Hi guys. I made this tool to let you see a breakdown of assets size after you build your project. We use this to see which assets need to be worked on when we’re targeting a particular build size (when making mobile games). In this way, it’s easy to find out which of your files are taking up too much space.
It really just parses the data from the Editor logfile. I’m surprised UT hasn’t made a built-in front-end for it yet (or is there already?)
Unused Assets: See which files are not included in your build. Perhaps you have some files you don’t use anymore. Perhaps you want to delete some auto-generated materials but you want to be sure to delete the ones unused.
File filters: See the list segregated by type (textures, models, scripts, etc.) or by folder name (all assets in a “Standard Assets” folder, all in an “Editor” folder, etc.) The filters are user-configurable via an XML file.
Hey guys, so it seems quite a handful of people want this so I just submitted it to the Asset Store.
I would give it away for free, but I can’t ignore the fact that money is a bit tight right now being in a startup company, so I’m attaching a little cost to it, just $2. I’ll see how it goes from there.
The plugin is now submitted to the Asset Store and is pending review. If you want it now though, you can buy it directly from me for $5 (via PayPal). Consider it a beta test purchase. PM me for details.