Hello,
In my project, i use addressables for localization of audio/video files. Addressables groups created based on the scene where the files are used, so in one group can be files for different languages and the files for different languages are separated by labels.
My problem is that I want to build only specific addressables based on labels, to be able to build addressables only for specific language. I tried a lot of stuff including BuildScriptPackedMode class overriding, but still can’t achieve my objective because many essential variables are internal or private and I didn’t find a real possible way to change aaContext before the build.
Also I noticed that if in Packed Asset choose the “Pack together by labels” Bundle Mode, then the addressable will be packed in BuildPath folder as I need, but still they will be built all at once. Maybe there is a possible way to choose which “packed together by labels bundles” will be builded and which ones will be skipped?
Thanks in advance for any help.