Hi all!
I have a simple app with camera and skybox. When I execute Build Run I always get two errors:
first
Error building Player: ArgumentOutOfRangeException: Cannot be negative.
Parameter name: length
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
second
Exception: Error building Player: ArgumentOutOfRangeException: Cannot be negative.
Parameter name: length
UnityEditor.BuildPlayerWindow.BuildPlayerWithDefaultSettings (Boolean askForBuildLocation, BuildOptions forceOptions) (at C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/BuildPlayerWindow.cs:341)
UnityEditor.BuildPlayerWindow.BuildPlayerAndRun () (at C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/BuildPlayerWindow.cs:263)
These errors occur when I try to execute app on my phone(HTC Desire). If I execute app on the emulator when it starts and word perfectly. What is the cause of this problem?
adb devices output:
PS D:\Development\projects\unity\UnityAndroidTest> adb devices
adb server is out of date. killing...
* daemon started successfully *
List of devices attached
HT041PL08504 device
Unity ver: 3.3.04f(63135)
android ver: 2.2
Full Error Log:
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, shouldGiveDebuggerChanceToAttach: 0
Initialize mono
Mono path[0] = 'D:/Development/IDEs/Unity/Editor/Data/Mono/lib/mono/2.0'
Mono path[1] = 'D:/Development/IDEs/Unity/Editor/Data/Managed'
Mono path[2] = 'D:/Development/IDEs/Unity/Editor/Data/UnityScript'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 8.17.12.6666]
Renderer: NVIDIA GeForce GTX 560 Ti
Vendor: NVIDIA
VRAM: 1024 MB
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
IsTimeToCheckForNewEditor: Update time 1309129162 current 1309164861
LicenseInfo:InitializeProtection
open PACE from our own executable
opened PACE, get info...
checked authorization, authstate=100 r=0
ReadDeveloperData
ReadTokens
D:/Development/projects/unity/UnityAndroidTest
Unloading -2 unused Assets to reduce memory usage. Loaded Objects now: 45.
System memory in use: 85.2 MB.
Unloading 20 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Platform assembly: D:\Development\IDEs\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: D:\Development\IDEs\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Non platform assembly: data-07197FA8 (this message is harmless)
Platform assembly: D:\Development\IDEs\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: D:\Development\IDEs\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.Other.dll (this message is harmless)
Platform assembly: D:\Development\IDEs\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Platform assembly: D:\Development\IDEs\Unity\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless)
Platform assembly: D:\Development\IDEs\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Mono: successfully reloaded assembly
Platform assembly: D:\Development\IDEs\Unity\Editor\Data\Mono\lib\mono\2.0\Mono.Cecil.dll (this message is harmless)
Platform assembly: D:\Development\IDEs\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless)
Platform assembly: D:\Development\IDEs\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 255.
System memory in use: 94.6 MB.
Unloading 13 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 1)
<I> Initializing (RawInput).
<RI> Input initialized.
EditorUpdateCheck: Response {updateinterval: '3600'} updateurl = interval = 3600
building target 13
- starting compile Library/ScriptAssemblies/Assembly-UnityScript.dll, for buildtarget 13
- Finished compile Library/ScriptAssemblies/Assembly-UnityScript.dll
Warning! Using more than 1 pixel lights on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'.
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp Line: 135)
Unloading 282 unused Assets to reduce memory usage. Loaded Objects now: 758.
System memory in use: 126.3 MB.
Unloading 1 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 2)
Mono dependencies included in the build
mscorlib.dll
Assembly-UnityScript.dll
Unloading 265 unused Assets to reduce memory usage. Loaded Objects now: 765.
System memory in use: 137.9 MB.
Unloading 3 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 2)
Unsupported: Hidden/Shadow-ScreenBlur
Unsupported: Hidden/Camera-DepthTexture
Unsupported: Hidden/Camera-DepthNormalTexture
Unsupported: Hidden/Internal-PrePassLighting
Unsupported: Hidden/Internal-PrePassCollectShadows
Unsupported: Hidden/Internal-CombineDepthNormals
Unsupported: RenderFX/Skybox Cubed
Unsupported: Hidden/TerrainEngine/Details/BillboardWavingDoublePass
Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
Unsupported: Hidden/TerrainEngine/BillboardTree
Unsupported: Hidden/Nature/Tree Soft Occlusion Bark Rendertex
Unsupported: Hidden/Nature/Tree Soft Occlusion Leaves Rendertex
Unsupported: Hidden/Nature/Tree Creator Bark Rendertex
Unsupported: Hidden/Nature/Tree Creator Leaves Rendertex
Textures 170.7 kb 6.3%
Meshes 2.7 kb 0.1%
Animations 0.0 kb 0.0%
Sounds 0.0 kb 0.0%
Shaders 0.7 kb 0.0%
Other Assets 0.2 kb 0.0%
Levels 5.6 kb 0.2%
Scripts 20.9 kb 0.8%
Included DLLs 2.5 mb 92.6%
File headers 1.3 kb 0.0%
Complete size 2.7 mb 100.0%
Used Assets, sorted by uncompressed size:
170.7 kb 6.3% Assets/Standard Assets (Mobile)/Textures/skyBox.tga
2.7 kb 0.1% Assets/Standard Assets (Mobile)/Prefabs/Skybox.fbx
0.7 kb 0.0% Assets/Standard Assets (Mobile)/Shaders/Vertex Colored Shaders/Mobile Vertex Colored.shader
0.2 kb 0.0% Assets/Standard Assets (Mobile)/Materials/skybox.mat
0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/PlayerRelativeControl.js
0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/CameraRelativeControl.js
0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/SidescrollControl.js
0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/RotationConstraint.js
0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/FirstPersonControl.js
0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/SmoothFollow2D.js
0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/FollowTransform.js
0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/ZoomCamera.js
0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/TapControl.js
0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/RollABall.js
0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/ObliqueNear.js
0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/Joystick.js
Unloading 319 unused Assets to reduce memory usage. Loaded Objects now: 807.
System memory in use: 162.3 MB.
Unloading 20 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 2)
Error building Player: ArgumentOutOfRangeException: Cannot be negative.
Parameter name: length
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\BuildAgent\work\6bc5f79e0a4296d6\Editor\Mono\BuildPlayerWindow.cs:339)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at C:\BuildAgent\work\6bc5f79e0a4296d6\Editor\Mono\BuildPlayerWindow.cs:263)
[C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Src/Commands/BuildPlayerUtility.cpp line 1534]
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/BuildPlayerWindow.cs Line: 339)
- starting compile Library/ScriptAssemblies/Assembly-UnityScript.dll, for buildtarget 13
*** Cancelled 'Build.Player.AndroidPlayer' in 16 seconds
Exception: Error building Player: ArgumentOutOfRangeException: Cannot be negative.
Parameter name: length
at UnityEditor.BuildPlayerWindow.BuildPlayerWithDefaultSettings (Boolean askForBuildLocation, BuildOptions forceOptions) [0x001b1] in C:\BuildAgent\work\6bc5f79e0a4296d6\Editor\Mono\BuildPlayerWindow.cs:341
at UnityEditor.BuildPlayerWindow.BuildPlayerAndRun () [0x00000] in C:\BuildAgent\work\6bc5f79e0a4296d6\Editor\Mono\BuildPlayerWindow.cs:263
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/BuildPlayerWindow.cs Line: 341)
- Finished compile Library/ScriptAssemblies/Assembly-UnityScript.dll
Non platform assembly: data-0F177D50 (this message is harmless)
Platform assembly: D:\Development\IDEs\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: D:\Development\IDEs\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.Other.dll (this message is harmless)
Mono: successfully reloaded assembly