Build not possible with Cinemachine 2.1.11-beta.1 in Unity 2018.1.0b7

Steps to reproduce:

Create a new project in Unity 2018.1.0b7
Import Cinemachine 2.1.11-beta.1 through the Package Manager
Try to build empty scene

Currently you can not build any project with cinemachine 2.1.11-beta (imported through the package manager) as unity trys to compile the editor scripts into the build too.

One example of the 95 error messages:

Yes, this is a known issue. It’s already fixed on the release branch, and we’ll publish it shortly.

@Gregoryl RC2 is out, is it fixed?

yes!

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You early adopters are awesome!
<3

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@Gregoryl @Adam_Myhill I’m using RC2 and I can’t find CinemachinePostProcessing extension, Is that a bug? (I’m using PostProcessing from Package Manager)

Update: Upgrading to RC3.
Update 2: Still not here.

You need to do this:

3399147--267548--upload_2018-2-21_10-13-0.png

Note: RC3 is available, and has some bugfixes.

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Thanks!
Is CMPostFX folder going to be hidden (Package Manager hidden folder) or stay in our Assets folder?

For the moment it’s in the asset folder. It may get migrated in the future.

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