Build size breakdown

Hey, build size for my app on IOS is like 98mb, and I’m using like 1 game texture 1024x1024, 1 ngui atlass and few small particles textures. Sounds and music are under 15mb.

Is there a way to learn what is taking most of the size? like whether is it textures, sounds etc?
so I can find what is causing the problem.


web build size is 10mb <_<