I’m trying to create a two-player game there is a little problem !!!
Game is Turn-Based Type
Each Round I wait until that the player who is his turn do everything and then I send his logs to server and server send them to other player and other player replay that and turn will change.
when I build my game and test it if my unity test became player one it works for three or four rounds But when my test build became player one it doesn’t work more than two round and I think it’s because of my build.
I spend about two days and found nothing to help me. But I think it might be of my .NET!!! it’s 4x Equivalent