In Addressables Groups dialog, I choose a asset group, and then in inpector panel , change Build Path from LocalBuildPath to RemoteBuildPath, Ctrl+S save, and then close unity. Open this project again, the setting will return to localbuildpath agagin…
My unity version is 2018.4.13f1, and my Addressable package version is 1.40
I have the same problem with 2019, a hack fix for now is to set the related schema scriptable object to dirty,
I use this script:
using UnityEditor;
using UnityEngine;
public static class SetDirtyUtility
{
[MenuItem("Assets/Set Dirty")]
public static void SetDirty()
{
foreach(var obj in Selection.objects)
{
EditorUtility.SetDirty(obj);
Debug.Log("set dirty: " + obj);
}
}
}
and I select all of the objects under AddressableAssetsData/AssetGroups/Scemas and right click → Set Dirty
Thanks for your answer , it’s work fine
,Thanks!
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Hm… I actually thought we had a fix for this already. Maybe it’s slated for 1.4.1. I’ll have to double check. Sorry for the inconvenience on that. If there’s not been a fix already I’ll be sure to get an issue created.
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