Hi! I recently upgraded Ubuntu from 22.04 to 24.04 and after that my project stopped building. When I try to build, I get the following errors:
Assertion failed on expression: 'success && actual == size'
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Assertion failed on expression: 'success && actual == size'
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Assertion failed on expression: 'success && actual == size'
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Error building Player: Failed to build scene: 'Assets/Scenes/SampleScene.unity'
Build completed with a result of 'Failed' in 33 seconds (33491 ms)
2 errors
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:219)
What I tried:
- Completely reinstalled Unity Hub and Editor
- Opened a copy of the project in a newer version of the Editor after deleting the Library folder
- Created a new project and attempted to build it
- Disabled AppArmor
- I tried selecting different build paths on different drives. In all cases, there was definitely plenty of free space on them
- I tried building for both Linux and Android; for Android, I tested many different configuration options (Mono/IL2CPP, various .NET versions)
- Rebooting
I tried the following editor versions:
- 2022.3.33f1
- 2022.3.51f1
- 6000.0.24f1
Nothing changes, I get these errors every time. I tried Googling them, but I couldn’t find a solution. Please help me understand what the problem might be!
Thank you in advance!
Logs
Unity Editor version: 6000.0.24f1 (11fa355cd605)
Branch: 6000.0/staging
Build type: Release
Batch mode: NO
System name: Linux
Distro version: #47-Ubuntu SMP PREEMPT_DYNAMIC Fri Sep 27 21:40:26 UTC 2024
Kernel version: 6.8.0-47-generic
Architecture: x86_64
Available memory: 23947 MB
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-ligul" at "2024-10-25T01:11:17.305881Z"
[SignatureVerifier] Application signature verification not supported on this platform.
[Licensing::Client] Error: HandshakeResponse reported an error:
ResponseCode: 505
ResponseStatus: Unsupported protocol version '1.16.0'.
[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-ligul"
[Licensing::IpcConnector] License Client channel disconnected successfully.
[Licensing::IpcConnector] Connection attempt to the License Client on channel: "LicenseClient-ligul-6000.0.24" failed because channel doesn't exist; code: "0x80000002"
[Licensing::Module] Successfully launched the LicensingClient (PId: 5683)
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-ligul-6000.0.24" at "2024-10-25T01:11:21.713646Z"
[SignatureVerifier] Application signature verification not supported on this platform.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.16.0+1c867a9
Session Id: 0806e73400a641eab02b5c2379c9026c
Correlation Id: a3ef8beb3da928e3b6278bd7cd7d63de
External correlation Id: 7769982630809877680
Machine Id: +r8vbqhOOA+Pnh273VAId2Tt3rk=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ligul-6000.0.24" (connect: 4.37s, validation: 0.67s, handshake: 0.00s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-ligul-6000.0.24-notifications" at "2024-10-25T01:11:22.388594Z"
[Licensing::Module] Connected to LicensingClient (PId: 5683, launch time: 0.00, total connection time: 5.05s)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token ZLogluFmcd...
[Licensing::Client] Successfully updated license
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "F4-H62N-A99Q-24FJ-FZQB-XXXX"
[Licensing::Module] Serial number assigned to: "10170598354184-UnityPersXXXX"
Pro License: NO
The selected window backend is (null)
Desktop is 3840 x 1080 @ 60 Hz
Initialize udev device monitor.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "F4-H62N-A99Q-24FJ-FZQB-XXXX"
[Licensing::Module] Serial number assigned to: "10170598354184-UnityPersXXXX"
COMMAND LINE ARGUMENTS:
/media/ligul/Storage/Programs/Unity_linux/6000.0.24f1/Editor/Unity
-projectpath
/media/ligul/Storage/Files/UnityProjects/6BuildTest
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-ligul
-hubSessionId
16469eb0-1631-4d7d-9781-8ec0d3ecdd13
-accessToken
ZLogluFmcdy4avAwqqsK0SOBor400PexqKulzyJ5xFA009f
Successfully changed project path to: /media/ligul/Storage/Files/UnityProjects/6BuildTest
/media/ligul/Storage/Files/UnityProjects/6BuildTest
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [126242847610176] Target information:
Player connection [126242847610176] * "[IP] 192.168.1.201 [Port] 55504 [Flags] 2 [Guid] 3335655096 [EditorId] 3335655096 [Version] 1048832 [Id] LinuxEditor(16,192.168.1.201) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
Player connection [126242847610176] * "[IP] 172.17.0.1 [Port] 55504 [Flags] 2 [Guid] 3335655096 [EditorId] 3335655096 [Version] 1048832 [Id] LinuxEditor(16,192.168.1.201) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
Player connection [126242847610176] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [126242847610176] Host joined alternative multi-casting on [225.0.0.222:34997]...
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Package Manager] Connected to IPC stream "Upm-5651" after 1.0 seconds.
Library Redirect Path: Library/
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 56 packages:
Packages from [https://packages.unity.com]:
com.unity.ai.navigation@2.0.4 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.ai.navigation)
com.unity.collab-proxy@2.5.2 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.collab-proxy)
com.unity.ide.rider@3.0.31 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.ide.rider)
com.unity.ide.visualstudio@2.0.22 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.ide.visualstudio)
com.unity.inputsystem@1.11.1 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.inputsystem)
com.unity.test-framework@1.4.5 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.test-framework)
com.unity.timeline@1.8.7 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.timeline)
com.unity.visualscripting@1.9.4 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.visualscripting)
com.unity.ext.nunit@2.0.5 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.ext.nunit)
com.unity.searcher@4.9.2 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.searcher)
com.unity.burst@1.8.18 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.burst)
com.unity.mathematics@1.3.2 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.mathematics)
com.unity.collections@2.5.1 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.collections)
com.unity.nuget.mono-cecil@1.11.4 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.nuget.mono-cecil)
com.unity.test-framework.performance@3.0.3 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.test-framework.performance)
Built-in packages:
com.unity.multiplayer.center@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.multiplayer.center)
com.unity.render-pipelines.universal@17.0.3 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.render-pipelines.universal)
com.unity.ugui@2.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.ugui)
com.unity.modules.accessibility@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.accessibility)
com.unity.modules.ai@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.ai)
com.unity.modules.androidjni@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.androidjni)
com.unity.modules.animation@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.animation)
com.unity.modules.assetbundle@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.assetbundle)
com.unity.modules.audio@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.audio)
com.unity.modules.cloth@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.cloth)
com.unity.modules.director@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.director)
com.unity.modules.imageconversion@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.imageconversion)
com.unity.modules.imgui@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.imgui)
com.unity.modules.jsonserialize@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.jsonserialize)
com.unity.modules.particlesystem@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.particlesystem)
com.unity.modules.physics@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.physics)
com.unity.modules.physics2d@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.physics2d)
com.unity.modules.screencapture@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.screencapture)
com.unity.modules.terrain@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.terrain)
com.unity.modules.terrainphysics@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.terrainphysics)
com.unity.modules.tilemap@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.tilemap)
com.unity.modules.ui@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.ui)
com.unity.modules.uielements@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.uielements)
com.unity.modules.umbra@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.umbra)
com.unity.modules.unityanalytics@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.unityanalytics)
com.unity.modules.unitywebrequest@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.unitywebrequest)
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.unitywebrequestassetbundle)
com.unity.modules.unitywebrequestaudio@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.unitywebrequestaudio)
com.unity.modules.unitywebrequesttexture@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.unitywebrequesttexture)
com.unity.modules.unitywebrequestwww@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.unitywebrequestwww)
com.unity.modules.vehicles@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.vehicles)
com.unity.modules.video@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.video)
com.unity.modules.vr@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.vr)
com.unity.modules.wind@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.wind)
com.unity.modules.xr@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.xr)
com.unity.modules.subsystems@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.subsystems)
com.unity.modules.hierarchycore@1.0.0 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.modules.hierarchycore)
com.unity.render-pipelines.core@17.0.3 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.render-pipelines.core)
com.unity.shadergraph@17.0.3 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.shadergraph)
com.unity.render-pipelines.universal-config@17.0.3 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.render-pipelines.universal-config)
com.unity.rendering.light-transport@1.0.1 (location: /media/ligul/Storage/Files/UnityProjects/6BuildTest/Library/PackageCache/com.unity.rendering.light-transport)
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.85 seconds
Refreshing native plugins compatible for Editor in 1108.49 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.24f1 (11fa355cd605)
[Subsystems] Discovering subsystems at path /media/ligul/Storage/Programs/Unity_linux/6000.0.24f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path /media/ligul/Storage/Files/UnityProjects/6BuildTest/Assets
kGfxThreadingModeSplitJobs is not supported on OpenGL Core. Reverting to kGfxThreadingModeDirect instead.
GfxDevice: creating device client; kGfxThreadingModeDirect
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context
Renderer: NVIDIA GeForce GTX 1050/PCIe/SSE2
Vendor: NVIDIA Corporation
Version: 4.5.0 NVIDIA 550.107.02
GLES: 0
GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
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OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle -1275611192
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "F4-H62N-A99Q-24FJ-FZQB-XXXX"
[Licensing::Module] Serial number assigned to: "10170598354184-UnityPersXXXX"
Initialize mono
Mono path[0] = '/media/ligul/Storage/Programs/Unity_linux/6000.0.24f1/Editor/Data/Managed'
Mono path[1] = '/media/ligul/Storage/Programs/Unity_linux/6000.0.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-linux'
Mono config path = '/media/ligul/Storage/Programs/Unity_linux/6000.0.24f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56651
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "F4-H62N-A99Q-24FJ-FZQB-XXXX"
[Licensing::Module] Serial number assigned to: "10170598354184-UnityPersXXXX"
Register platform support module: /media/ligul/Storage/Programs/Unity_linux/6000.0.24f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: /media/ligul/Storage/Programs/Unity_linux/6000.0.24f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.067355 seconds.
- Loaded All Assemblies, in 2.828 seconds
Native extension for LinuxStandalone target not found
Native extension for Android target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.050 seconds
Domain Reload Profiling: 3877ms
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initialDomainReloadingComplete (197ms)
LoadAllAssembliesAndSetupDomain (533ms)
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AnalyzeDomain (474ms)
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SetupLoadedEditorAssemblies (976ms)
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SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (16ms)
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ProcessInitializeOnLoadMethodAttributes (297ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "F4-H62N-A99Q-24FJ-FZQB-XXXX"
[Licensing::Module] Serial number assigned to: "10170598354184-UnityPersXXXX"
Application.AssetDatabase Initial Refresh Start
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "F4-H62N-A99Q-24FJ-FZQB-XXXX"
[Licensing::Module] Serial number assigned to: "10170598354184-UnityPersXXXX"
Unhandled Exception: System.InvalidOperationException: Can't find file /tmp/ilpp.sock-3dbbffc23a1b400b2f71af68f68b25ee
at Unity.ILPP.Trigger.TriggerApp.WaitForFileExists(String, TimeSpan) + 0x14d
at Unity.ILPP.Trigger.TriggerApp.CreateClient(Arguments) + 0x2a
at Unity.ILPP.Trigger.TriggerApp.<ProcessArgumentsAsync>d__1.MoveNext() + 0x12f
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x1c
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xc2
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x44
at Unity.ILPP.Trigger.TriggerApp.<RunAsync>d__0.MoveNext() + 0x11f
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x1c
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xc2
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x44
at Program.<<Main>$>d__0.MoveNext() + 0x202
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x1c
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xc2
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x44
at Program.<Main>(String[]) + 0x20
at Unity.ILPP!<BaseAddress>+0x8a125b
Connectivity with IL Post Processor runner cannot be established yet. Retrying.Unhandled Exception: System.InvalidOperationException: Can't find file /tmp/ilpp.sock-3dbbffc23a1b400b2f71af68f68b25ee
at Unity.ILPP.Trigger.TriggerApp.WaitForFileExists(String, TimeSpan) + 0x14d
at Unity.ILPP.Trigger.TriggerApp.CreateClient(Arguments) + 0x2a
at Unity.ILPP.Trigger.TriggerApp.<ProcessArgumentsAsync>d__1.MoveNext() + 0x12f
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x1c
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xc2
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x44
at Unity.ILPP.Trigger.TriggerApp.<RunAsync>d__0.MoveNext() + 0x11f
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x1c
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xc2
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x44
at Program.<<Main>$>d__0.MoveNext() + 0x202
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x1c
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xc2
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x44
at Program.<Main>(String[]) + 0x20
at Unity.ILPP!<BaseAddress>+0x8a125b
e[40me[32minfoe[39me[22me[49m: Microsoft.Hosting.Lifetime[14]
Now listening on: http://unix:/tmp/ilpp.sock-3dbbffc23a1b400b2f71af68f68b25ee
e[40me[32minfoe[39me[22me[49m: Microsoft.Hosting.Lifetime[0]
Application started. Press Ctrl+C to shut down.
e[40me[32minfoe[39me[22me[49m: Microsoft.Hosting.Lifetime[0]
Hosting environment: Production
e[40me[32minfoe[39me[22me[49m: Microsoft.Hosting.Lifetime[0]
Content root path: /media/ligul/Storage/Files/UnityProjects/6BuildTest/
Connectivity with IL Post Processor runner cannot be established yet. Retrying.e[40me[32minfoe[39me[22me[49m: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
e[40me[32minfoe[39me[22me[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
e[40me[32minfoe[39me[22me[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
e[40me[32minfoe[39me[22me[49m: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 236.9753ms
Starting: /media/ligul/Storage/Programs/Unity_linux/6000.0.24f1/Editor/Data/bee_backend --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /media/ligul/Storage/Files/UnityProjects/6BuildTest
e[40me[32minfoe[39me[22me[49m: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
e[40me[32minfoe[39me[22me[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
e[40me[1me[33mwarne[39me[22me[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "/media/ligul/Storage/Programs/Unity_linux/6000.0.24f1/Editor/Data/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "/media/ligul/Storage/Programs/Unity_linux/6000.0.24f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll"
e[40me[1me[33mwarne[39me[22me[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.componentmodel.composition has duplicate hint path. Ignoring "/media/ligul/Storage/Programs/Unity_linux/6000.0.24f1/Editor/Data/UnityReferenceAssemblies/unity-4.8-api/System.ComponentModel.Composition.dll" in favor of "/media/ligul/Storage/Programs/Unity_linux/6000.0.24f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.ComponentModel.Composition.dll"
e[40me[32minfoe[39me[22me[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library/PackageCache/com.unity.burst/Unity.Burst.CodeGen/Unity.Burst.Cecil.dll
e[40me[32minfoe[39me[22me[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Mono.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library/PackageCache/com.unity.nuget.mono-cecil/Mono.Cecil.dll
e[40me[32minfoe[39me[22me[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
e[40me[32minfoe[39me[22me[49m: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 232.9999ms
ExitCode: 0 Duration: 1s998ms
[561/724 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
*** Tundra build success (1.96 seconds), 1 items updated, 724 evaluated
AssetDatabase: script compilation time: 32.162707s
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Total cache size 267744688
Total cache size after purge 267744688, took 00:00:00.3690833
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Refreshing native plugins compatible for Editor in 1.24 ms, found 0 plugins.
Native extension for LinuxStandalone target not found
Native extension for Android target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 8.516 seconds
Domain Reload Profiling: 18444ms
BeginReloadAssembly (3133ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (207ms)
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initialDomainReloadingComplete (52ms)
LoadAllAssembliesAndSetupDomain (6682ms)
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EditorAssembliesLoaded (0ms)
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Asset Pipeline Refresh (id=c38c86cf62eeeca2a85ac02392cda1c0): Total: 113.261 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
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Asset DB Callback time: managed=239 ms, native=31 ms
Scripting: domain reloads=1, domain reload time=10031 ms, compile time=32174 ms, other=93 ms
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ImportOutOfDateAssets: 8533.383ms (-23645.940ms without children)
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Initializing Unity extensions:
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "F4-H62N-A99Q-24FJ-FZQB-XXXX"
[Licensing::Module] Serial number assigned to: "10170598354184-UnityPersXXXX"
UpdateMenuTitleForLanguage: 10
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-6BuildTest
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "F4-H62N-A99Q-24FJ-FZQB-XXXX"
[Licensing::Module] Serial number assigned to: "10170598354184-UnityPersXXXX"
Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/Scenes/SampleScene.unity'
Deserialize: 40.749 ms
Integration: 309.516 ms
Integration of assets: 0.037 ms
Thread Wait Time: 0.038 ms
Total Operation Time: 350.340 ms
Unloading 5914 unused Assets / (6.5 MB). Loaded Objects now: 6777.
Memory consumption went from 195.7 MB to 189.2 MB.
Total: 23.032849 ms (FindLiveObjects: 0.726720 ms CreateObjectMapping: 1.381827 ms MarkObjects: 13.025923 ms DeleteObjects: 7.897353 ms)
[LAYOUT] About to load UserSettings/Layouts/default-6000.dwlt, keepMainWindow=False
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context
[LAYOUT] About to save layout /media/ligul/Storage/Files/UnityProjects/6BuildTest/UserSettings/Layouts/default-6000.dwlt
[LAYOUT] About to save layout /home/ligul/.config/unity3d/Preferences/Editor-5.x/Layouts/current/default-6000.dwlt
[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1729818980 current 1729818954
[Project] Loading completed in 277.642 seconds
Project init time: 159.891 seconds
Template init time: 0.000 seconds
Package Manager init time: 1.028 seconds
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Global illumination init time: 0.026 seconds
Assemblies load time: 4.274 seconds
Unity extensions init time: 0.180 seconds
Asset Database refresh time: 113.286 seconds
Scene opening time: 108.573 seconds
##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1729818954750,"processId":5651,"projectLoad":277.642382316,"projectInit":159.890654363,"templateInit":0.0,"packageManagerInit":1.027803664,"assetDatabaseInit":21.37493085,"globalIlluminationInit":0.025595492,"assembliesLoad":4.273697062,"unityExtensionsInit":0.18040855,"assetDatabaseRefresh":113.286407446,"sceneOpening":108.573146892}
##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1729818954750,"processId":5651,"editorVersion":"6000.0.24f1 (11fa355cd605)","branch":"6000.0/staging","buildType":"Release","platform":"Linux"}
Asset Pipeline Refresh (id=0ab73e1fac45dd190b758d997ab98367): Total: 0.626 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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Asset DB Process Time: managed=0 ms, native=625 ms
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InvokePackagesCallback: 1.100ms
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ProcessAssetsWithTransientArtifactChanges: 0.698ms
CategorizeAssets: 30.360ms
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UnloadImportedAssets: 0.158ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.661ms
InitializingProgressBar: 0.000ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
OnDemandSchedulerStart: 0.552ms
GatherAllCurrentPrimaryArtifactRevisions: 0.201ms
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PersistCurrentRevisions: 0.143ms
UnloadStreamsEnd: 0.001ms
Untracked: 14.970ms
Asset Pipeline Refresh (id=1009a99d1d1f689ce92064dc6ef5ecfe): Total: 0.285 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
AutoLocale: current locale expects 'C' but got 'en_NG.UTF-8'
Launched and connected shader compiler UnityShaderCompiler after 1.06 seconds
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "F4-H62N-A99Q-24FJ-FZQB-XXXX"
[Licensing::Module] Serial number assigned to: "10170598354184-UnityPersXXXX"
Android Extension - Scanning For ADB Devices 1331 ms
Asset Pipeline Refresh (id=aeb80eba15ebb8b8b8a664a8ff2ffdef): Total: 0.288 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=67c1c221ce88fa39f8995e2dcc5c488d): Total: 0.289 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Created GICache directory at /home/ligul/.cache/unity3d/GiCache. Took: 0.010s, timestamps: [278.289 - 278.299]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "zyB9tjLn"... (expires: 2025-10-25T01:16:10Z)
Android Extension - Scanning For ADB Devices 311 ms
Attempted to call .Dispose on an already disposed CancellationTokenSource
Android Extension - Scanning For ADB Devices 318 ms
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "zyB9tjLn"... (expires: 2025-10-25T01:16:12Z)
Android Extension - Scanning For ADB Devices 320 ms
TrimDiskCacheJob: Current cache size 573mb
Asset Pipeline Refresh (id=4202f0220a8d3c298bb4e92470ee90cc): Total: 0.302 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Summary:
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Asset DB Process Time: managed=0 ms, native=300 ms
Asset DB Callback time: managed=0 ms, native=0 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1179, non-scripts=2031
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 1
InvokeCustomDependenciesCallbacks: 0.002ms
InvokePackagesCallback: 1.743ms
ApplyChangesToAssetFolders: 0.937ms
Scan: 295.803ms
GatherAllCurrentPrimaryArtifactRevisions: 1.170ms
UnloadStreamsBegin: 0.005ms
UnloadStreamsEnd: 0.129ms
Untracked: 1.755ms
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context
1 URP assets included in build
- PC_RPAsset - Assets/Settings/PC_RPAsset.asset
- PC_Renderer - Assets/Settings/PC_Renderer.asset - UnityEngine.Rendering.Universal.UniversalRendererData
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
UnityEditor.Rendering.Universal.URPPreprocessBuild:LogIncludedAssets (System.Collections.Generic.List`1<UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset>) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Editor/BuildProcessors/URPPreprocessBuild.cs:52)
UnityEditor.Rendering.Universal.URPPreprocessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Editor/BuildProcessors/URPPreprocessBuild.cs:30)
UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:<OnBuildPreProcess>b__1 (UnityEditor.Build.IPreprocessBuildWithReport) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:502)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair<UnityEditor.Build.IPreprocessBuild, UnityEditor.Build.IPreprocessBuildWithReport> (System.Collections.Generic.List`1<UnityEditor.Build.IPreprocessBuild>,System.Action`1<UnityEditor.Build.IPreprocessBuild>,System.Collections.Generic.List`1<UnityEditor.Build.IPreprocessBuildWithReport>,System.Action`1<UnityEditor.Build.IPreprocessBuildWithReport>,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:468)
UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:500)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:96)
UnityEditor.Build.Profile.BuildProfileModuleUtil:CallInternalBuildMethods (bool,UnityEditor.BuildOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildProfile/BuildProfileModuleUtil.cs:206)
UnityEditor.Build.Profile.BuildProfileWindow:OnBuildButtonClicked (UnityEditor.BuildOptions) (at /home/bokken/build/output/unity/unity/Modules/BuildProfileEditor/BuildProfileWindow.cs:498)
UnityEditor.Build.Profile.BuildProfileWindow:<CreateBuildDropdownButton>b__47_2 () (at /home/bokken/build/output/unity/unity/Modules/BuildProfileEditor/BuildProfileWindow.cs:610)
UnityEditor.Build.Profile.Elements.DropdownButton:RenderIMGUI () (at /home/bokken/build/output/unity/unity/Modules/BuildProfileEditor/Elements/DropdownButton.cs:48)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:403)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:718)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:690)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:683)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:643)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:632)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:782)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:301)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:578)
UnityEngine.UIElements.PointerEventBase`1<UnityEngine.UIElements.PointerUpEvent>:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1188)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:415)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:215)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:590)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:513)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:232)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:76)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:30)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:219)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Editor/BuildProcessors/URPPreprocessBuild.cs Line: 52)
Start importing ProjectSettings/GraphicsSettings.asset using Guid(00000000000000006100000000000000) (LibraryAssetImporter) -> (artifact id: '7971743a43fa757e955096692620268d') in 0.009150476 seconds
Start importing Assets/Settings/UniversalRenderPipelineGlobalSettings.asset using Guid(18dc0cd2c080841dea60987a38ce93fa) (NativeFormatImporter) -> (artifact id: '3c947c57eba995ab7e34b3bd3bb68229') in 0.037715799 seconds
Start importing Assets/Settings/PC_RPAsset.asset using Guid(4b83569d67af61e458304325a23e5dfd) (NativeFormatImporter) -> (artifact id: 'e04988732404b544cea1944953e735a8') in 0.021269989 seconds
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Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=756449a55a2961ffa9a4859a0e1539bc): Total: 0.324 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "F4-H62N-A99Q-24FJ-FZQB-XXXX"
[Licensing::Module] Serial number assigned to: "10170598354184-UnityPersXXXX"
e[40me[32minfoe[39me[22me[49m: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
e[40me[32minfoe[39me[22me[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
e[40me[32minfoe[39me[22me[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
e[40me[32minfoe[39me[22me[49m: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.6263ms
Starting: /media/ligul/Storage/Programs/Unity_linux/6000.0.24f1/Editor/Data/bee_backend --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aESkipCompile.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB
WorkingDir: /media/ligul/Storage/Files/UnityProjects/6BuildTest
ExitCode: 0 Duration: 0s320ms
*** Tundra build success (0.25 seconds), 0 items updated, 3 evaluated
Total cache size 267744688
Total cache size after purge 267744688, took 00:00:00.1504693
Asset Pipeline Refresh (id=3e93d935586ca6178ab325268c7e0ca9): Total: 0.253 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
[ScriptCompilation] Requested script compilation because: Recompiling scripts for player build.
BuildPlayer: start building target 24
e[40me[32minfoe[39me[22me[49m: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
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Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
e[40me[32minfoe[39me[22me[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
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Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.6208ms
Starting: /media/ligul/Storage/Programs/Unity_linux/6000.0.24f1/Editor/Data/bee_backend --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aP.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB
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e[40me[32minfoe[39me[22me[49m: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
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Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
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ALC ILPP context 1 is unloading
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Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "/media/ligul/Storage/Programs/Unity_linux/6000.0.24f1/Editor/Data/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "/media/ligul/Storage/Programs/Unity_linux/6000.0.24f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll"
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Assembly system.componentmodel.composition has duplicate hint path. Ignoring "/media/ligul/Storage/Programs/Unity_linux/6000.0.24f1/Editor/Data/UnityReferenceAssemblies/unity-4.8-api/System.ComponentModel.Composition.dll" in favor of "/media/ligul/Storage/Programs/Unity_linux/6000.0.24f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.ComponentModel.Composition.dll"
e[40me[32minfoe[39me[22me[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library/PackageCache/com.unity.burst/Unity.Burst.CodeGen/Unity.Burst.Cecil.dll
e[40me[32minfoe[39me[22me[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Mono.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library/PackageCache/com.unity.nuget.mono-cecil/Mono.Cecil.dll
e[40me[32minfoe[39me[22me[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
e[40me[32minfoe[39me[22me[49m: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 33.8877ms
ExitCode: 0 Duration: 2s562ms
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*** Tundra build success (2.50 seconds), 51 items updated, 521 evaluated
Total cache size 267744688
Total cache size after purge 267744688, took 00:00:00.2283536
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "F4-H62N-A99Q-24FJ-FZQB-XXXX"
[Licensing::Module] Serial number assigned to: "10170598354184-UnityPersXXXX"
Opening scene 'Assets/Scenes/SampleScene.unity'
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/Scenes/SampleScene.unity'
Deserialize: 0.783 ms
Integration: 226.573 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.009 ms
Total Operation Time: 227.367 ms
Unloading 45 unused Assets / (343.7 KB). Loaded Objects now: 7819.
Memory consumption went from 346.5 MB to 346.1 MB.
Total: 30.164835 ms (FindLiveObjects: 0.480160 ms CreateObjectMapping: 0.393430 ms MarkObjects: 28.900269 ms DeleteObjects: 0.390217 ms)
Assertion failed on expression: 'success && actual == size'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:96)
UnityEditor.Build.Profile.BuildProfileModuleUtil:CallInternalBuildMethods (bool,UnityEditor.BuildOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildProfile/BuildProfileModuleUtil.cs:206)
UnityEditor.Build.Profile.BuildProfileWindow:OnBuildButtonClicked (UnityEditor.BuildOptions) (at /home/bokken/build/output/unity/unity/Modules/BuildProfileEditor/BuildProfileWindow.cs:498)
UnityEditor.Build.Profile.BuildProfileWindow:<CreateBuildDropdownButton>b__47_2 () (at /home/bokken/build/output/unity/unity/Modules/BuildProfileEditor/BuildProfileWindow.cs:610)
UnityEditor.Build.Profile.Elements.DropdownButton:RenderIMGUI () (at /home/bokken/build/output/unity/unity/Modules/BuildProfileEditor/Elements/DropdownButton.cs:48)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:403)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:718)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:690)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:683)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:643)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:632)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:782)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:301)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:578)
UnityEngine.UIElements.PointerEventBase`1<UnityEngine.UIElements.PointerUpEvent>:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1188)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:415)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:215)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:590)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:513)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:232)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:76)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:30)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:219)
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 37]
Assertion failed on expression: 'success && actual == size'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:96)
UnityEditor.Build.Profile.BuildProfileModuleUtil:CallInternalBuildMethods (bool,UnityEditor.BuildOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildProfile/BuildProfileModuleUtil.cs:206)
UnityEditor.Build.Profile.BuildProfileWindow:OnBuildButtonClicked (UnityEditor.BuildOptions) (at /home/bokken/build/output/unity/unity/Modules/BuildProfileEditor/BuildProfileWindow.cs:498)
UnityEditor.Build.Profile.BuildProfileWindow:<CreateBuildDropdownButton>b__47_2 () (at /home/bokken/build/output/unity/unity/Modules/BuildProfileEditor/BuildProfileWindow.cs:610)
UnityEditor.Build.Profile.Elements.DropdownButton:RenderIMGUI () (at /home/bokken/build/output/unity/unity/Modules/BuildProfileEditor/Elements/DropdownButton.cs:48)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:403)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:718)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:690)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:683)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:643)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:632)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:782)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:301)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:578)
UnityEngine.UIElements.PointerEventBase`1<UnityEngine.UIElements.PointerUpEvent>:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1188)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:415)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:215)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:590)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:513)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:232)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:76)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:30)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:219)
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 37]
Assertion failed on expression: 'success && actual == size'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:96)
UnityEditor.Build.Profile.BuildProfileModuleUtil:CallInternalBuildMethods (bool,UnityEditor.BuildOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildProfile/BuildProfileModuleUtil.cs:206)
UnityEditor.Build.Profile.BuildProfileWindow:OnBuildButtonClicked (UnityEditor.BuildOptions) (at /home/bokken/build/output/unity/unity/Modules/BuildProfileEditor/BuildProfileWindow.cs:498)
UnityEditor.Build.Profile.BuildProfileWindow:<CreateBuildDropdownButton>b__47_2 () (at /home/bokken/build/output/unity/unity/Modules/BuildProfileEditor/BuildProfileWindow.cs:610)
UnityEditor.Build.Profile.Elements.DropdownButton:RenderIMGUI () (at /home/bokken/build/output/unity/unity/Modules/BuildProfileEditor/Elements/DropdownButton.cs:48)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:403)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:718)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:690)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:683)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:643)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:632)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:782)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:301)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:578)
UnityEngine.UIElements.PointerEventBase`1<UnityEngine.UIElements.PointerUpEvent>:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1188)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:415)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:215)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:590)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:513)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:232)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:76)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:30)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:219)
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 37]
Error building Player: Failed to build scene: 'Assets/Scenes/SampleScene.unity'
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 41 unused Assets / (345.8 KB). Loaded Objects now: 7853.
Memory consumption went from 362.3 MB to 361.9 MB.
Total: 24.349546 ms (FindLiveObjects: 0.581293 ms CreateObjectMapping: 0.352452 ms MarkObjects: 23.028256 ms DeleteObjects: 0.386741 ms)
Build Finished, Result: Failure.
##utp:{"type":"PlayerBuildInfo","version":2,"phase":"Immediate","time":1729819046684,"processId":5651,"steps":[{"description":"Preprocess Player","duration":87},{"description":"Prepare For Build","duration":1},{"description":"ProducePlayerScriptAssemblies","duration":5049},{"description":"Verify Build setup","duration":40},{"description":"Prepare assets for target platform","duration":80},{"description":"Prepare splash screen","duration":14},{"description":"Building scenes","duration":347}],"duration":5618}
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 1.298 ms
Integration: 224.716 ms
Integration of assets: 0.002 ms
Thread Wait Time: 0.039 ms
Total Operation Time: 226.054 ms
Unloading 0 unused Assets / (1.8 MB). Loaded Objects now: 7801.
Memory consumption went from 361.7 MB to 359.9 MB.
Total: 26.364985 ms (FindLiveObjects: 0.501861 ms CreateObjectMapping: 0.382389 ms MarkObjects: 25.340613 ms DeleteObjects: 0.139325 ms)
Build completed with a result of 'Failed' in 6 seconds (6382 ms)
2 errors