Hi Guys,
I am following the guide here: Unity ID
The build manifest example is crashing on me, and after some debugging on an IOS device I have figured out it is related to the Json.Deserialize call.
Does the code work for anyone else?
What version of MiniJSON are you using?
And can I possible lend a copy of your CloudBuildManifest.json file so I can debug locally?
Kind regards
Jesper
You can check out the Build Manifest Demo. It worked properly for me on all supported devices. It includes a MiniJSON which you can compare in doubt. Please let me know if this helps. 
I cant seem to find a CloudBuildManifest.json in there?
Jesper
I need it for local testing.
I ended up doing a postprocess script that uploaded it to my webserver.
Here it is if anyone should be interested:
{“cloudBuildTargetName”:“default-ios”,“buildNumber”:“15”,“scmCommitId”:“1ced096a1b210a9fb16862c079a91b09c6cf06ce”,“scmBranch”:“master”,“buildStartTime”:“2015-07-29T12:05:35.000Z”,“projectId”:“taxfromdk/hest”,“bundleId”:“hest.com.dflcloudbuild”,“xcodeVersion”:“6.3.1”,“unityVersion”:“5.1.2f1”}
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The CloudBuildManifest.json is only injected during a Cloud Build. If you want to use if offline, I can recommend a very neat API made for uTomate which is available on github here.
I was debugging the parsing of the file remotely with a turnaround time of more than an hour. So I needed to be able to run it locally.
My project had a different flavor of MiniJSON that caused the issue.
Thanx for the help.
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