The problem seems to be ONLY on said phone. Just download the attached project and build. App will crash after a few seconds.
The attached project is just doing sprite swaps using the new Unity UI.
Any thoughts?
Thanks for your time.
Using Unity Pro 4.6.0p1
1880112–120902–Unity HTC Debug.rar (786 KB)
See platforms section, Android for better support
Same problem with HTC one M8 with Android 4.4.4 and htc sense 6.0
Work perfectly, but since last phone update ( last week) my app crash after interaction on UI Button.
I use unity 4.6.0B20.
Anyone? Unity Team, please help!
This is the logcat for the attached project…
EDIT: Please see post below for log…
Next time attach the log instead stupid paste takes to hours scroll through
Ups, sorry master of all knowledge for making such a drastic and unbearable mistake…
1887280–121438–logcat.txt (22.8 KB)
Bump! Same problem with my HTC One M8!
Try switching runtime in developer option from Dalvik to ART if this helps then this is the ame as here:
On Android devices containing the Snapdragon 800 series SOC our game will crash with “signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)”. If Unity is able to log an exception the stack trace will be corrupt, showing methods that cannot be called. We are...
and similiar to:
@Unity Devs My app has over 100k dau on Android (so a very high sample size) and I’m seeing a huge increase in crashes from devices running Android 4.4.2. The same device, the same application version, the only difference is the OS version- and the...
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you can also try to disable dynamic batching and force openGL 2.0 in playerSettings