I’d like to configure Unity Addressables to download content remotely. Basically I’d like to simulate loading content from a server that is not in the build itself , but using the editor and not actually hosting content on a server, for testing purposes. I thought the following configuration was correct
but when I delete a prefab from the project directory that is in an Addressable Group, and play in the editor, the prefab is not spawned. I thought it would retrieve the asset from the loadPath, but it looks like it’s not. If the prefab is not in the directory, it’s not spawned, but I want to simulate as if I was loading it from a server.
Following this post and then this one , it looks all good, but I’m clearly missing something.



