Build size large despite assets being small

Hi, I have a question about my build size. We are nearing the end of development, starting to look at build size, and I noticed that the builds seem larger than the should be. So I made a build and opened the Editor Log to look at the Build Report:

Build Report
Uncompressed usage by category (Percentages based on user generated assets only):
Textures               223.4 mb     61.9%
Meshes                 0.0 kb     0.0%
Animations             39.0 kb     0.0%
Sounds                 30.9 mb     8.6%
Shaders                1.1 mb     0.3%
Other Assets           99.4 mb     27.6%
Levels                 1.5 mb     0.4%
Scripts                517.7 kb     0.1%
Included DLLs          3.8 mb     1.1%
File headers           77.4 kb     0.0%
Total User Assets      360.7 mb     100.0%
Complete build size    1.7 gb

So the total user assets consists of ~360 mb, and yet, the complete build size is 1.7 gb. I’m sure the binary information, bitdata, etc. takes up a decent amount of space, but surely not 1.4 gb?!?

I need help with this. If you need more info or more output from the editor log, let me know.

Thanks in advance for any help,

Charlie

1 Like

bump. I’m assuming nobody saw this because of holidays.

Unity version? Target platform? Build settings? Player settings? What packages are in use?

For future reference, this is the General Discussion area, which specifically “is NOT a support forum”, which may have something to do with why it wasn’t answered already.

2 Likes

As noted, it is the wrong forum and not any real information. You are going to much better help and response if you provide more information. Moving…

Ah, my bad. Sorry about that :confused: Unity version is 2019.2.12f1. Build target is iOS 13.2. There are a ton of player settings and packages, not sure how to provide that in any useful sense. I will try to include my entire Editor Log output:

Refresh: detecting if any assets need to be imported or removed ...

Refresh Completed time: 0.219498s
    Asset Scan time: 0.217157s
    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    Asset Import (Scripting) time: 0.000000s (count: 0)
    Post Processs Assets (Scripting) time: 0.000000s
    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    Post Process Assets (Non Scripting) time: 0.000000s
    Dependent Assets to Import Queue time: 0.000000s

WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Setting to default shader.
Copying Addressables data from Library/com.unity.addressables/StreamingAssetsCopy/aa/iOS to /Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Assets/StreamingAssets/aa/iOS.  These copies will be deleted at the end of the build.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressablesPlayerBuildProcessor:OnPreprocessBuild(BuildReport) (at Library/PackageCache/com.unity.addressables@1.4.0/Editor/Build/AddressablesPlayerBuildProcessor.cs:32)
UnityEditor.Build.<OnBuildPreProcess>c__AnonStorey0:<>m__1(IPreprocessBuildWithReport) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:376)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:356)
UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess(BuildReport) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:374)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
(Filename: Library/PackageCache/com.unity.addressables@1.4.0/Editor/Build/AddressablesPlayerBuildProcessor.cs Line: 32)

Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000...
done. [Time: 8.121225 ms]
Unloading 47 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.85 GB.
System memory in use after: 0.85 GB.

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 5935.
Total: 37.850134 ms (FindLiveObjects: 1.133356 ms CreateObjectMapping: 0.497476 ms MarkObjects: 35.422321 ms  DeleteObjects: 0.780661 ms)

Refreshing native plugins compatible for Editor in 191.80 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
WARNING: RGBA Compressed ETC2 sRGB format is not supported, decompressing texture
[ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
BuildPlayer: start building target 9
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.ResourceManager.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.MemoryProfiler.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.ScriptableBuildPipeline.dll
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.ScriptableBuildPipeline.dll
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.MemoryProfiler.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.ResourceManager.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Addressables.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.Addressables.dll
- Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
- Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
Assets/myBad Studios/WUSS/Demo/Data/WUDataDemoUGUI.cs(48,2): warning CS0618: 'mbsStateMachine<WUDataDemoUGUI.eWUDStates>' is obsolete: 'mbsStateMachine is being deprecated. Please use MBSStateMachine instead'
Assets/myBad Studios/WUSS/Demo/Data/WUDataDemoUGUI.cs(55,15): warning CS0618: 'mbsStateMachine<WUDataDemoUGUI.eWUDStates>' is obsolete: 'mbsStateMachine is being deprecated. Please use MBSStateMachine instead'
Assets/myBad Studios/WUSS/Demo/Data/WUDataImagesDemo.cs(43,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets/myBad Studios/WUSS/Demo/Data/WUDataImagesDemo.cs(43,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets/SWAN Dev/MobileMedia/Scripts/SaveWave.cs(98,20): warning CS0618: 'AudioClip.Create(string, int, int, int, bool, bool)' is obsolete: 'The _3D argument of AudioClip is deprecated. Use the spatialBlend property of AudioSource instead to morph between 2D and 3D playback.'
Assets/CameraTransitions/Scripts/CameraTransition.cs(561,13): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
Assets/SWAN Dev/MobileMedia/Scripts/SaveWave.cs(167,16): warning CS0219: The variable 'two' is assigned but its value is never used
Assets/CameraTransitions/Scripts/CameraTransitionBase.cs(95,13): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
Assets/Scripts/Inventory.cs(1458,15): warning CS0219: The variable 'elapsed' is assigned but its value is never used
Assets/Scripts/Inventory.cs(1460,15): warning CS0219: The variable 't' is assigned but its value is never used
Assets/myBad Studios/WUSS/Scripts/Login/WULoginPrefs.cs(86,13): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets/myBad Studios/WUSS/Scripts/Login/WULoginPrefs.cs(86,25): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets/myBad Studios/WUSS/Scripts/Login/uGUI/WUUGPleasewait.cs(9,32): warning CS0649: Field 'WUUGPleasewait.spinner' is never assigned to, and will always have its default value null
Assets/myBad Studios/WUSS/Scripts/Login/uGUI/WUUGPleasewait.cs(11,39): warning CS0649: Field 'WUUGPleasewait.gui' is never assigned to, and will always have its default value null
Assets/myBad Studios/WUSS/Scripts/Login/uGUI/WUUGLoginGUI.cs(83,35): warning CS0649: Field 'WUUGLoginGUI.panels' is never assigned to, and will always have its default value
Assets/myBad Studios/WUSS/Scripts/Login/uGUI/WUUGLoginGUI.cs(82,23): warning CS0649: Field 'WUUGLoginGUI.fields' is never assigned to, and will always have its default value
Assets/Scripts/ITVLogic.cs(11,38): warning CS0067: The event 'ITVLogic.R2PowerButtonPressed' is never used
Assets/Scripts/ITVLogic.cs(13,38): warning CS0067: The event 'ITVLogic.R3PowerButtonPressed' is never used
Assets/myBad Studios/WUSS/Scripts/Login/uGUI/WUUGLoginGUI.cs(84,33): warning CS0649: Field 'WUUGLoginGUI.auto_login_toggle' is never assigned to, and will always have its default value null
Assets/myBad Studios/WUSS/Scripts/Login/WULoginPrefs.cs(32,31): warning CS0649: Field 'WULoginPrefs.fetch_registration' is never assigned to, and will always have its default value false
Assets/myBad Studios/WUSS/Scripts/Login/uGUI/WULocalizationButton.cs(7,28): warning CS0649: Field 'WULocalizationButton.graphic' is never assigned to, and will always have its default value null
Assets/myBad Studios/WUSS/Localisation/Scripts/MBSLocalisationList.cs(12,52): warning CS0649: Field 'MBSLocalisationList.MBSLocalSection.localisations' is never assigned to, and will always have its default value null
Assets/myBad Studios/WUSS/Localisation/Scripts/MBSLocalisationList.cs(53,42): warning CS0649: Field 'MBSLocalisationList.login' is never assigned to, and will always have its default value null
Assets/Scripts/ITVLogic.cs(12,38): warning CS0067: The event 'ITVLogic.R2PowerButtonLifted' is never used
Assets/myBad Studios/WUSS/Scripts/Login/WULoginPrefs.cs(31,31): warning CS0649: Field 'WULoginPrefs.fetch_url' is never assigned to, and will always have its default value false
Assets/myBad Studios/WUSS/Scripts/Login/WULoginPrefs.cs(33,31): warning CS0649: Field 'WULoginPrefs.fetch_roles' is never assigned to, and will always have its default value false
Assets/myBad Studios/WUSS/Scripts/Login/uGUI/WUUTabGroup.cs(9,35): warning CS0649: Field 'WUUTabGroup.tab_buttons' is never assigned to, and will always have its default value null
Assets/myBad Studios/WUSS/Scripts/Login/uGUI/WULocalizationButton.cs(8,28): warning CS0649: Field 'WULocalizationButton.blocker' is never assigned to, and will always have its default value null
Assets/myBad Studios/WUSS/Scripts/Login/uGUI/WUUTabGroup.cs(8,39): warning CS0649: Field 'WUUTabGroup.tabs' is never assigned to, and will always have its default value null
Assets/Scripts/ITVLogic.cs(14,38): warning CS0067: The event 'ITVLogic.R3PowerButtonLifted' is never used
Assets/myBad Studios/WUSS/Scripts/Login/WULoginPrefs.cs(30,31): warning CS0649: Field 'WULoginPrefs.fetch_display_name' is never assigned to, and will always have its default value false
Assets/myBad Studios/WUSS/Scripts/Login/WPServer.cs(58,49): warning CS0649: Field 'WPServer.post_method' is never assigned to, and will always have its default value
Assets/myBad Studios/WUSS/Scripts/Login/WULoginPrefs.cs(29,31): warning CS0649: Field 'WULoginPrefs.fetch_username' is never assigned to, and will always have its default value false
Assets/myBad Studios/WUSS/Demo/Data/WUDataDemo3.cs(15,7): warning CS0414: The field 'WUDataDemo3.ready' is assigned but its value is never used
Assets/Scripts/Nav.cs(40,20): warning CS0414: The field 'Nav.appendH' is assigned but its value is never used
Assets/CombinationLock.cs(15,18): warning CS0414: The field 'CombinationLock.fullRotation' is assigned but its value is never used
Assets/Scripts/Nav.cs(351,18): warning CS0414: The field 'Nav.warpArrow' is assigned but its value is never used
Assets/Scripts/CaptionScript.cs(9,10): warning CS0414: The field 'CaptionScript.attachedToButton' is assigned but its value is never used
Assets/CombinationLock.cs(10,17): warning CS0414: The field 'CombinationLock.currentNumber' is assigned but its value is never used
Assets/Scripts/Nav.cs(47,11): warning CS0414: The field 'Nav.mouseDistance' is assigned but its value is never used
Assets/CombinationLock.cs(9,19): warning CS0414: The field 'CombinationLock.prevAngle' is assigned but its value is never used
Assets/Scripts/SwipeColliderScript.cs(35,18): warning CS0414: The field 'SwipeColliderScript.waitRunning' is assigned but its value is never used
Assets/Scripts/AudioFade.cs(7,18): warning CS0414: The field 'AudioFade.audioBlendInprogress' is assigned but its value is never used
Assets/myBad Studios/WUSS/Localisation/Scripts/WULLocalisation.cs(53,33): warning CS0414: The field 'WULLocalisation.sign_up_button' is assigned but its value is never used
Assets/Scripts/ITVLogic.cs(88,9): warning CS0414: The field 'ITVLogic.currentNumber' is assigned but its value is never used
Assets/CombinationLock.cs(11,17): warning CS0414: The field 'CombinationLock.prevNumber' is assigned but its value is never used
WARNING: Shader Unsupported: 'Hidden/VR/BlitFromTex2DToTexArraySlice' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitFromTex2DToTexArraySlice' - Setting to default shader.
Opening scene 'Temp/__Backupscenes/0.backup'
Unloading 46 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize:            22.727 ms
    Integration:            13.704 ms
    Integration of assets:  0.015 ms
    Thread Wait Time:       19.471 ms
    Total Operation Time:   55.916 ms
System memory in use before: 0.85 GB.
System memory in use after: 0.85 GB.

Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 5931.
Total: 31.150254 ms (FindLiveObjects: 1.303191 ms CreateObjectMapping: 0.436761 ms MarkObjects: 29.007735 ms  DeleteObjects: 0.401821 ms)

WARNING: Shader Unsupported: 'Hidden/VR/BlitFromTex2DToTexArraySlice' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitFromTex2DToTexArraySlice' - Setting to default shader.
Shader 'Hidden/Camera Transitions/Cross Zoom': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Cube': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Doom': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Fade To Color': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Fade To Grayscale': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Flash': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Flip': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Fold': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Gate': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Glitch': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Gradient': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Linear Blur': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Mosaic': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Page Curl': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Page Curl Advanced': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Page Curl NoShadows': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Pixelate': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Radial': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Random Grid': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Simple': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Smooth Circle': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Smooth Line': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Swap': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Valentine': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Warp Wave': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Wipe': fallback shader 'Transition Fallback' not found
The legacy Animation Clip "CrossFadeTransition" cannot be used in the State "CrossFadeTransition". Legacy AnimationClips are not allowed in Animator Controllers.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Animation/StateMachine.cpp line 429]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed ETC2 sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed ETC2 sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed ETC2 sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed ETC2 sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed ETC2 sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed ETC2 sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed ETC2 sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed ETC2 sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
Opening scene 'Assets/Scenes/HDN.unity'
WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture
Unloading 546 Unused Serialized files (Serialized files now loaded: 0)
WARNING: RGBA Compressed ETC2 sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed ETC2 sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed ETC2 sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed ETC2 sRGB format is not supported, decompressing texture
Loaded scene 'Assets/Scenes/HDN.unity'
    Deserialize:            443.328 ms
    Integration:            220.052 ms
    Integration of assets:  0.119 ms
    Thread Wait Time:       20.198 ms
    Total Operation Time:   683.697 ms
System memory in use before: 1.41 GB.
System memory in use after: 1.05 GB.

Unloading 1809 unused Assets to reduce memory usage. Loaded Objects now: 14064.
Total: 84.150433 ms (FindLiveObjects: 2.524709 ms CreateObjectMapping: 0.716740 ms MarkObjects: 28.520469 ms  DeleteObjects: 52.386988 ms)

[00:00:00] Enlighten: Precompute started.
[00:00:00] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.02s wallclock)
[00:00:00] Enlighten: Finished 1 Tetrahedralize Probes job (0.01s execute, 0.00s integrate, 0.01s wallclock)
[00:00:00] Enlighten: Precompute took 0.031812 seconds.
Enlighten scene contents:   0 geometries.   0 instances.   0 systems.   0 probe groups.   0 cube maps. Scene is up-to-date.
[00:00:00] Enlighten: Bake started.
1000 milli seconds
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Launching external process: /Applications/Unity/Hub/Editor/2019.2.12f1/Unity.app/Contents/Tools/JobProcess
[00:00:00] Enlighten: Finished 1 Bake Runtime job (0.07s execute, 0.00s integrate, 0.07s wallclock)
[00:00:00] Enlighten: Bake took 0.072502 seconds.
[PathTracer] building lightmap data asset.
[PathTracer] Total bake time: 0.014825, raw bake time: 0.000000
[PathTracer] building lightmap data asset.
[00:00:00] Enlighten: LightingDataAsset started.
> Collecting Enlighten data
WARNING: Shader Unsupported: 'Hidden/VR/BlitFromTex2DToTexArraySlice' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitFromTex2DToTexArraySlice' - Setting to default shader.


Mono dependencies included in the build
Dependency assembly - System.Diagnostics.StackTrace.dll
Dependency assembly - System.Globalization.Extensions.dll
Dependency assembly - System.Runtime.Serialization.Xml.dll
Dependency assembly - System.Xml.XPath.XDocument.dll
Dependency assembly - netstandard.dll
Dependency assembly - Mono.Security.dll
Dependency assembly - System.ComponentModel.Composition.dll
Dependency assembly - System.Configuration.dll
Dependency assembly - System.Core.dll
Dependency assembly - System.Data.dll
Dependency assembly - System.Drawing.dll
Dependency assembly - System.EnterpriseServices.dll
Dependency assembly - System.IO.Compression.FileSystem.dll
Dependency assembly - System.IO.Compression.dll
Dependency assembly - System.Net.Http.dll
Dependency assembly - System.Numerics.dll
Dependency assembly - System.Runtime.Serialization.dll
Dependency assembly - System.ServiceModel.Internals.dll
Dependency assembly - System.Transactions.dll
Dependency assembly - System.Xml.Linq.dll
Dependency assembly - System.Xml.dll
Dependency assembly - System.dll
Dependency assembly - mscorlib.dll
Dependency assembly - Hierarchy (MAYA outliner) Plugin.dll
Dependency assembly - Assembly-CSharp.dll
Dependency assembly - Unity.Addressables.dll
Dependency assembly - Unity.Analytics.DataPrivacy.dll
Dependency assembly - Unity.MemoryProfiler.dll
Dependency assembly - Unity.ResourceManager.dll
Dependency assembly - Unity.ScriptableBuildPipeline.dll
Dependency assembly - Unity.TextMeshPro.dll
Dependency assembly - Unity.Timeline.dll
Dependency assembly - UnityEngine.SpatialTracking.dll
Dependency assembly - UnityEngine.UI.dll
Dependency assembly - UnityEngine.XR.LegacyInputHelpers.dll
Dependency assembly - UnityEngine.Advertisements.dll
Dependency assembly - UnityEngine.Advertisements.iOS.dll
Dependency assembly - UnityEngine.Purchasing.dll

Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/BuildPipeline/BuildPlayer.cpp line 3413]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Unloading 42 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.05 GB.
System memory in use after: 1.05 GB.

Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 4701.
Total: 24.929129 ms (FindLiveObjects: 1.339508 ms CreateObjectMapping: 0.228579 ms MarkObjects: 22.595115 ms  DeleteObjects: 0.764152 ms)

[00:00:00] Enlighten: LightingDataAsset took 5.539817 seconds. Cancelled, so not done yet.
[EnlightenBakeManager] m_Clear = false;
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.87 GB.
System memory in use after: 0.87 GB.

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4725.
Total: 22.996529 ms (FindLiveObjects: 1.242213 ms CreateObjectMapping: 0.396221 ms MarkObjects: 21.316541 ms  DeleteObjects: 0.040138 ms)

WARNING: Shader Unsupported: 'Hidden/VR/BlitFromTex2DToTexArraySlice' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitFromTex2DToTexArraySlice' - Setting to default shader.
WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Setting to default shader.
WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.96 GB.
System memory in use after: 0.87 GB.

Unloading 144 unused Assets to reduce memory usage. Loaded Objects now: 4701.
Total: 42.048246 ms (FindLiveObjects: 0.907876 ms CreateObjectMapping: 0.197234 ms MarkObjects: 19.480755 ms  DeleteObjects: 21.461148 ms)

WARNING: Shader Unsupported: 'Hidden/VR/BlitFromTex2DToTexArraySlice' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitFromTex2DToTexArraySlice' - Setting to default shader.
Shader 'Hidden/Camera Transitions/Swap': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Flash': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Doom': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Simple': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Wipe': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Cross Zoom': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Page Curl NoShadows': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Linear Blur': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Gate': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Pixelate': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Smooth Line': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Fade To Grayscale': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Smooth Circle': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Page Curl Advanced': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Fold': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Cube': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Flip': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Glitch': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Warp Wave': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Radial': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Fade To Color': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Page Curl': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Mosaic': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Gradient': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Random Grid': fallback shader 'Transition Fallback' not found
Shader 'Hidden/Camera Transitions/Valentine': fallback shader 'Transition Fallback' not found
WARNING: RGBA Compressed ETC2 sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed ETC2 sRGB format is not supported, decompressing texture
The legacy Animation Clip "CrossFadeTransition" cannot be used in the State "CrossFadeTransition". Legacy AnimationClips are not allowed in Animator Controllers.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Animation/StateMachine.cpp line 429]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Compiled shader 'Shapes2D/Shape' in 5.86s
    metal (total internal programs: 1296, unique: 432)
Compressed shader 'Shapes2D/Shape' on metal from 3.35MB to 0.32MB
Compiled shader 'Sprites/Diffuse' in 1.98s
    metal (total internal programs: 480, unique: 160)
WARNING: RGB Compressed ETC2 sRGB format is not supported, decompressing texture
Compressed texture ROTS-HD-App-Icon-Sphinx is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Commands/IconUtility.cpp line 1073]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Compressed texture ROTS-HD-App-Icon-Sphinx is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Commands/IconUtility.cpp line 1073]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Compressed texture ROTS-HD-App-Icon-Sphinx is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Commands/IconUtility.cpp line 1073]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Compressed texture ROTS-HD-App-Icon-Sphinx is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Commands/IconUtility.cpp line 1073]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Compressed texture ROTS-HD-App-Icon-Sphinx is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Commands/IconUtility.cpp line 1073]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Compressed texture ROTS-HD-App-Icon-Sphinx is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Commands/IconUtility.cpp line 1073]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Compressed texture ROTS-HD-App-Icon-Sphinx is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Commands/IconUtility.cpp line 1073]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Compressed texture ROTS-HD-App-Icon-Sphinx is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Commands/IconUtility.cpp line 1073]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Compressed texture ROTS-HD-App-Icon-Sphinx is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Commands/IconUtility.cpp line 1073]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Compressed texture ROTS-HD-App-Icon-Sphinx is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Commands/IconUtility.cpp line 1073]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Compressed texture ROTS-HD-App-Icon-Sphinx is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Commands/IconUtility.cpp line 1073]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Compressed texture ROTS-HD-App-Icon-Sphinx is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Commands/IconUtility.cpp line 1073]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Compressed texture ROTS-HD-App-Icon-Sphinx is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Commands/IconUtility.cpp line 1073]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Compressed texture ROTS-HD-App-Icon-Sphinx is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Commands/IconUtility.cpp line 1073]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Compressed texture ROTS-HD-App-Icon-Sphinx is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Commands/IconUtility.cpp line 1073]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Compressed texture ROTS-HD-App-Icon-Sphinx is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Commands/IconUtility.cpp line 1073]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Compressed texture ROTS-HD-App-Icon-Sphinx is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Commands/IconUtility.cpp line 1073]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Compressed texture ROTS-HD-App-Icon-Sphinx is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Commands/IconUtility.cpp line 1073]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Compressed texture ROTS-HD-App-Icon-Sphinx is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

[./Editor/Src/Commands/IconUtility.cpp line 1073]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

UserBlackList: /Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Assets/StreamingAssets/aa/iOS/link.xml
Invoking UnityLinker with arguments: -out="/Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Temp/StagingArea/Data/Managed/tempStrip" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -x="/Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x="/var/folders/1c/b8zcqhtx4c9f7v8775y34lch0000gn/T/tmp3909f728.tmp" -x="/Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -x="/Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Assets/StreamingAssets/aa/iOS/link.xml" -d="/Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="/Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="/Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="/Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Temp/StagingArea/Data/Managed" --rule-set=Conservative --editor-data-file="/Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --disable-engine-module-support --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-stripping-flag=EnableCrashReporting --engine-modules-asset-file="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/../modules.asset"
/Applications/Unity/Hub/Editor/2019.2.12f1/Unity.app/Contents/il2cpp/build/UnityLinker.exe exited after 5322 ms.
/Applications/Unity/Hub/Editor/2019.2.12f1/Unity.app/Contents/Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 347 ms.
UserBlackList: /Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Assets/StreamingAssets/aa/iOS/link.xml
Invoking UnityLinker with arguments: -out="/Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Temp/StagingArea/Data/Managed/tempStrip" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -x="/Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x="/var/folders/1c/b8zcqhtx4c9f7v8775y34lch0000gn/T/tmp3909f728.tmp" -x="/Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/Animation.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/AssetBundle.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/Audio.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/Director.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/ParticleSystem.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/Physics2D.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/SpriteMask.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/TextRendering.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/UI.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/UnityConnect.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/Video.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/IMGUI.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/ImageConversion.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/InputLegacy.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/JSONSerialize.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/UnityWebRequest.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/UnityWebRequestAssetBundle.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/UnityWebRequestAudio.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/GameCenter.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/SharedInternals.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/HotReload.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/TLS.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/UnityAnalytics.xml" -x="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/CrashReporting.xml" -x="/Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Assets/StreamingAssets/aa/iOS/link.xml" -d="/Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="/Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="/Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="/Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Temp/StagingArea/Data/Managed" --rule-set=Conservative --editor-data-file="/Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --disable-engine-module-support --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-stripping-flag=EnableCrashReporting --engine-modules-asset-file="/Applications/Unity/Hub/Editor/2019.2.12f1/PlaybackEngines/iOSSupport/Whitelists/../modules.asset"
/Applications/Unity/Hub/Editor/2019.2.12f1/Unity.app/Contents/il2cpp/build/UnityLinker.exe exited after 4632 ms.
/Applications/Unity/Hub/Editor/2019.2.12f1/Unity.app/Contents/Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 360 ms.
Invoking il2cpp with arguments: --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --profiler-report --map-file-parser="/Applications/Unity/Hub/Editor/2019.2.12f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --directory="/Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Temp/StagingArea/Data/Managed" --generatedcppdir="/Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Temp/il2cppOutput/il2cppOutput"
/Applications/Unity/Hub/Editor/2019.2.12f1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll exited after 19317 ms.
Splash screen images not provided: iPhone 3.5'' (640x960px), iPhone 4'' (640x1136px), iPhone 4.7'' (750x1334px), iPhone 5.5'' (2208x1242px) Landscape, iPhone 5.8'' (2436x1125px) Landscape, iPhone 6.5'' (828x1792px) Landscape, iPhone 6.1'' (1792x828px) Landscape, iPad (1024x768px) Landscape, iPad (2048x1536px) Landscape
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEditor.iOS.PostProcessiPhonePlayer:WarnAboutMissingSplashscreens(ProjectPaths, BuildSettings) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1591)
UnityEditor.iOS.PostProcessiPhonePlayer:UpdateInstallLocation(ProjectPaths, BuildSettings, IncludedFileList, BuildReport) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1457)
UnityEditor.iOS.PostProcessiPhonePlayer:PostProcess(BuildSettings, ProjectPaths, RuntimeClassRegistry, BuildReport) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:743)
UnityEditor.iOS.PostProcessiPhonePlayer:PostProcess(PostProcessorSettings, BuildPostProcessArgs) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:582)
UnityEditor.iOS.iOSBuildPostprocessor:PostProcess(BuildPostProcessArgs) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:45)
UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess(BuildPostProcessArgs, BuildProperties&) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
(Filename: /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs Line: 1591)

Deleting Addressables data from /Users/charlie/Documents/OmniCreative.com/ROTS 2.0/Riddle of the Sphinx - The Awakening/Assets/StreamingAssets/aa/iOS.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressablesPlayerBuildProcessor:OnPostprocessBuild(BuildReport) (at Library/PackageCache/com.unity.addressables@1.4.0/Editor/Build/AddressablesPlayerBuildProcessor.cs:20)
UnityEditor.Build.<OnBuildPostProcess>c__AnonStorey2:<>m__1(IPostprocessBuildWithReport) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:398)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:356)
UnityEditor.Build.BuildPipelineInterfaces:OnBuildPostProcess(BuildReport) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:396)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
(Filename: Library/PackageCache/com.unity.addressables@1.4.0/Editor/Build/AddressablesPlayerBuildProcessor.cs Line: 20)


-------------------------------------------------------------------------------
Build Report
Uncompressed usage by category (Percentages based on user generated assets only):
Textures               223.4 mb     61.9%
Meshes                 0.0 kb     0.0%
Animations             39.0 kb     0.0%
Sounds                 30.9 mb     8.6%
Shaders                1.1 mb     0.3%
Other Assets           99.4 mb     27.6%
Levels                 1.5 mb     0.4%
Scripts                517.8 kb     0.1%
Included DLLs          3.8 mb     1.1%
File headers           77.4 kb     0.0%
Total User Assets      360.6 mb     100.0%
Complete build size    1.7 gb
Used Assets and files from the Resources folder, sorted by uncompressed size:
83.1 mb     4.8% Assets/Intro Assets/ROTS Timeline 2019_1.5-Clouds.mov
7.9 mb     0.5% Assets/Resources/Settings assets/Settings UI 2.0/Settings-UI-2.0.png
6.4 mb     0.4% Assets/Intro Assets/Old World Studios Logo Motion Blur.mov
5.9 mb     0.3% Assets/Resources/Inventory Items/MiniUI Assets/zMiniUI-OLD/FPOs/MiniUI-FPO-inv-item-in-hand-noicons.jpg
5.9 mb     0.3% Assets/Resources/Inventory Items/MiniUI Assets/MiniUI-FPO-inv-item-in-hand-noicons.jpg
5.9 mb     0.3% Assets/Resources/Inventory Items/MiniUI Assets/zMiniUI-OLD/FPOs/MiniUI-FPO-screenshots-matrix.jpg
5.9 mb     0.3% Assets/Resources/Inventory Items/MiniUI Assets/zMiniUI-OLD/FPOs/MiniUI-FPO-no-inv-item-in-hand.jpg
5.9 mb     0.3% Assets/Resources/Inventory Items/MiniUI Assets/MiniUI-FPO-no-inv-item-in-hand.jpg
5.9 mb     0.3% Assets/Resources/Inventory Items/MiniUI Assets/zMiniUI-OLD/FPOs/MiniUI-FPO-inventory-matrix.jpg
5.9 mb     0.3% Assets/Resources/Inventory Items/MiniUI Assets/zMiniUI-OLD/FPOs/MiniUI-FPO-inv-item-in-hand.jpg
5.9 mb     0.3% Assets/Resources/Inventory Items/MiniUI Assets/MiniUI-FPO-inv-item-in-hand.jpg
5.9 mb     0.3% Assets/Resources/Inventory Items/MiniUI Assets/MiniUI-Cam-FPO.jpg
5.1 mb     0.3% Assets/Intro Assets/Demo Ending.mp4
4.5 mb     0.3% Assets/Resources/Inventory Items/MiniUI Assets/zMiniUI-OLD/FPOs/MiniUI-ForPlacementOnly.png
4.5 mb     0.3% Assets/Resources/Inventory Items/MiniUI Assets/MiniUI-Seal-Bkgd-FPO.png
4.5 mb     0.3% Assets/Resources/Inventory Items/MiniUI Assets/zMiniUI-OLD/MiniUI-Full-InsigniaOnly.png
4.5 mb     0.3% Assets/Resources/Inventory Items/MiniUI Assets/zMiniUI-OLD/MiniUI-Full-InvItem.png
4.5 mb     0.3% Assets/Resources/Inventory Items/MiniUI Assets/MiniUI-Seal-Bkgd.png
4.5 mb     0.3% Assets/Resources/Inventory Items/MiniUI Assets/MiniUI-Seal-NoBkgd.png
4.5 mb     0.3% Assets/Resources/Inventory Items/MiniUI Assets/zMiniUI-OLD/MiniUI-SealOnly-InvItem.png
3.7 mb     0.2% Assets/Resources/Inventory Items/Inv Stills/INV-AST-Tool-still.png
3.7 mb     0.2% Assets/Resources/Inventory Items/Inv Stills/INV-Tab-Thoth-good-still.png
2.7 mb     0.2% Assets/CameraTransitions/Resources/Gradients/Gradient45.jpg
2.7 mb     0.2% Assets/CameraTransitions/Resources/Gradients/Gradient44.jpg
2.7 mb     0.2% Assets/CameraTransitions/Resources/Gradients/Gradient43.jpg
2.7 mb     0.2% Assets/CameraTransitions/Resources/Gradients/Gradient42.jpg
2.7 mb     0.2% Assets/CameraTransitions/Resources/Gradients/Gradient41.jpg
2.7 mb     0.2% Assets/CameraTransitions/Resources/Gradients/Gradient40.jpg
2.7 mb     0.2% Assets/CameraTransitions/Resources/Gradients/Gradient39.jpg
2.7 mb     0.2% Assets/CameraTransitions/Resources/Gradients/Gradient25.png
2.7 mb     0.2% Assets/CameraTransitions/Resources/Gradients/Gradient24.png
2.7 mb     0.2% Assets/CameraTransitions/Resources/Gradients/Gradient23.png
2.7 mb     0.2% Assets/CameraTransitions/Resources/Gradients/Gradient18.png
2.6 mb     0.1% Assets/Resources/Inventory Items/Scrolls/CHP-Scroll-Ages.png
2.6 mb     0.1% Assets/Resources/Inventory Items/Scrolls/ARW-Scroll-BowPlat-GTR-Archway.png
2.6 mb     0.1% Assets/Resources/Inventory Items/Scrolls/RLG-Scroll-WoodenBox-Wedjet-Amulet.png
2.6 mb     0.1% Assets/Resources/Inventory Items/Scrolls/TMP-Scroll-Stats-PYR-Dials.png
2.6 mb     0.1% Assets/Resources/Inventory Items/Scrolls/WPN-Scroll-RFC-Columns.png
2.6 mb     0.1% Assets/Resources/Inventory Items/Scrolls/TMP-Scrolls-Ra's-Pyr-Stonehenge.png
2.6 mb     0.1% Assets/Resources/Inventory Items/Scrolls/TMP-Scrolls-Ra's-Pyr-Mayan.png
2.6 mb     0.1% Assets/Resources/Inventory Items/Scrolls/TMP-Scrolls-Ra's-Pyr-Atlantis.png
2.6 mb     0.1% Assets/Resources/Inventory Items/Scrolls/FST-NearStarVase-ThroneScroll.png
2.6 mb     0.1% Assets/Resources/Inventory Items/Scrolls/FST-Scroll-NearTrumpet-Flautist.png
2.6 mb     0.1% Assets/Resources/Inventory Items/Scrolls/TMP-Scrolls-Ra's-Pyr-Giza.png
2.6 mb     0.1% Assets/Resources/Inventory Items/Scrolls/TMP-Scrolls-Ra's-Pyr-Easter.png
2.6 mb     0.1% Assets/Resources/Inventory Items/Scrolls/TMP-Scrolls-Ra's-Pyr-Bermuda.png
2.6 mb     0.1% Assets/Resources/Inventory Items/Scrolls/PRM3-Scroll-Skel-Flumes.png
2.6 mb     0.1% Assets/Resources/Inventory Items/Scrolls/TNT-Chest-TranslationScroll.png
2.6 mb     0.1% Assets/Resources/Inventory Items/Scrolls/FST-NearTrumpet-AstScroll.png
1.9 mb     0.1% Assets/Intro Assets/anim_rots-logo-rays-splash.mp4
1.9 mb     0.1% Assets/Resources/Audio/Music/MPL.mp3
1.8 mb     0.1% Assets/Resources/Audio/Music/FRN.mp3
1.7 mb     0.1% Assets/Textures/Splash Screens/Somewhere-Deep-within-the-Great-Pyramid.png
1.7 mb     0.1% Assets/Resources/Settings assets/Post-dustfx_settings_assets/ROTS-Setting-UI-1.5-bkgd.png
1.7 mb     0.1% Assets/Resources/Audio/Music/PST.mp3
1.6 mb     0.1% Assets/Resources/Audio/Music/RFC.mp3
1.6 mb     0.1% Assets/Resources/Audio/Music/AST.mp3
1.5 mb     0.1% Assets/Resources/Audio/Music/SPXREAL.mp3
1.2 mb     0.1% Assets/Resources/Audio/Music/QNS.mp3
1.2 mb     0.1% Assets/Resources/Audio/Music/KGS.mp3
1.2 mb     0.1% Assets/Resources/Audio/Music/TNT.mp3
1.2 mb     0.1% Assets/Resources/Audio/Ambient/Torch Fire HD.aif
1.2 mb     0.1% Assets/Resources/Audio/Music/MAZ.mp3
1.1 mb     0.1% Assets/Resources/Audio/Music/PYR_AMB.mp3
1.1 mb     0.1% Assets/Fonts/Papyrus.ttc
971.1 kb     0.1% Assets/Resources/Audio/Music/PRM.mp3
895.5 kb     0.1% Assets/Resources/Audio/Music/DOM.mp3
880.5 kb     0.0% Assets/Resources/Audio/Music/HRP.mp3
760.4 kb     0.0% Assets/Resources/Settings assets/Login Assets/Login-UI.png
760.4 kb     0.0% Assets/Resources/Settings assets/Login Assets/Blank-UI.png
760.4 kb     0.0% Assets/Resources/Settings assets/Login Assets/Blank-UI2.png
744.1 kb     0.0% Assets/Resources/Audio/Music/ARW-DUP.mp3
740.9 kb     0.0% Assets/Resources/Audio/Music/AGE-TUNNEL.mp3
704.4 kb     0.0% Assets/Textures/PYR Renderings/GG Renderings/GG Variables/Clue-Letter-IN-PYR-Grate-2019.png
679.9 kb     0.0% Assets/Resources/Audio/Music/MAZ_LOOP.mp3
677.5 kb     0.0% Assets/Shapes2D/Shaders/Shape.shader
661.3 kb     0.0% Assets/Resources/Audio/Music/CVN.mp3
585.6 kb     0.0% Assets/Resources/Inventory Items/MiniUI Assets/MiniUI-MatrixBlock-480x312.png
585.6 kb     0.0% Assets/Resources/Inventory Items/MiniUI Assets/zMiniUI-OLD/MiniUI-MatrixBlock-480x312.png
579.7 kb     0.0% Assets/Resources/Audio/Music/TNT-lores.mp3
542.6 kb     0.0% Assets/Resources/Audio/Music/CREDITS.mp3
528.3 kb     0.0% Assets/Resources/Audio/Music/RAP.mp3
475.0 kb     0.0% Assets/Resources/Audio/Music/FST.mp3
455.1 kb     0.0% Assets/Resources/Audio/Music/WPN.mp3
432.7 kb     0.0% Assets/Resources/Audio/Music/ARW.mp3
413.0 kb     0.0% Assets/Textures/rots_scarab_insignia.png
400.8 kb     0.0% Assets/myBad Studios/WUSS/Fonts/UI/Watermark.psd
397.5 kb     0.0% Assets/Resources/Audio/Music/ROP.mp3
389.7 kb     0.0% Assets/Resources/Audio/SoundFX/AGE Chimes.aif
387.1 kb     0.0% Assets/Resources/Audio/Music/TRS-HDN.mp3
350.6 kb     0.0% Assets/Resources/Audio/Music/HDN_LOOP.mp3
337.8 kb     0.0% Assets/Resources/Audio/Ambient/TMPL Pool.aif
299.7 kb     0.0% Assets/Resources/Audio/Music/TMP.mp3
286.7 kb     0.0% Assets/Resources/Inventory Items/MiniUI Assets/MiniUI-AddPhoto-Overlay.png
286.7 kb     0.0% Assets/Resources/Inventory Items/MiniUI Assets/zMiniUI-OLD/MiniUI-AddPhoto-Overlay.png
247.5 kb     0.0% Resources/unity_builtin_extra
244.4 kb     0.0% Assets/Resources/Audio/Music/GTR.mp3
241.2 kb     0.0% Assets/Resources/Audio/SoundFX/CVN Under Water.aif
210.2 kb     0.0% Assets/Textures/Splash Screens/Old-World-Studio-Compass-lighter.png
194.1 kb     0.0% Assets/Resources/Inventory Items/MiniUI Assets/MiniUI-Btn-BackpackOpen-OVER.png
194.0 kb     0.0% Assets/Resources/Inventory Items/MiniUI Assets/MiniUI-Btn-Backpack-OVER.png
188.2 kb     0.0% Assets/Resources/Audio/Ambient/Sphinx Harmonic.aif
186.2 kb     0.0% Assets/Resources/Audio/SoundFX/CVN Water.aif
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient35.bmp
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient34.bmp
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient33.bmp
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170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient28.bmp
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient27.bmp
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient26.bmp
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient22.bmp
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient21.bmp
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient20.bmp
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient19.bmp
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient17.png
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient16.png
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient15.png
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient14.png
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient13.png
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient12.png
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient11.png
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient10.png
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170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient05.png
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient04.png
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient03.png
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient02.png
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient01.png
170.9 kb     0.0% Assets/CameraTransitions/Resources/Gradients/Gradient00.png
169.4 kb     0.0% Assets/Resources/Inventory Items/MiniUI Assets/MiniUI-Btn-Camera-OVER.png
166.8 kb     0.0% Assets/Resources/Inventory Items/MiniUI Assets/MiniUI-Btn-Photos-OVER.png
166.7 kb     0.0% Assets/Resources/Inventory Items/MiniUI Assets/MiniUI-Btn-Photos.png
152.2 kb     0.0% Assets/Resources/Inventory Items/MiniUI Assets/MiniUI-Btn-Backpack.png
152.2 kb     0.0% Assets/Resources/Inventory Items/MiniUI Assets/MiniUI-Btn-BackpackOpen.png
151.2 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-AST-Tool-rotate/INV-AST-Tool-rotate.0022.png
151.1 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-AST-Tool-rotate/INV-AST-Tool-rotate.0055.png
151.1 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-AST-Tool-rotate/INV-AST-Tool-rotate.0058.png
151.1 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-AST-Tool-rotate/INV-AST-Tool-rotate.0056.png
151.1 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-AST-Tool-rotate/INV-AST-Tool-rotate.0057.png
151.1 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-AST-Tool-rotate/INV-AST-Tool-rotate.0036.png
151.1 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-AST-Tool-rotate/INV-AST-Tool-rotate.0029.png
151.0 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-AST-Tool-rotate/INV-AST-Tool-rotate.0021.png
151.0 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-AST-Tool-rotate/INV-AST-Tool-rotate.0013.png
151.0 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-AST-Tool-rotate/INV-AST-Tool-rotate.0060.png
151.0 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-AST-Tool-rotate/INV-AST-Tool-rotate.0041.png
151.0 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-AST-Tool-rotate/INV-AST-Tool-rotate.0025.png
151.0 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-AST-Tool-rotate/INV-AST-Tool-rotate.0023.png
151.0 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-AST-Tool-rotate/INV-AST-Tool-rotate.0004.png
151.0 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-AST-Tool-rotate/INV-AST-Tool-rotate.0031.png
151.0 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-AST-Tool-rotate/INV-AST-Tool-rotate.0027.png
151.0 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-AST-Tool-rotate/INV-AST-Tool-rotate.0014.png
151.0 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-AST-Tool-rotate/INV-AST-Tool-rotate.0026.png
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151.0 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-AST-Tool-rotate/INV-AST-Tool-rotate.0053.png
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151.0 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-Tab-Thoth-good-rotate/INV-Tab-Thoth-good-rotate.0028.png
151.0 kb     0.0% Assets/Resources/Inventory Items/Inv Rotate/INV-AST-Tool-rotate/INV-AST-Tool-rotate.0010.png
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-------------------------------------------------------------------------------
Unloading 476 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.91 GB.
System memory in use after: 0.90 GB.

Unloading 1515 unused Assets to reduce memory usage. Loaded Objects now: 4735.
Total: 45.637949 ms (FindLiveObjects: 1.385887 ms CreateObjectMapping: 0.409147 ms MarkObjects: 37.568517 ms  DeleteObjects: 6.272938 ms)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
WARNING: RGBA Compressed ETC2 sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed ETC2 sRGB format is not supported, decompressing texture
Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize:            689.002 ms
    Integration:            118.909 ms
    Integration of assets:  6.107 ms
    Thread Wait Time:       12.660 ms
    Total Operation Time:   826.678 ms
System memory in use before: 0.89 GB.
System memory in use after: 0.89 GB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6184.
Total: 26.406556 ms (FindLiveObjects: 1.480325 ms CreateObjectMapping: 0.437542 ms MarkObjects: 24.469304 ms  DeleteObjects: 0.018113 ms)

Build completed with a result of 'Succeeded'
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:192)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 192)

UPID Received '61c76c71-90f4-4cac-be48-db15b4d88854'.
UPID Received '61c76c71-90f4-4cac-be48-db15b4d88854'.
Refresh: detecting if any assets need to be imported or removed ...

Refresh Completed time: 0.349708s
    Asset Scan time: 0.343348s
    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    Asset Import (Scripting) time: 0.000000s (count: 0)
    Post Processs Assets (Scripting) time: 0.000000s
    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    Post Process Assets (Non Scripting) time: 0.000000s
    Dependent Assets to Import Queue time: 0.000000s

I haven’t looked into this specifically, but the log in the OP does say “user generated assets only”. My hunch is that packages aren’t included in that, so I’d look to see if any of the packages you’re including might have a bunch of built-in assets. That said, a whole gig seems excessive for that…

Re: project settings, I’d first look at what texture compression is applied to your textures. Again, I haven’t checked on how Unity comes up with the numbers reported in the OP, but it’s possible that texture sizes could increase if you’re supplying stuff in one format and Unity is converting it to an iOS-friendly format which isn’t achieving the same compression, or if your texture import settings are telling it not to compress stuff.

As an example, my current project has some textures where the difference between image formats can go from ~16kb to ~4mb.

Edit:
Looking through your log, there’s a whole bunch of this:

WARNING: RGB Compressed PVRTC 4BPP sRGB format is not supported, decompressing texture

So a whole bunch of stuff that’s compressed on your workstation is being decompressed in the build because you’re trying to use an unsupported format.

That’s probably your issue. :slight_smile:

2 Likes

Thanks for taking the time to look through the log. I will look at my packages and see if that is an issue. We have actually specifically addressed texture compression, since our project uses a LOT of textures (no way around this unfortunately). It used to be PVRTC, and then we switched it to ETC2. (must have missed quite a few, need to go back and check). But you can also see in the log that it also says:

WARNING: RGBA Compressed ETC2 sRGB format is not supported, decompressing texture

Why would it be doing this? According to Unity - Manual: Recommended, default, and supported texture formats, by platform, RGBA Crunched ETC2 is compatible with iOS using OpenGL ES 3.0. I specifically looked into the compression formats to find one that would be compatible, and yet it is saying it is not supported. Any ideas?

Potentially related: I am using Addressables to load the textures. Could that perhaps affect the supported compression formats?

From a quick skim I’d say that’s either a bug or incorrect documentation. I’d bug report it, then contact support to see if they can help you find a workaround or fix.

Before doing that, have you made sure the build is specifically targeting OpenGL ES 3.0? This is one of the things that’s useful to know from Player Settings. I haven’t worked with iOS in a while, so I can’t tell you exactly what to look for.

Don’t ios builds just produce an Xcode project and not an actual final build? I’d assume there would be a lot of extra stuff Unity has to throw into the Xcode project which would take up space. I’ve never actually developed for any iDevice so I don’t really know anything, so probably not helpful.

Ah thank you! I looked through and found that I was set to Linear color space with Metal Graphics API. I had forgotten I set this awhile ago because I was getting an error when using Gamma color space with OpenGL. So I need to figure out why I am getting that error, but I will start a new thread for that :slight_smile:

One more question based on some research I have been doing. The error message

WARNING: RGBA Compressed ETC2 sRGB format is not supported, decompressing texture

should only affect size in RAM, not game size right? Doesn’t the decompression happen at runtime? So the build should still be compressed size, right?

So I was doing some testing with ASTC, which should work on Metal, and I am getting this in the Editor Log:

WARNING: RGBA Compressed ASTC10X10 sRGB format is not supported, decompressing texture

It seems that no matter which texture compression format I select, it always says it is unsupported. Would there be a reason that every texture format would be failing?

My post got deleted for pointless necro? But this was still a big issue for me and I posted new information on the issue…
If anyone else has the issues, change shader setting to strip all as strip unused had some issues for some of the unity engine builds…

I had the same problem in my android build and I did manage to fix it.
UNITY 2022.1
Open Player Settings > Select Android Tab > Other Settings > search for Texture MipMap Stripping and click it.
8405643--1110204--upload_2022-8-31_17-49-8.png
It will Remove unused texture levels from package builds. reducing package size on disk.

From 134.5 MB To 39 MB.

5 Likes