Build Pipeline & Runtime Asset Management - subforum

Hello,

I quite often have questions about the build pipeline and creating a custom build pipeline. However I feel this isn’t a subject lots of people have knowledge about, as people make do with the stock build pipeline.
I more often than not ask else where, or do a lot of exploring to find the answers on my own. I feel if I ask my questions in general/scripts then thread will get lost very quickly

There is forum for: Build Pipeline & Runtime Asset Management , however the sub-forums are: Asset Bundles | Addressables | Cache Server

I would like to suggest an addition sub-forum for any Build Pipeline questions that are to do with the build process, and or extending the stock unity build pipeline

Thanks in advance

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I was just looking at this myself. I’d personally prefer that Build Pipeline & Runtime Asset Management was itself a forum, keeping the existing forums, because if there are only subforums (the current situation) there will always topics that don’t fit any of them.
But I agree it’s very odd that there’s nowhere to ask questions about the Build Pipeline!

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Could @Buhlaine perhaps say something about this? The current structure really doesn’t work.

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Feel this is worth a bump. There is no place to go for support on general build issues.

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There should definitely a place to discuss such topic.

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Bump. Was wondering the exact same thing.

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I was about to open a thread for this. I, too, think we need a general “build pipeline” forum to ask questions about how to customize the build process unrelated to the existing sub-forums.

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Maybe we need a meta-meta-forum to discuss why nobody from Unity ever responds on meta-forum threads.

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+1 for this

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Is there any update on on having a build pipeline forum? It’s fine if the decision that has been made is no, I just want to know if the suggestion has been heard

Thanks

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Yes, I need this too!

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+1

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I’ll ask again.
Where do questions about the build process go? The four subforums of Build Pipeline & Runtime Asset Management are:

  • Addressables

  • Cache Server

  • Unity Accelerator

  • Asset Bundles

None of these is suitable.

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Asking again.

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I’d really appreciate an answer to this. Does Unity disagree with the suggestion or just not have the bandwidth to implement it?

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I’m guessing it’s because it’s not a “product” like other forums are (e.g. UIToolkit, Addressables, package manager) or maybe they think it would be a confusing forum and would get lots of not on topic posts (I.e. Something doesn’t work specifically in a build). Or maybe unity is working on improving the build pipeline, and so when that is announced this forum would be obsolete

Or maybe the longer they wait to reply to this suggestion, the more awkward it is

Whatever the reason, I’m still see value in this forum topic

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Still waiting for an official response. With a community as active as this, it’s important than any topic has a natural home, so that the poster of a question or comment can be certain it’s reaching the right audience.

I recognise that determining a perfect forum hierarchy is a near-impossible task, but this particular request seems reasonable, and would give a home to a type of discussion that currently doesn’t have one.

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At our company we recently did an overhaul of our Slack channels. We had too many - some were no longer used. Others had misleading names, some had overlapping coverage, and (most relevant to this) there were some topics with no obvious home, which led to the wrong channel being used and important messages being ignored.

It didn’t take us long to sort out though. Our producer did it one morning, and it’s much better now. I hope that Unity, with its full-time community team, can do similar work in these forums.

Alas I find myself with a question which requires collaboration of specialist knowledge of the unity Build pipeline, the Internet is full of conflicting information.

I want to know how to strip serialised fields from objects in a build, which must work on all AOT and JIT platforms.

This build pipeline platform would have been my best hope!

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Good request. I was looking for a guide on general uses of Gradle and Proguard, something for dummies with close to zip in coding knowledge (I’m a VS user).

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