every time: (I added image)

This is a known bug, your Windows Language is probably set to Turkish. The workaround would to change Windows Display Language to English.

This time İssue like this İs this a JDK issue?

Please attach Editor.log, your screenshot is missing the important information

Okay

1- ) -----------------------------------------
Starting a Gradle Daemon, 1 incompatible and 2 stopped Daemons could not be reused, use --status for details

UnityEngine.GUIUtilityProcessEvent (int,intptr,bool&)

2- )-------------------------------------------
FAILURE: Build failed with an exception.

  • Where:
    Build file ‘D:\Oyun Geliştirme Dos\Unity 3D Projeleri\Fast Brothers2\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\build.gradle’ line: 1

  • What went wrong:
    A problem occurred evaluating project ‘:launcher’.

Failed to apply plugin [id ‘com.android.application’]
Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See http://b.android.com/95744 for details. This warning can be disabled by adding the line ‘android.overridePathCheck=true’ to gradle.properties file in the project directory.

  • Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

  • Get more help at https://help.gradle.org

BUILD FAILED in 4s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

UnityEngine.GUIUtilityProcessEvent (int,intptr,bool&)

3- )---------------------------------------------
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Java\jdk1.8.0_31\bin\java.exe -classpath “C:\Program Files\Unity\Hub\Editor\2021.2.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar” org.gradle.launcher.GradleMain “-Dorg.gradle.jvmargs=-Xmx4096m” “bundleRelease”

stderr[

FAILURE: Build failed with an exception.

  • Where:
    Build file ‘D:\Oyun Geliştirme Dos\Unity 3D Projeleri\Fast Brothers2\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\build.gradle’ line: 1

  • What went wrong:
    A problem occurred evaluating project ‘:launcher’.

Failed to apply plugin [id ‘com.android.application’]
Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See http://b.android.com/95744 for details. This warning can be disabled by adding the line ‘android.overridePathCheck=true’ to gradle.properties file in the project directory.

  • Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

  • Get more help at https://help.gradle.org

BUILD FAILED in 4s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
]
stdout[
Starting a Gradle Daemon, 1 incompatible and 2 stopped Daemons could not be reused, use --status for details
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) (at <5fb3cb13afe14b4d8330640a493d470d>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action1[T] progress) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <5fb3cb13afe14b4d8330640a493d470d>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtilityProcessEvent(Int32, IntPtr, Boolean&)

4- )-------------------------------------------
Build completed with a result of ‘Failed’ in 74 seconds (73559 ms)
UnityEngine.GUIUtilityProcessEvent (int,intptr,bool&)

5- )-----------------------
Build completed with a result of ‘Failed’ in 74 seconds (73559 ms)
UnityEngine.GUIUtilityProcessEvent (int,intptr,bool&)

It says “Your project path contains non-ASCII characters.”, basically move your project to a path which contains only ASCII characters

No I did but same error occured! There is a wrong package in my packages? Burst is normal?7994340--1027452--EkranGörüntüsü_6_Krp.png

Your project was in 'D:\Oyun Geliştirme Dos' this path contains non ASCII characters.

What’s wrong with Burst ?

I already changed Oyun Geliştirme Dos name to OyunGelistirmeDos. But unfortunatelly! I use Unity 2021.2.16f1 Version of Unity, it is good. Before use it I used to 2020.1.3f1 My Project was in this version but My aab file was over 150 mb and I couldn’t set play asset delivery correctly in my project! İn investigation Someone say to me that: Latest Unity versions let you use Split Application Binary for .aab as well. You should use that, it will utilize Play Asset Delivery. Link: https://discussions.unity.com/t/875808/2 . I moved my 2020.1.3f1 Project to 2021 Version. İn 2020 Editor there is no sdk jdk and ndk problem! I tested for building .aab in new project using 2021.2.16f1 Editor! I builded it. There is no issue! Propably something wrong in my other project! Thanks for replies!

I solved build issue like that: There is a folder called Plugins and it contain Android folder and it contain base Project Template, I removed Plugins folder completely problem is solved! Thanks for replies!