Build Plane. Where is my error? (SOLVED)

My Script call no errors when executed, but I see no objects on the screen. What’s wrong ? :sweat_smile:

var plane : GameObject;
var size = Vector2(2,2);
var position = Vector3(0,0,0);
var material : Material = new Material (Shader.Find(" Diffuse"));

private var myFilter : MeshFilter;// = plane.AddComponent(MeshFilter);
private var myRenderer : MeshRenderer;// = plane.AddComponent(MeshRenderer);
private var myMesh : Mesh;// = new Mesh ();
private var count : int;// = (size.x+1)*(size.y+1);

function Start () {
	if (!plane) plane = new GameObject();
	myFilter = plane.AddComponent(MeshFilter);
	myRenderer = plane.AddComponent(MeshRenderer);
	myMesh = new Mesh ();
	count = (size.x+1)*(size.y+1);

   	myMesh.vertices = new Vector3[count];
   	myMesh.triangles = new int[(size.x*size.y)*6];
   	myMesh.uv = new Vector2[count];
   	var dim = Vector3(1/size.x,0,1/size.y);
	var ori = Vector3(-0.5,0,-0.5);

	var vind : int = 0;
	
	for (var i=0; i<=size.y; ++i) {
		for (var j=0; j<=size.x; ++j) {
			myMesh.vertices[vind] = Vector3(ori.x+dim.x*j,0,ori.z+dim.z*i); //vertex position
			myMesh.uv[vind] = Vector2(j*dim.x,1-(i*dim.z)); //vertex texture coord
			vind++;
		}
	}	
	tris();
	myMesh.RecalculateNormals();
	myFilter.mesh = myMesh;
	myFilter.mesh.name = plane.name + "_mesh";
	myRenderer.material = material;
}

function tris()
{
	var fcount : int = (size.x*size.y*2);
		
	var find = 0;
	for (var i=0; i<size.y; ++i) {
		for (var j=0; j<size.x; ++j) {
			var a : int = j + i*(Mathf.Floor(size.x)+1);
			var b : int = j + (i+1)*(Mathf.Floor(size.x)+1);
			myMesh.triangles[find++] = a;
			myMesh.triangles[find++] = b+1;
			myMesh.triangles[find++] = a+1;
			myMesh.triangles[find++] = a;
			myMesh.triangles[find++] = b;
			myMesh.triangles[find++] = b+1;
		}
	}

}

You have the same problem that I described here.

Thanks you very mutch. All done. :lol: